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id say if the release goes extremely well and there is massive demand for it then there may be a slight possibility, but for such a small dev team, unless the demand for it is massive, id say it is highly doubtful that it will come to console unfortunately.
https://www.youtube.com/watch?v=sh8YtxdTkE4
Example; naval action TrackZ the path of each cannonball from the moment it's fired through impact determines penetration and then follows it as it bounces around inside the ship. Each cannonball is mathematically tracked and calculated to determine whether it penetrates and how it bounces.
If you have 10 ships all firing cannons that is an exceptional amount of calculations going on and I don't think consuls have that ability. Therefore, you wind up having to "dumb it down" by using a hitpoint system where balls are not individually tracked.
I have played two strategy/RTS Games developed for both PC and consuls and they were her Renda's compared to their original for both PC and consuls and they were overly simplified compared to their original PC only versions
I'm not a programmer so I may be wrong but that is my understanding