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It has not too much in common with pirates!- except for the caribic map, and well, some Piwates.
It's an outsatanding game, however. It excells in the way it modells naval combat, being still rather bare-boned in the open world content department. Early access.
Naval Action has much more realistic naval fighting, although you can not take a command of the entire fleet on your own except a couple of small vessels like cutters which are helping you to learn the ropes at the beginning.
However, you can form up a clan and take the command of your clan squadron giving your fellow captains orders in a fight, just like the way we were playing it in AoS2 and PB.
Also, Naval Action is MMO, so you won't be able to properly handle a ship like HMS Victory or USS Constitution right away you joined the game, you need to progress you rank to be able to crew it
I've to strongly desagree: Naval Action does'nt have more realistic fighting than Age of Sail 2 / Privateers Bounty; far from that. The fighting might be more fun on NA (at least for some peoples that like faster paced games), but it certainly can't be called realistic in comparison to these older games; it is much more arcadish, much like Akella's Pirates of the Carribeans and like titles.
How about the boarding actions, is it just board and hope for best?
Also Dutch ships, are they any better than the rest at all? (dont get me wrong im a diehard RN, but i think their ships where better along with the yankee enlarged frigates).
Do you get to alter the cannon at all? eg change 12lb long guns to 32lb carronades?
Thanks again
Yes you can change the cannons but have to stay within a certain class, no 32lbs on a cutter,LOL. Cutters comes with 4lb, but you can buy 6lb Med, 6lb long or 12 lb Carronade.
You can also make or buy upgrades in increase ship stats, have ships built out of different materials to better speed or hull strentgh.
All nations use the same ships.
Boarding has some stratergy, use chose actions based on how well prepared your crew is.
Best to reduce enemy crew to 2 to 1 odds to be possible.
Warning map shows coast line, mission events and ports only. Sailing is by dead reckoning using a compass only. No mao icons to show you where you are.Fog, rain, night or all three all hinder sighting.
Worth trying, try their offical forums for more info, it is an Alpha release but pretty stable.
Sounds like a grown up pirates. However even on that game on pirates 2 you ended up shooting the sun to get latitude, on the more difficult levels. Also if thats the case do you have specific patrol areas, as the bahamas shoals would be a nightmare.
Is the wind still a prevailing westerly?
No shooting the stars in the works that I know of, Sailing in the shoals North of Cuba where I go its frequrntly bad weather, I think thats the shoals you are talking about. Thats an area for shallow draft ships and shallow water ports only area.
You can patrol anywhaere you want but you can't enter other nations ports. Only your nation, free and neatral.
There is only a limited ability to jump to other ports, your own Outpost which must be bought, and the National Captil port. Once every 3 or 4 real hours. It can take 30-45 minutes to sail down from Charelston to the Florida Keys. Planning where to build your Outpost is important, each one gets more expensive. You can only have 5 Docks at each outpost, so if you capture ships deep in enemy waters, you are limited to how many you can send back. You can only sell or break up the ships in person at each Oupost so traveling around does take up a lot you your time, Plan ahead to avoid unnecessary sailing.
Be aware that right now the US is the most highly populated with England second. France, Spain, Dutch, Sweden, Nethlands and Pirates are only lightly populated and are propably harder nations to play for.
I think that you are talking mainly about game speed and I can take that point, but my last two PB battles took 15 min (very close point blank duel) and about 1h (a lot of kite-style battle), so it depends mainly on the type of a battle, I think.
The boarding system is about to go through a major overhaul, so what we have now won't be the same in the next week or so. There is strategy to it however. Depending on the upgrades you have on your ship, you can have Marines, more Muskets, better Top Deck Guns, and better Grenades.
In the fight, you choose one of several options, from "bracing" which protects you from ranged damage so you take less crew loss. Defending protects you from melee attacks, doing fewer crew damage to you and more to them. Opposite if you doing the attacking. Fire Muskets, Fire Deck Guns (if your ship actually has cannons on top deck, it does more damage), and Throw Grenades.
Different ships have different sail lay outs, so sail with and against the wind differently. They have different speeds based on bonuses applied through materials as well as when crafted. Other bonuses than just speed is Planking (helps prevent leaks when shot below the waterline), Crew Space, faster sail managements (raising/lowering and thus acceleration), there's one I'm miissing, but there will likely be more in future.