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Αναφορά προβλήματος μετάφρασης
You don't have the game and do not know specifics so you should not be commenting with the same authority as you are trying to claim. It is an unlock (not a 100% unlock btw), but it lacks the good conotations to be called a "reward". It is just more information about the story and the cruel world in which we live. Also Paz is not Boss' friend, and he would likely kill her himself given a few days of interrogation. The entire reason Boss is infiltrating this place in GZ is because he ALREADY tried to kill her, but after she was thrown in the ocean to die she washed ashore in his enemies' hands--and now he has to get her before they learn about him (he doesn't and all of his men die).
The oddest thing is that my girlfriend actually commented about this. We were talking about this kind of stuff in entertainment and I actually brought up I didn't like that Kojima included this and she said "At least Paz had a purpose. She was a pretty important, if even small part of it all" and that made me think about it.
Paz isn't just some small character. It's not "R*pe for R*pes" sake. They're showing how they systematically destroyed a 20 year old girl and a 13 year old boy. =/ If anything, I'd be more upset about Chico. That's literally child abuse.
I just said that there doesn't need to be a reason behind the scene, the tape, or anything at all. So why the hell do people get so upset when they think there is no meaningful message behind it? There is, but it doesn't have to be. She was the central character around Peace Walker, so of course she isn't some small character. Her death, her torture did serve as a message. The whole theme of the game is about Chico and Paz. But in the end the game plot doesn't revolve around their torture.
I actually like Chico as a character, unlike most people. They are just being too harsh, he is a child after all and he behaves as one.
The game itself is just very dark and cruel. It may be the most horrible thing i have played in my entire life. I have seen, i have played many things which involve, in theory, stuff far, FAR worse than this. It's just unsettling and disturbing. Having ones insides removed while being drugged and on life support gives me the chills.
Even so, i like the new direction the game is setting.
I think he does understand human behaviour, it's just not among his main interests to portray it in a videogame, I would guess at least.
It's pretty clear that the MGS series isn't one to be taken that seriously when you're fighting a guy who forms Tommy guns with Bees in some forgotten cave, or having a secret agent hidding inside a Cardboard Box...These games are often loved for not taking themselves too seriously, I mean they have a serious side to it, Ground Zeroes certainly focuses ALOT on that side
I find it a bit mind boggling what 30 seconds of a recording can make to stir up some steam, it's not like the scene incentives raping or child abuse in any way, shape or form, it's just a situation that happened to a couple of young spies who fell into enemy territory, which, alas, it's not so different to what the CIA did (and posibily still does) on their prison camps, the first time I heard the tape I just thought about it being a reference or a construct based on those stories, rather than taking it as pure child abuse.
That's pretty generalizing, there's plenty of games out there that give you audio tapes or background info as unlockables or colletcibles (Arkham Games, Alien Isolation, Bioshock, Assassin's Creed, and so on), and I would say the Ground Zeroes tapes are more of a collectible, not an intrinsic reward
That's been the plot since MGS1 (More like since MGS2...better established in MGS3, I think Kojima mostly makes new games as he finds plot twist to exploit in them) since there was always an uncanny feeling regarding Big Boss' actions.
All in all though, I honestly believe the series has featured some much more despicable moments, and yet I feel this time around, that tape is an easy target because it involves children, despite being spies and soldiers above all. (According to themselves)
movies have long depicted far more dehumanizing things, yet these social justice dingbats know that medium is far too mature for them to poison so they pick a relatively new medium into which to push their agenda.
these people like linear and nerd cubed have utterly zero perspective. instead of worrying about children being coerced into rape and servitude by isis, or decrying the exploitation of third world sweatshop workers, they're crying about some videogame featuring adult themes. that first of all, do not condone the thing it depicts, not even in the imagined roundabout way they're claiming, since getting a tape isn't a reward, it's part of progessing the narrative in a narrative driven game. and it never even explicitly shows anything, it only vaguely alludes to it and lets the player's imagination interpret the events.
i find it ineresting that some people have imagined entirely new tapes featuring things that aren't even in the game. i think it says something about these people. like homophobes being closet homosexuals, puritanical priests exposed in sex scandals, or in this case, people so afraid of the mere suggestion of rape and pedophilia, that they've taken an alarming level of offense to the game.
if you're offended by this game, you're an abject moron. bottom line.
I will enjoy discussing the matter with others, though.
Indeed. I'm having trouble thinking of another game that deals with Camp Omega's RL equivalent. The way they portray some of this shocking material is a nice change, in that they have subtlety about it (whereas most media stops a little short of having the camera pan in to the tune, "DundunDUUUUN!"). I enjoy that they actually explore thing most media won't explore, and that they actually do it with skill.
MGS3 did touch on some things, like NAZI scientists being recruited to the US, some historical topics like the Berlin wall, and I think how close the world was to nuclear war.
It's a story about Camp Omega. I'm glad Kojima was able to give it the tragic air it deserved. The game felt like a prologue, which is similar to a demo in practice.
I don't think Kojima worked on Metal Gear Acid (which is probably why I found it bad). That seems more of an artist/animator issue.
This person doesn't even play the games, for them it only exists in that something they consider offensive exists within it in some context. Therefore, it must be presented in as offensive and central a way as possible, by their imaginings. Really, this can be outright pathological for some, and can be very interesting to analyse.
Currently, they are focused on the idea players are being rewarded with such content, weaned into some kind of monsters who don't don't care about abuse. If they were in their right mind, they'd understand most people are already that, and the game as presented only serves to increase human empathy for abuse. I'd also be interested in their opinions of other Japanese developers, as that may be part of the pathology.
The integral part of the plot is Camp Omega. People being abused is an element of the camp. It was part of the detailing of the literally stated, "endless torture," which most media avoids elaborating on. "I can't believe it, They had a rape!" Didn't you hear the part where these prisoners were endlessly tortured with no restrictions? Apparently not. I recommend reading 1984, it has a very good depiction of torture in part of it, and the psychology of the victim (not to say everyone reacts the same way, that's a common misconception).
As for Paz coming to Chico, that is an example of Kojima doing his research. In torture, humans often become desperate for human contact, especially since lack of human contact is often part of the torture. Some have almost looked forward to beatings just so another human would interact with them. There is the misunderstanding of how trauma effects people, that they are all entirely averse of the cause and are reduced to quivering wrecks. Some react in the opposite direction, seeking the cause of their trauma. That was a theme in MG2 and MGS4, children traumatized by war becoming soldiers to fight in war. I've known a woman who make a lot of jokes about rape and wears revealing clothing, as it helps them to feel empowered after the experience. And I've known a number who became very sexually active after their experience. If anything, I don't think constantly saying victims become quivering wrecks is helpful to them.
Haven't gotten that far in Rising. Sounds interesting.
Kojima has studied human behaviour. I was impressed how Metal Gear 2 dealt with PTSD before it became a thing in the August 90s News (in relation to the Gulf War). He may have researched Russian PTSD in the earlier Afghanistan campaign.
John: I was disappointed when that Sweatshop Tower Defence Game (which advertised how awful sweatshops are) didn't take off. I hoped the community would plaster it everywhere, but there seemed to be limited interest.
Butt hurt snobby social justice warrior detected...
Since many are unaware of him and I don't see it in previous posts I'll link NerdCubed's video discussion of the game here. It's pretty lengthy: https://www.youtube.com/watch?v=JW1HP-JiPWo
I deeply disagree with NerdCubed, he speaks of "deep rape" and it being unnecesary for the story, but it's like it's completly convenient in his views, it's ok when this games treat subjects about slavery, government propagandas, nuclear wars, and when the gameplay specifically centers around a man with the ability to murder 30 - 40 people easily per mission, but all that is shadowed by sexual torture? so killing those 30 - 40 guards on duty who don't even know what's going on in their base is fine, but hearing 30 seconds of fictional sexual abuse in a cassette tape is suddenly a deal breaker? and Hideo Kojima being noted as "the worst writer ever"...? That's taking it to the extreme, I'm no fan of Kojima, I critize his way of telling the same stories over and over again with moderate twists to no end but by no means is he the worst writer ever for putting less than a minute of sexual torture in an audio recording that is unlockable for the game.
The real problem is when killing is viewed as fine, and any other problem is easily picked on for no good reason other than to point out stigmas that have efficiently propagated among western cultures, that's when you can easily lose credibility IMO.
Don't waste your time, Linear summed up his point in a couple of paragraphs which he drags on for a half hour.
The reward isn't "hurr durr r8p scene lolz"; it's moreso "♥♥♥♥♥♥♥♥♥; SkullFace is really ♥♥♥♥♥♥ up"