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The whole idea of player progression in NA fights the point of the game which is pvp and rvr! Remember that we will all eventually start back from scratch again and that everything you have achieved right now will mean jack squat in the future.
Think about the time you have invested in crafting, grinding, pointlessly sailing around and what not compared to your time actually participating in pvp/rvr, do you think the balance between those two aspects of the game is equal or not? What is the point of the game and how much time and dedication does it take to experience it?
Do you think it is reasonable with only a rather small playerbase in mind?
To me, personally, the whole idea of grind and player levels in NA seems ham-fisted and uninspired. Just because MMOs and RPGs were always using it doesn't mean NA has to use it, too. I think everyone would benefit if the time investment of 'getting ready' for pvp/rvr was noticeably reduced. More players would be encouraged to continue playing the game after either sinking or be encouraged to even get to the point of joining a pvp fight in the first place. There is, of course, the minority of hardcore players which are 'there' already and therefore would probably argue that a player has go 'through it all' first but considering the rather small playerbase I think it would be very healthy for the game if it was encouraged to get players on the sea and fights rather than putting them in front of gigantic obstacles!
We would all have more players to meet and sink on the open sea this way. Now, I am not talking about the 'instant gratification' arguement here. There should indeed be a strategic advantage when you sink someone. The loser should indeed 'be out of the game' for a bit but how severe has it to be before people start to rather go outside than spending time in the 'grind gulag' time and time again? You also severely limit the chances of gaining any pvp/rvr experience when you make it extra time-consuming to either get a high enough level, ship or money..
I believe that NA cannot afford a philosophy of making players suffer through regular grinds and time investments. NA simply does not draw enough attention for that.. If you had 1000s of regular players you could live with it and disregard players' complaints but this isn't world of warcraft or whatever.. This a niche game which expects from an alrdy small playerbase to go to extreme lengths to actually play it which decreases the playerbase even further!
Actually quite ballsy if you think about it..
It does seem slow going at first, true, but personally I stopped even thinking about rank much once I hit frigates.
I think part of the issue is some players view it as a WOT not realizing the bigger ships are not meant to be sailed solo. That coupled with the fact once they get there they will likely be disappointed to some extent. Due to the team reliant nature of big ships.
I have to agree with you re larger ships. Most of the time I lost a large ship was because I got caught alone going ot a mission or heading to meet a group. Sailing anything of a decent size alone is pretty risky but if you want xp for ranknig and it is a disposable ship it might not matter.
Find a clan or a group to sail missions with and hunt ai fleets and players. Missions might be boring but for the low level player needing experience to rank up and gold, they are the quickest way with friends to rank up.
Take your time, enjoy the ships as you can crew larger ones. No need to rush to have great time playing Naval Action.
On my main the last two and a half levels were almost exclusivly made on pvp exp alone. Different time, different pop. Almost a year ago now.