Naval Action

Naval Action

Own position in map mode (open world)
Hello!
Why is it not possible to display the actual position in the map? would help a lot.... Combined with a plotter giving bearing and distance to ports e.g.
Nice evening for all of you!
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Beiträge 3145 von 72
Syrealle 24. Jan. 2016 um 19:41 
At some point, I'd like to see a skill possibility for your officers to level up for chart/star/sextant reading. There are officers slots available, so lets say you level up an officer John1, and you sail w/him for 100hrs, 1000 nautical miles, whatever can be agreed upon, as a measure. We train him up, and we level him in navigation. Now lets say John1 and yourself are in a battle, and you lose. Dice roll, RNJesus, ect, theres a possibility of losing John1.

But to build on this, we've got other officer slots for cannonry, boarding (marine officer), sailing, provisions (which have been discussed), doctor, whatever, and ea. of these we can chose to level for whatever type of gaming you wish to do. John1 maybe would be extremely useful for a merchant/traders player, but John2, a marine officer would not. A provisions officer John3 would be great for morale, and a pirate crew for boarding? Any of these or any other paths could be exploited perhaps for depth to the game.

You could make it a dice roll, a percentage, a life of the officer for any/all accuracy, morale boosts, or doctor capabilities. John1 is an expectional officer but he's only accurate to w/in 100 nautical miles? This would provide those that happen to like navigation on their own to forego any leveling of a navigational officer, but maybe they like the cannonry idea, or the boost to a morale's officer.
Ursprünglich geschrieben von Mansen:
Ursprünglich geschrieben von ZWERGNASE:
Thanks a lot for the answer! I read in another discussion that there is a map which can be downloaded and via F11 the coordinates can be extracted directly....

Enjoy cheating while it's possible... OR learn how to basic navigating like the rest of us and learn to live without it.

Agreed. This enhances the immersion, and also have the benefit of having a higher percentage of ships closer to shore, just as in real life, so that they may be boarded, or sunk!
Ursprünglich geschrieben von Swisspike:
Ursprünglich geschrieben von Mansen:

Enjoy cheating while it's possible... OR learn how to basic navigating like the rest of us and learn to live without it.

Agreed. This enhances the immersion, and also have the benefit of having a higher percentage of ships closer to shore, just as in real life, so that they may be boarded, or sunk!

Map mod, nice, dling.
I don't know...I really like the realisim of this game, but I find that putting a "marker" on the map to show "my" locations isn't too far fetched. I keep seeing my Captain in his quarters looking at a map on a table. I see him with a compass, ruler, sextant, etc..But, my Captain can't put a mark on his map to show where his location is? Hmm, that doesn't seem to realistic..

Now, I wouldn't want an arrow pointing what direction Im facing, and marking every ship within range, on my map. But, a simple "dot", or "ship" decal, wouldn't be too far fetched for this time period.

Do we really think that Captains of the time period wouldn't mark their own location as they went?

IDK, torn.......
Zuletzt bearbeitet von Delta-9; 25. Jan. 2016 um 8:29
pls add this ,its not hard to navigate ,its just annoying... for me
Ursprünglich geschrieben von BSCBad-Dog:
I don't know...I really like the realisim of this game, but I find that putting a "marker" on the map to show "my" locations isn't too far fetched. I keep seeing my Captain in his quarters looking at a map on a table. I see him with a compass, ruler, sextant, etc..But, my Captain can't put a mark on his map to show where his location is? Hmm, that doesn't seem to realistic..

Now, I wouldn't want an arrow pointing what direction Im facing, and marking every ship within range, on my map. But, a simple "dot", or "ship" decal, wouldn't be too far fetched for this time period.

Do we really think that Captains of the time period wouldn't mark their own location as they went?

IDK, torn.......
You are the Captain! :)
Ursprünglich geschrieben von Sultan Chevalier:
To the people that say having map icons/real time maps is bad should also
1) Get rid of the "radar" that tells you where ships are and how they are pointed
2) Get rid of the HUD that shows where the wind is blowing and where your ship/sails are pointing
3) Get rid of WSAD turning and make it pure manual turning
4) Have the ships move just as slow in the "travel mode" as they do in battle

Number 2 has to stay... as we can't "feel" where the wind is coming from. Number 3 is just silly. But I could get on board with 1 for sure... and number 4 isn't all that bad either.
emeg 25. Jan. 2016 um 9:06 
Ursprünglich geschrieben von Watchman:
Would be a nice ingame feature to add taking sun and star readings in the future and be able to manually mark on the map where you are by putting a cross on the map.
Yep, including the use of a sextant and chronometer tool and no longer a general nice updated game map but a personal game map were you must manually draw in all the new received information. Such information can come from a reliable source, as a fellow clan member and be thrue or from a unreliable source, a mole in your clan or faction, in fact loyal to a hostile faction spreading deliberately false and misleading information and rumours. Not (always) certain what is going on at places in the game world away from where you are is realistic and can add more fun to the game.
Zuletzt bearbeitet von emeg; 25. Jan. 2016 um 9:07
Ursprünglich geschrieben von Sir Snipeington:
Ursprünglich geschrieben von Lord Haart:
"jet backs" - wow !

Even better than jet packs ;-)

Yeah it's the ones they sell on kickstarter for backers. xD

twas good, I'll admit that.

Whats this downloadable GPS for this game ? Auto-Nav FTW
Here you go:
http://www.armystudyguide.com/content/Prep_For_Basic_Training/prep_for_basic_common_tasks/identify-terrain-features.shtml
navigation is so hard, you look at the the port you want to go to, you point your ship in that direction according to the compass, you sail to land, you identify terrain features, look at map, orientate your ship in direction of port off of terrain features, sail to port.
cobane 25. Jan. 2016 um 13:47 
Ursprünglich geschrieben von SOUTHOFHEAVEN14:
and a bottle of wine on the right side with a glass half full. occasionally show your hand grab wine glass and take sip.

And the longer you stay in the map mode the more your vision starts to swim, until finally everything goes dark and you hear a thud followed by heavy snoring, and when you hammer your map mode key in an attempt to return to the game you just activate annoyed groaning sounds.
AP514 25. Jan. 2016 um 13:51 
I have not seen so many LAZY players...this is old time Sailing...play the game and you know where you are in about 2-3 times playing.
Yeah but GPS rox and allows for more phytyng
Ursprünglich geschrieben von Anndy578:
i actually think it should be harder. maps wern't always dead accurate like the map we have
I think all players should only get some virtual tools to paint their own maps. Or just buying parts of maps other players sold for ingame gold. That would be a kind of adventure.
Anndy578 25. Jan. 2016 um 15:27 
Ursprünglich geschrieben von Sektenguru:
Ursprünglich geschrieben von Anndy578:
i actually think it should be harder. maps wern't always dead accurate like the map we have
I think all players should only get some virtual tools to paint their own maps. Or just buying parts of maps other players sold for ingame gold. That would be a kind of adventure.

that would actually be pretty interesting. also add a reason to explore so they could have xp rewards for finding ports
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