Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
The problem is, when in third person or even aiming down sights sensitivity is perfect, but it does not scale with zoom level, which means that at, say, x5 zoom level mouse is 5 times faster than usual, which is big problem for those of us who would like to use, say, sniper rifles from time to time - on max zoom level my mouse moves half an inch with each little motion, eliminating renegade threat was quite a challenge..
Not everyone has mice with adjustable DPI, it's a workaround rather than a solution.
Carry on.
But it won't due for sniping. I'm hoping a patch will fix the 'camera speed in first person' option in the menu. Its there, but it does not work.
But its there, called camera options I think, where you can also adjust the third-person look speed and other things. Ideally it should work for mouse as well.
I know what you meant because I had the same thing happen to me but I used my brain to figure out solutions.
I literally gave you an alternative if you don't have adjustable DPI, but instead you totally ignore it and have an attitude like a spoiled self entitled brat.
Choose your words, please, no good will come out of this discussion if we go biting each other's necks.
Anyone with a semi functional mind can comprehend that it takes no time at all to change the sensitivty back to the default setting. 0% possibility to affect anything else.
You really should.
Haha! Nice try
Well played. Now carry on.
It's pretty interesting how when you get put in your place with valid logical points you totally ignore them once again and say emotional nonsense.
Lulz.
That "fix" you suggested requires tinkering with Windows settings each time you'd want to play the game and after closing it as well, and that's on top of having to find it first, since not every player knows as much about inner workings as some of us. It works, but it's busywork. I appreciate your finding, but it'll be better for everyone if this workaround won't be needed at all and game natively adjusts sensitivity for when you zoom the camera, saving time. Besides, controller already has separate first person camera sensitivity setting, so it'll be logical for the mouse should have one as well.
You got a solution to your problem yet you are not satisfied because you have an uneducated view on game development. It's a demo. The game is unfinished. A lot of things need fixing obviously so its pretty pointless to act stuck up about it.
I highly doubt someone who doesn't know how to change their mouse sensitivity in windows would be playing Metal Gear Solid 5. People who understand what they bought would most likely be appreciative of finding a solution to a frustrating problem. Especially considering the game is unfinished. Which means you have to accept problems like this if you value a higher quality end product thanks to lack of overbearing greedy publishers.
But you choose to ignore 90% of what I said then respond with emotional nonsense because your ego of believing you can't ever be wrong and everyone has to cater to your uneducated opinions on the industry.
They will get around to fixing it because they know what they are doing and have higher prioity concerns at the moment. You have a fix so be grateful for it and stop the needless condesending stuck up attitude.
Well, thanks for bumping this thread anyway, it has some feedback that I hope will get noticed in all the flaming.