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Short enough?
Badly thought out foundation for MMO
Developers lies
Updates that disrupt instead of enhance play
New player experience and tutorial
No reset of world to avoid dominance
Pay to win DLC
Overpriced DLC
Overpowered DLC
Banning decent on forums
Travel times
Boredom
Weak trading system
Grind
NPC's operating under different rules
A massively huge lifeless ocean
No real ability to solo play
I could go on...that is my short list.
That said, the tagging system allows for one side to stack battles against opponents where if you get tagged or tag an opponent ALL of your buddies can join in for 2 minutes and up to 20 minutes if your collective BR is less than your opponents. IF a player who is being tagged by a group of players manages to escape, he just gets tagged again and again after the battle. Most players enjoy the thrill but its really taxing to have battles last an hour plus just to be retagged after the battle. For those of with an hour or two to spare, this game just doesn't work. Ships worth a flip are costly and easily lost. The game system makes it very hard to save an expensive ship to a determined group of gankers.
Some way to place escaped boats at the location they sailed to when the left the battle rather than rubber banding back to the initial location of the battle would not only be more immersive and fair to the escaping ships but also avoid having the tagging players locate the battle and sit outside just waiting to retagg the same opponents. The art of tagging and ganking turns me off from PvP. I suspect this is true for a lot of players. I have been on both ends of this tagging mini-game. But the game gets stale when is based around ganking instead of somewhat even battles. Noncompetitive battles are just boring and this whole game is built around them.
Hahaha yes indeed for a few points and specially for bann on official Discord, got banned there after some messages with some banter on the latest cheerfull moronic updates and reversals of updates..............guess they don't like critisism
https://steamcharts.com/app/311310
No game maintains is popularity over many years, that's just a fact of gaming. People move on to other games, or rl gets in the way. There is nothing unusual about falling player numbers in NA. Sure the odd patch may be a catalyst for some players moving on, but they would have cleared off sooner or later anyway.
Others continue to play despite the changes, why are we still here? That was rhetorical, why, because we are still generally happy with the state of play and there is enough to keep us coming back. However, when we do eventually get bored, and we will, we will move on too. It may be for a break, and we come back later, or we may never bother with it again.
How many online games do you have in your catalogue that you never consider going back to? All games, even the once mighty WOW have a shelf life, NA is no exception.