Naval Action

Naval Action

Ramming Ships
I know that it's not usual, but i really like ramming enemy ships. I'm almost at level 3 now and want to start ramming that cutters with my blue brig (2 perma and 3 removable upgrades).
Is there a list of upgrades I most start looking for?
I think that if i take of the armor and ram the ships, i problably sink them faster. But upgrades can help me make a more ramming ship?
Ty in advance.

edit after syd answer:
I'm planning on

Perma:
Extra planking (+3% armor -1% speed -5% leaks/sec)
Reinforced Rudder (+25% hp to rudder)

Removable:
Marines (-10% reaload time is too good to give up)
Lightweigth Ropes and Block (8% sail rising and rhea turn speed)
Optimaze Ballast, maybe (-6% max roll angle)
Steel toolbox (+repair -repair time)
Last edited by 󠀡󠀡Dicklet; Jan 28, 2016 @ 1:00pm
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Showing 1-15 of 41 comments
Syd Khaos Jan 28, 2016 @ 12:44pm 
Not that usual??

Go research some actual naval battle....its ALOT more ususal than one would suspect.

During WW2 it was damn near rampant!!

As for upgrades to facilitate this anything that buffs armor or ship agility. Ramming can be very hard on your ship...esp if you dont connect just as you had planed to. So extra armor is always a good idea....keep them leak away.

Ship agility would be my second focus. A good ram takes not only speed but JUST the right placement. Being able to make sail adjustment fast and turn a decent amount very fast will go a very long way in getting ya that perfect connection every time.
󠀡󠀡Dicklet Jan 28, 2016 @ 12:51pm 
Originally posted by SydKhaos:
Not that usual??

Go research some actual naval battle....its ALOT more ususal than one would suspect.

During WW2 it was damn near rampant!!

As for upgrades to facilitate this anything that buffs armor or ship agility. Ramming can be very hard on your ship...esp if you dont connect just as you had planed to. So extra armor is always a good idea....keep them leak away.

Ship agility would be my second focus. A good ram takes not only speed but JUST the right placement. Being able to make sail adjustment fast and turn a decent amount very fast will go a very long way in getting ya that perfect connection every time.

I know that in history it's usual, but I don't see people using it in game. That's what i said about no being usual.

About the upgrades, ty for the tips! :D
p.s.: a rudder upgrade is good? The rudder is in the front of my ship, doesn't it?
Plux Jan 28, 2016 @ 12:58pm 
Originally posted by Jason:
p.s.: a rudder upgrade is good? The rudder is in the front of my ship, doesn't it?

The rudder is on the stern (back) of your ship. It's the thing that steers it more or less.

Only thing I can think of that would help would maybe be reinforced structure? I'm not sure what it's actually called, only been playing for a few hours, but it's the thing that gives you more health. I'm sure the rudder upgrade would help a bit too, since you're gonna need some good turning to maneuver towards those tiny ships.
Syd Khaos Jan 28, 2016 @ 1:07pm 
Its not common ingame becaue you are drasticaly cutting down on the amount of exp that any given target can potentialy gererate for you by ramming.
󠀡󠀡Dicklet Jan 28, 2016 @ 1:08pm 
Originally posted by SydKhaos:
Its not common ingame becaue you are drasticaly cutting down on the amount of exp that any given target can potentialy gererate for you by ramming.

why is that? U generate damage when ramming.
Anndy578 Jan 28, 2016 @ 1:09pm 
Originally posted by Jason:
Originally posted by SydKhaos:
Its not common ingame becaue you are drasticaly cutting down on the amount of exp that any given target can potentialy gererate for you by ramming.

why is that? U generate damage when ramming.

not anywhere near as much as pounding down the armor
Last edited by Anndy578; Jan 28, 2016 @ 1:09pm
Lee Jan 28, 2016 @ 1:12pm 
Marines also isn't -10% reload time, it's only minus when it has a - before it, the number on Marines as far as I am aware states 10% without a minus, meaning it takes you 10% longer to reload. This is balancing feature, many upgrades have downsides as well as upsides.
Syd Khaos Jan 28, 2016 @ 1:16pm 
Originally posted by Anndy578:
Originally posted by Jason:

why is that? U generate damage when ramming.

not anywhere near as much as pounding down the armor

There is even more to it than this.
Yes its true that DMG=EXP but you also can get bonus exp for hitting vital parts of your target.
Tearing sails, killing crew, hitting rudder or rudderchains, and inship areas like the crew prep-box for gun loading and the powder mag. ALL of these things also generate exp above damage.

And that may not be a complete list (or entierly accurate) as its what Ive noticed after 60 or so hours of gameplay.

Not only is it more exp but its really fun to totaly decimate a target like that before ya send em down to see Old Hobb.
󠀡󠀡Dicklet Jan 28, 2016 @ 1:33pm 
Originally posted by Lee:
Marines also isn't -10% reload time, it's only minus when it has a - before it, the number on Marines as far as I am aware states 10% without a minus, meaning it takes you 10% longer to reload. This is balancing feature, many upgrades have downsides as well as upsides.

yeah, my bad right now... Taking it off. Lol
Galileus Jan 28, 2016 @ 1:37pm 
Originally posted by SydKhaos:
During WW2 it was damn near rampant!!

During Age of Sail it would get you court marshaled. Little known fact - AoS ships were not made out of modern metals and were not built with ramming in mind. Risking ship, her crew and cargo in an attempt to ram would be a proof of failure as commander and as tactician.

Don't expect any other treatment in game if ramming is your go-to. You might fair well against ships smaller than your, but that luck won't last in more balanced fights.
JuggGonzo Jan 28, 2016 @ 1:41pm 
Originally posted by SydKhaos:
Not that usual??

Go research some actual naval battle....its ALOT more ususal than one would suspect.

During WW2 it was damn near rampant!!

As for upgrades to facilitate this anything that buffs armor or ship agility. Ramming can be very hard on your ship...esp if you dont connect just as you had planed to. So extra armor is always a good idea....keep them leak away.

Ship agility would be my second focus. A good ram takes not only speed but JUST the right placement. Being able to make sail adjustment fast and turn a decent amount very fast will go a very long way in getting ya that perfect connection every time.
Not in this period.
Syd Khaos Jan 28, 2016 @ 1:51pm 
Originally posted by Gonzo:
Not in this period.
In EVERY time period.

Since naval combat was a thing ships ramming other ships has been a fairly common thing.
ALOT of the Ottoman naval tactics included ramming.....they were teaching their captains to do this along with boarding tactics. The Ottomans were nasty and effective naval combatants.

Granted alot of 'ramming' in naval combat is not that but mostly unintentional collisions.
Unlike a soldier who is trained for situational awarness, boats dont have any situational awarness. And while a good captain does, its typical the rest of the crew is only focused on their single ship task for battle. SO that awarness the captain has only does so good in certain situations...because it has to trickle down so to speak to the crew.
And of course what ship captain is not gonna take credit for an unitentional collision if it wins them the upper hand.


Galileus Jan 28, 2016 @ 2:04pm 
Originally posted by SydKhaos:
Since naval combat was a thing ships ramming other ships has been a fairly common thing.
ALOT of the Ottoman naval tactics included ramming.....they were teaching their captains to do this along with boarding tactics. The Ottomans were nasty and effective naval combatants.

You're comparing Ottoman's galleys built with rams and ramming in mind AND WW2 ships to AoS ships.

Congratulations.
Last edited by Galileus; Jan 28, 2016 @ 2:09pm
Syd Khaos Jan 28, 2016 @ 2:09pm 
Originally posted by ShRv|FullFrontal Admiral Galileo:
Originally posted by SydKhaos:
Since naval combat was a thing ships ramming other ships has been a fairly common thing.
ALOT of the Ottoman naval tactics included ramming.....they were teaching their captains to do this along with boarding tactics. The Ottomans were nasty and effective naval combatants.

You're comparing Ottoman's galleys built with rams and ramming in mind AND WW2 ships to AoS ships.

Congratulations.

What next? Air superiority? After all air combat existed even in WW1, and war is war, so it's fine to compare one to another, right?

Now, genius, AoS ships we have in game do not have rams. They were not built with ramming in mind. So I ♥♥♥♥♥♥♥ don't care that ottoman galleys were, because THEY ARE NOT IN THIS GAME.

The thing I have said are obviosly pertient to anyone trying to have an intelligent conversation about somehting.

Stop trying to troll me guy...its kinda sad.
Leah Jan 28, 2016 @ 2:17pm 
Originally posted by SydKhaos:
Originally posted by ShRv|FullFrontal Admiral Galileo:

You're comparing Ottoman's galleys built with rams and ramming in mind AND WW2 ships to AoS ships.

Congratulations.

What next? Air superiority? After all air combat existed even in WW1, and war is war, so it's fine to compare one to another, right?

Now, genius, AoS ships we have in game do not have rams. They were not built with ramming in mind. So I ♥♥♥♥♥♥♥ don't care that ottoman galleys were, because THEY ARE NOT IN THIS GAME.

The thing I have said are obviosly pertient to anyone trying to have an intelligent conversation about somehting.

Stop trying to troll me guy...its kinda sad.

Source ?

In the AOS ramming was not common at all.
Last edited by Leah; Jan 28, 2016 @ 2:17pm
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Date Posted: Jan 28, 2016 @ 12:35pm
Posts: 41