Naval Action

Naval Action

ODINMASTER Jan 25, 2019 @ 1:09pm
Ship wipe
I personally think that our ships shouldn't be wiped when this game leaves EA, I have had this game for just under a year now and I have worked so so hard to get my ships and upgrade them. When the game is released it probably wont get any more players so the whole ship wipe is pointless and will only piss off the players and might cause them to stop playing. People in my clan have also said that the ship wipe shouldn't happen. Please devs don't do this to your players.
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Showing 1-12 of 12 comments
TK421 Jan 25, 2019 @ 4:43pm 
I can't wait for this balanced game to be released, so I can buy it. :)
Justin Lee Jan 25, 2019 @ 5:24pm 
this game should never be balance cause all the ships are different
ODINMASTER Jan 26, 2019 @ 1:04am 
Originally posted by The.Nuge:
I can't wait for this balanced game to be released, so I can buy it. :)
All ships are different, so they shouldn't be balanced. This is a realistic game and balance would ruin it. Just play the PvE server if you want to have a good experience, don't go on pvp you get ganked and griefed.
Frosty85 Jan 28, 2019 @ 6:57am 
perhaps a middle ground could be to the remove everything and give us 1 single ship matching the rank we are up, to max 3rd rate.

devs gets to wipe and we dont need to start from basic cutter yet again.
Addex78 Feb 3, 2019 @ 9:06am 
Originally posted by ODINMASTER:
Originally posted by The.Nuge:
I can't wait for this balanced game to be released, so I can buy it. :)
All ships are different, so they shouldn't be balanced. This is a realistic game and balance would ruin it. Just play the PvE server if you want to have a good experience, don't go on pvp you get ganked and griefed.

If you want to use the "This game is realistic" arguement, then why does it have a chat where you can speak to anyone no matter where they are? Why does the construction of ships not take years like it did in realistically? Why do you get to teleport back to port if your ship dies or is captured? Surely you'd lose access to the game because after all, you are dead...


You can never use "this game is realistic" as an arguement because as I have demonstrated, it is idiotic. Balancing the ship's is fine and is what needs to be done.
ODINMASTER Feb 3, 2019 @ 10:02am 
Originally posted by Addex78:
Originally posted by ODINMASTER:
All ships are different, so they shouldn't be balanced. This is a realistic game and balance would ruin it. Just play the PvE server if you want to have a good experience, don't go on pvp you get ganked and griefed.

If you want to use the "This game is realistic" arguement, then why does it have a chat where you can speak to anyone no matter where they are? Why does the construction of ships not take years like it did in realistically? Why do you get to teleport back to port if your ship dies or is captured? Surely you'd lose access to the game because after all, you are dead...


You can never use "this game is realistic" as an arguement because as I have demonstrated, it is idiotic. Balancing the ship's is fine and is what needs to be done.
Its realistic not a 100% accurate real life simulator

They could have made it so ship building would take years but it wouldnt be a good move. The game is realistic but they cant make it too realistic as people wouldnt have the time to be sailing for over a week straight to get from one side of the map to the other
Thjan Feb 5, 2019 @ 1:34pm 
Originally posted by Addex78:
If you want to use the "This game is realistic" arguement, then why does it have a chat where you can speak to anyone no matter where they are? Why does the construction of ships not take years like it did in realistically? Why do you get to teleport back to port if your ship dies or is captured? Surely you'd lose access to the game because after all, you are dead...


You can never use "this game is realistic" as an arguement because as I have demonstrated, it is idiotic. Balancing the ship's is fine and is what needs to be done.

Because you are not as smart as you think. Realism doesn't automagically mean "hardcore simulator".
BTW they already put some ships in ahistoric ratings for balance reasons.
Also, there is a hardcore sailing sim, it's called "Sailaway" where you actually travel in real time.
Addex78 Feb 5, 2019 @ 11:35pm 
Originally posted by Thjan:
Originally posted by Addex78:
If you want to use the "This game is realistic" arguement, then why does it have a chat where you can speak to anyone no matter where they are? Why does the construction of ships not take years like it did in realistically? Why do you get to teleport back to port if your ship dies or is captured? Surely you'd lose access to the game because after all, you are dead...


You can never use "this game is realistic" as an arguement because as I have demonstrated, it is idiotic. Balancing the ship's is fine and is what needs to be done.

Because you are not as smart as you think. Realism doesn't automagically mean "hardcore simulator".
BTW they already put some ships in ahistoric ratings for balance reasons.
Also, there is a hardcore sailing sim, it's called "Sailaway" where you actually travel in real time.

How smart do I think I am? Looks like you read into my post more than you needed too.

Ocean Rain Feb 6, 2019 @ 3:09am 
When will that wipe happen? I'm asking because i had a big break from this game and i don't want to waste my time to lose everything once again.
Thjan Feb 7, 2019 @ 11:11am 
JeanGrey you are missing the "teleport crew to ship at sea via rum" thing, as well as "wind moves always counter-clockwise", "ships travel like speedboats in the open world", and my favorite: the "teleport me to that other port please" button
johncage Feb 18, 2019 @ 11:28am 
has the wipe occured? will there be another wipe?
Duncan Feb 24, 2019 @ 6:41am 
1) Way back when, Silent Service 2 had a feature where damage was either repairable in real time during a battle (shoring up/bracing/stopping leaks), repairable after the battle (various repairable systems), or only repairable in dock (hull, rudder, diving planes, etc). Seems they could have done something similar with this game.

For sails, clearing away damaged rigging and fouled sails would be about the limit during battle. Most other repairs given supplies could be done, but weakened masts would remain weak until repaired/replaced in port (for larger ships).

2)Rum could ease pain for surgery, but not much else. Again, dead should be dead, incapacitated could be either recoverable after rest, invalid (not fit for duty), invalid (able to report, but at limited capacity). Another missed opportunity for realism.
3) as for 1 above.
4) The idea of a cutter taking a LGV...yep, should have limited ammo and the Captain should have to make choices while in a friendly port as to the ratios of ball, chain and grape to stockpile, as well as quantity and quality of powder (another area where Navy ships versus pirate ships could be made different, Pirates have to pay for all, Navy Captains get a ration for the basic load out, but pay for better quality and higher quantity out of pocket).
5) Crew Quality: A ship with a reputation for success (at trade or battle) finds it easier to replace crew, one that is "jinxed" loses crew to desertion. Another area that they developers overlooked, ships discipline, training at sea, rested versus fatigued crews.
6) One thing that every game of this type seems to miss...is that an AI ship or a human ship...At long range, I should have some sense for how many ships (1 or a squadron), and what class each ship is, at shorter range I should know which type each ship is, and the nation, but not until battle starts am I close enough to see the enemy captain. So, shouldn't be possible to know if a ship is AI or human controlled until after its' been attacked, or its attacked me (and AI ships should attack both in PVP and PVE if they have an advantage). And, to be true to period, all nations and pirates used false flags to lure a potential target into distance, but then displayed their true colors as the fight began.

7)Infinite war with everyone--Nope, never happened that way, and the major powers back in europe made agreements and decisions that had as much or more impact than the sea battles did. Should be more of a shifting mosaic where the nation that's getting ahead finds itself more and more isolated and the other nations teaming up against it till it's knocked back down, doubly so when Pirates start becoming dominant.

Victory Conditions: They should, in my opinion, have victory conditions for trade, battle results, and territory, and periodically (every 3 months, 4 months?) declare winners and reset the MAP and goods. I'd say ships as well, but leave ranks earned and skills learned alone. This would be a chance to switch nations every once in a while, randomize where resources are at, etc. opportunities for the side that was losing to have a fresh start to keep things interesting and to give a point to it all. Now it's just drudge and grind.

Pirates should have certain perks, and also certain restrictions. When this game came out I did some research, read books on the period, watched some documentaries and put together a list of things that would make Pirates both more realistic and also keep them more balanced as a faction. Nothing came of any of it.

Developers should be listening to players more, except, it seems, they only listened to the most "hardcore' players and just about everyone else has left.
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Date Posted: Jan 25, 2019 @ 1:09pm
Posts: 12