Naval Action

Naval Action

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boris.glevrk Dec 16, 2019 @ 5:01pm
Enemy ship sinks so fast
It seems that currently sunken ship (instead of captured) are actually below the water so quick that you often can't loot it even if you stayed right beside it....

I heard about the WASA bug (i.e. the dead ship being displayed as a Wasa dispite not, and all cargo cannot be moved), well I have that as well but this is not what I'm asking about.

It feels that the enemy ship sinks below water much, much faster than before, that it is next to impossible to loot unless you board them...

Anyone experiencing this as well?
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Showing 1-15 of 55 comments
FerrusPugnum Dec 16, 2019 @ 6:27pm 
No. If you give them many leaks or remove all of the structure and hull they sink faster but normally take a few minutes to sink from what I have seen.
boris.glevrk Dec 16, 2019 @ 8:35pm 
Originally posted by FerrusPugnum:
No. If you give them many leaks or remove all of the structure and hull they sink faster but normally take a few minutes to sink from what I have seen.
But isn't it necessary to remove all the hull (center) in order to actually kill it?
FerrusPugnum Dec 17, 2019 @ 8:16am 
It will die if the whole middle is gone true but i have lost a ship when it got 10 leaks and still has structure. My pumps could not keep up with the flood and i could not repair my ship. My understanding with the ever changing game is if your pump is red and you are taking on water you do not have to be missing the whole structure to sink.

Plus unless changed recently you take on water faster if your sails are at full vs down.
boris.glevrk Dec 27, 2019 @ 1:05am 
Originally posted by FerrusPugnum:
It will die if the whole middle is gone true but i have lost a ship when it got 10 leaks and still has structure. My pumps could not keep up with the flood and i could not repair my ship. My understanding with the ever changing game is if your pump is red and you are taking on water you do not have to be missing the whole structure to sink.

Plus unless changed recently you take on water faster if your sails are at full vs down.
after sinking a few enemy ships from the day I started this thread I think this is how it works:
Structure below one notch will start to leak, the lower the structure, the faster the leak.
It is also possible to cause a leak by hitting near the water line, but this is repairable without having to repair structure.
either way, once a ship is flooded beyond a certain point it's counted as sunk.

as for why I "thought" the ship is sunk beyond looting, it seems that it's as simple as I didn't know that I need to point my view toward the target ship.
andy1357912 Dec 27, 2019 @ 4:59am 
I think he mean "the dead ship sinking into water too fast", not asking the leak shot skill or thing.
am I the only man think that?


btw. the "Wasa bug" is not bug. is network issue
when it show the Wasa mean your network still waiting for server respond.
you should wait few seconds and click it again. then it will show the right info and able to loot.:winter2019happydog:
boris.glevrk Dec 27, 2019 @ 5:04am 
Originally posted by andy1357912:
I think he mean "the dead ship sinking into water too fast", not asking the leak shot skill or thing.
am I the only man think that?
uh yes this is what I meant. But Ive found the solution already.
boris.glevrk Dec 30, 2019 @ 7:51pm 
Originally posted by jthecamel:
God forbid they just give you the loot at the end of a battle, instead of making you labor into the wind for ten minutes only to have the ship sink.
I would suggest that to the devs, too. Then again, I believe many have already done so.
boris.glevrk Dec 30, 2019 @ 8:46pm 
Originally posted by jthecamel:
Originally posted by boris.glevrk:
I would suggest that to the devs, too. Then again, I believe many have already done so.
Truth is, a lot of this stuff shouldn't have to be suggested.
I bloody agree with you but what can I do? The Russians simply think differently from us.
Green Death Dec 31, 2019 @ 4:32am 
Truth is that, as with most things people claim are 'obvious', it is a little more complex than they make out.

If they 'just give you the loot' as suggested by the guy who doesn't play, you get into the realm of needing loot screens where items can be divided between a party. Then you need to design and implement all the bs rpg style loot rolling mechanics to stop people whining about loot being stolen and it would still introduce issues of its own.

Either way, position yourself to be able to loot easily before the enemy sinks and you have no problem. Forward thinking is a win in this game.
Last edited by Green Death; Dec 31, 2019 @ 4:33am
boris.glevrk Dec 31, 2019 @ 8:01pm 
Originally posted by Acid Penguin:
Truth is that, as with most things people claim are 'obvious', it is a little more complex than they make out.

If they 'just give you the loot' as suggested by the guy who doesn't play, you get into the realm of needing loot screens where items can be divided between a party.
they can only implement this function for single player battle, so that there's no problem of sharing. Single human player battles are the majority of battle and the kind of battle where getting the loot in time is the most difficult.
Green Death Jan 1, 2020 @ 6:50am 
Originally posted by jthecamel:
OMG...that sounds like soooo much work. Golly I really wouldn't want to burden them with doing their jobs.
OMG like TOTALLY. Such a pithy response, well done. I'd rather they spent any of the painfully limited development on something more interesting than easy mode looting.
FerrusPugnum Jan 1, 2020 @ 7:19am 
If you really want special loot chests and barrels from a sinking ship they should be floating around in the water.

Good luck in your Trinc trying to put sails up and picking them up as they float away.

If they really did add them and they shouldn't, they should also add sharks and squids to attack your boat as you try and salvage them. No risk no reward.
boris.glevrk Jan 1, 2020 @ 4:08pm 
Originally posted by FerrusPugnum:
No risk no reward.
Pretty sure NA is one of the last game to worry about this. The risk is already too high.
Just because NA was hardcore doesn't mean it should become ever more hardcore.
And, "no risk no reward" does not and should not apply to PVE (remember that this game has one?)
FerrusPugnum Jan 2, 2020 @ 7:43am 
Originally posted by boris.glevrk:
Originally posted by FerrusPugnum:
No risk no reward.
Pretty sure NA is one of the last game to worry about this. The risk is already too high.
Just because NA was hardcore doesn't mean it should become ever more hardcore.
And, "no risk no reward" does not and should not apply to PVE (remember that this game has one?)

Well I was being less than serious.

Of course there should be no squids or monsters in the sea. You sink a ship or capture it and keep while looting it of random cargo.

There is no need for special loot boxes at all.
Green Death Jan 2, 2020 @ 10:09pm 
Originally posted by boris.glevrk:
"no risk no reward" does not and should not apply to PVE (remember that this game has one?)
Uh, PvE absolutely needs to be a balance between risk vs reward. Maybe it's a language thing, but you are saying PvE should be risk free...
Last edited by Green Death; Jan 2, 2020 @ 10:10pm
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Date Posted: Dec 16, 2019 @ 5:01pm
Posts: 55