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devs gets to wipe and we dont need to start from basic cutter yet again.
If you want to use the "This game is realistic" arguement, then why does it have a chat where you can speak to anyone no matter where they are? Why does the construction of ships not take years like it did in realistically? Why do you get to teleport back to port if your ship dies or is captured? Surely you'd lose access to the game because after all, you are dead...
You can never use "this game is realistic" as an arguement because as I have demonstrated, it is idiotic. Balancing the ship's is fine and is what needs to be done.
They could have made it so ship building would take years but it wouldnt be a good move. The game is realistic but they cant make it too realistic as people wouldnt have the time to be sailing for over a week straight to get from one side of the map to the other
Because you are not as smart as you think. Realism doesn't automagically mean "hardcore simulator".
BTW they already put some ships in ahistoric ratings for balance reasons.
Also, there is a hardcore sailing sim, it's called "Sailaway" where you actually travel in real time.
How smart do I think I am? Looks like you read into my post more than you needed too.
For sails, clearing away damaged rigging and fouled sails would be about the limit during battle. Most other repairs given supplies could be done, but weakened masts would remain weak until repaired/replaced in port (for larger ships).
2)Rum could ease pain for surgery, but not much else. Again, dead should be dead, incapacitated could be either recoverable after rest, invalid (not fit for duty), invalid (able to report, but at limited capacity). Another missed opportunity for realism.
3) as for 1 above.
4) The idea of a cutter taking a LGV...yep, should have limited ammo and the Captain should have to make choices while in a friendly port as to the ratios of ball, chain and grape to stockpile, as well as quantity and quality of powder (another area where Navy ships versus pirate ships could be made different, Pirates have to pay for all, Navy Captains get a ration for the basic load out, but pay for better quality and higher quantity out of pocket).
5) Crew Quality: A ship with a reputation for success (at trade or battle) finds it easier to replace crew, one that is "jinxed" loses crew to desertion. Another area that they developers overlooked, ships discipline, training at sea, rested versus fatigued crews.
6) One thing that every game of this type seems to miss...is that an AI ship or a human ship...At long range, I should have some sense for how many ships (1 or a squadron), and what class each ship is, at shorter range I should know which type each ship is, and the nation, but not until battle starts am I close enough to see the enemy captain. So, shouldn't be possible to know if a ship is AI or human controlled until after its' been attacked, or its attacked me (and AI ships should attack both in PVP and PVE if they have an advantage). And, to be true to period, all nations and pirates used false flags to lure a potential target into distance, but then displayed their true colors as the fight began.
7)Infinite war with everyone--Nope, never happened that way, and the major powers back in europe made agreements and decisions that had as much or more impact than the sea battles did. Should be more of a shifting mosaic where the nation that's getting ahead finds itself more and more isolated and the other nations teaming up against it till it's knocked back down, doubly so when Pirates start becoming dominant.
Victory Conditions: They should, in my opinion, have victory conditions for trade, battle results, and territory, and periodically (every 3 months, 4 months?) declare winners and reset the MAP and goods. I'd say ships as well, but leave ranks earned and skills learned alone. This would be a chance to switch nations every once in a while, randomize where resources are at, etc. opportunities for the side that was losing to have a fresh start to keep things interesting and to give a point to it all. Now it's just drudge and grind.
Pirates should have certain perks, and also certain restrictions. When this game came out I did some research, read books on the period, watched some documentaries and put together a list of things that would make Pirates both more realistic and also keep them more balanced as a faction. Nothing came of any of it.
Developers should be listening to players more, except, it seems, they only listened to the most "hardcore' players and just about everyone else has left.