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Plus unless changed recently you take on water faster if your sails are at full vs down.
Structure below one notch will start to leak, the lower the structure, the faster the leak.
It is also possible to cause a leak by hitting near the water line, but this is repairable without having to repair structure.
either way, once a ship is flooded beyond a certain point it's counted as sunk.
as for why I "thought" the ship is sunk beyond looting, it seems that it's as simple as I didn't know that I need to point my view toward the target ship.
am I the only man think that?
btw. the "Wasa bug" is not bug. is network issue
when it show the Wasa mean your network still waiting for server respond.
you should wait few seconds and click it again. then it will show the right info and able to loot.
If they 'just give you the loot' as suggested by the guy who doesn't play, you get into the realm of needing loot screens where items can be divided between a party. Then you need to design and implement all the bs rpg style loot rolling mechanics to stop people whining about loot being stolen and it would still introduce issues of its own.
Either way, position yourself to be able to loot easily before the enemy sinks and you have no problem. Forward thinking is a win in this game.
Good luck in your Trinc trying to put sails up and picking them up as they float away.
If they really did add them and they shouldn't, they should also add sharks and squids to attack your boat as you try and salvage them. No risk no reward.
Just because NA was hardcore doesn't mean it should become ever more hardcore.
And, "no risk no reward" does not and should not apply to PVE (remember that this game has one?)
Well I was being less than serious.
Of course there should be no squids or monsters in the sea. You sink a ship or capture it and keep while looting it of random cargo.
There is no need for special loot boxes at all.