Naval Action

Naval Action

Cpt V Apr 24, 2016 @ 3:07am
Load does not reduce ship speed
Loading cannons does, Load in the hold does not. That's not logical

PS to all hardcore supersailors: maybe I got it wrong, then tell me in a civilized way. tks for being polite :)
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Showing 1-15 of 26 comments
Bowser74 Apr 24, 2016 @ 4:46am 
Cat V, I'm not disputing what you are saying, I honestly never noticed a speed reduction when I have my hold jammed or empty. Good thought! I know that sometimes I'm pretty rough on folks but you have a thought out question and I respect you for having that much courtesy for your shipmates!! God Bless!!!!
Green Death Apr 24, 2016 @ 5:23am 
Curently that's how it works. To make cargo slow a ship at this point would be deeply unfair towards trade ships. A warship would not put to sea without considerable supplies of food, water, powder and shot, all of which would increase the weight of a ship.

For this to work as the game stands now would require totally rebalancing all the ship speeds.
Last edited by Green Death; Apr 24, 2016 @ 5:23am
Cpt V Apr 24, 2016 @ 5:51am 
but if you load the ship in port, check the stats, cannons do in fact reduce the speed, though they do not appear with significant weight if you put them in loads (which seems illogical). Is it intended this way, or is it a topic to be adressed later on?
As an idea, a proportional speed penalty of max 5% (which could be partly compensated by a good upgrade)? So, a 12.0 kts vessel would be slowed max by 0.6 kts?

Last edited by Cpt V; Apr 24, 2016 @ 6:07am
Volcanuz.- Apr 24, 2016 @ 6:51am 
Originally posted by Acid_Penguin:
Curently that's how it works. To make cargo slow a ship at this point would be deeply unfair towards trade ships. A warship would not put to sea without considerable supplies of food, water, powder and shot, all of which would increase the weight of a ship.

For this to work as the game stands now would require totally rebalancing all the ship speeds.

Not to mention the cannons. The major reason a trade ship doesn't use cannons isn't the fact that they have less room. It is due to ammo and weight of cannons. For example, a 24-pound gun each required a gun team of 6-14 men to operate and weighed about 5600 pounds, and some ships carry around 16 of these each side. So you total up the crew, weight of the cannon, and then the ammo, you have something which is equal to the trade ship in weight. (So if you have a trader snow at max hold, and a battle Snow at max hold, they should either be equal or the attack ship would be heavier).

Making cargo weigh you down would be stupid. Unless not having cargo made you faster but you maintain current speed with cargo at max?? Otherwise it would be a silly feature.
Last edited by Volcanuz.-; Apr 24, 2016 @ 6:52am
Cpt V Apr 24, 2016 @ 7:32am 
You put guns: makes you slower.
You put cargo: no effect.
If a dev could explain that briefly. Would appreciate!
Green Death Apr 24, 2016 @ 8:03am 
Originally posted by Cpt V:
You put guns: makes you slower.
You put cargo: no effect.
If a dev could explain that briefly. Would appreciate!

Already explained. A trade ship has a choice; fit cannons for defense and sacrifice speed, or no cannons to run faster. Warships don't have to make this choice (although the choice of weaponry is a factor) nor do they have to worry about cargo.

The only ships which carry cargo (in any meaningful way) are trade ships, war ships completely ignore the issue of victualling their crew. Thus to make cargo slow ships would make the life of a trader even more precarious than it is now.

If a warship had to take onboard X tons of water and Y tons of food to keep its crew alive then maybe you could look at letting cargo affect speed.
the devs recently said that cargo does not influence a ship´s behaviour in any way....YET... so that´s probably gonna change at some point...
Last edited by Jackrabbit_V6/ RSProduxx; Apr 24, 2016 @ 8:10am
Cpt V Apr 24, 2016 @ 8:27am 
Acid_Pengiun,
Water and food should (and are, I guess) already be included in - let's call it the operating weight - of the vessel.
Your point is true if I had the decision about how much crew I am loading onto the ship. That would include supplies as well! Then crew loadout would have an impact on speed as well, though handling would be affected.
Nowadays in transport business averagely 100 kg per person are assumed, so if we use that number, 10 crew make about 1 ton! So let's pick up the Surprise as an example: displacing 578 ts, 50 crew less would result in approximate 1% bonus. It's not much, but a decision I could make.
You can also load cargo into the warship, and not only traders - limited, I agree. But Warships can make that decision already now, too. To attack traders I speed up my Renommee by leaving the cannons except the back, gain about 0.7 kts. So it works both ways.
And, as a trader, you would additionally have the option to trade cargo vs speed.
I just read an article about piracy in the middle ages. In the Baltic sea, pirates were using cogs which were identical to the traders they were pursuing. As they had no load, they were faster and when boarding, the railing was of course higher, giving them an additional advantage.
I understand the point you are referring to, but I think the implications of my idea aren't that negative. Quite opposite, I think, but it's my idea after all :)

Last edited by Cpt V; Apr 24, 2016 @ 8:29am
Ser Slack Apr 24, 2016 @ 10:07am 
Because this game is already a huge time sink without having to travel at 8 knots in OW with your craft resources?
Cpt V Apr 24, 2016 @ 10:38am 
It would have an effect in battle mostly. In OW a 10%-20% - or so - overall speed increase would be sth to consider, imo. Apart from this discussion
Bowser74 Apr 24, 2016 @ 11:27am 
This is something that should be left to the devs to work out. Of course, their option would be the one to allow players to have the most enjoyment playing the sim. Personally, if they come up with an idea that allows fair and equal advantage to predator and prey it will be fine with me.
Ink  [developer] Apr 24, 2016 @ 1:31pm 
Captains, this is a known suggestion, at the moment cargo does not affect ships speed
Cpt V Apr 24, 2016 @ 1:37pm 
Thanks for feedback!
jhnshep Apr 24, 2016 @ 2:01pm 
a little point that should be considered, ballast replaces cargo and vice versa, when a ship is empty she is filled with ballast when she is to be loaded with cargo she is emptied of ballast, the trade ships have a speed penalty in game, however ive noticed guns dont make a difference in weight in game.
Volcanuz.- Apr 24, 2016 @ 8:32pm 
Originally posted by Cpt V:
You put guns: makes you slower.
You put cargo: no effect.
If a dev could explain that briefly. Would appreciate!

I already explained it.


Originally posted by Ink:
Captains, this is a known suggestion, at the moment cargo does not affect ships speed

And it damn shouldn't.

Some ships in the day would run low crew and next to no cannons just to maintain speed.

And this game does that, they have what, 4 cannons which weigh around 1600 pounds each at most (le Gros are that weight each cannon), and they run low crew. So they save on weight. They could move at the same speed as warships of the time for christ sake. Warships never had to slow down for the trade ships they escorted. The only issue cargo could have on a ship is if you shave frame, frame reduce or don't strap your cargo down properly (as in put all the weight at the front of the cargo hold). And i doubt you plan on adding that stuff to the game.

Overall trade ships were FASTER than warships. The Trade ships would be the ones slowing down for the escorts they had. THIS IS WHY PIRATES ONLY USED SLOOPS TO TAKE TRADE SHIPS. Because trade ships were too damn fast.
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Date Posted: Apr 24, 2016 @ 3:07am
Posts: 26