Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
Yes, but a little backstory if you're unaware:
Both 999 and VLR were commercial flops in Japan, though they sold "better than expected for the genre" in America. He wanted to start work on ZTD straight after VLR, but it was put on indefinite hiatus due to the poor sales. It is thanks only to high demand by western fans he was given minimal resources to put out the 3rd part and told to get it done in a limited time frame.
I'm sure he would have loved to have spent more time & effort fleshing out and tightening everything in the story up to the same levels as the first two games, but sadly it's money that makes the world go around and not just his love for what he does.
If you want any hope of future Zero Escape games or an improved remake of ZTD or anything like that, a good place to start would be buying the game and showing them that there is appropriate demand for the series, as well as fans willing to buy it.
Sigma is the same Sigma from VLR, only when he went back in time at the end of VLR, he lived long enough to create the AB game, then jumped back to the Dcom experiment. Pretty sure that's some 45 years to change, at least a little bit. Phi jumped directly to Dcom from VLR's ending, so it makes sense she hasn't changed much. As for Akane, she made it sound like she just got information from her future self instead of jumping back directly, so if that's true, she's still her old (read: young) self, only a year older.
Junpei is generally a jerk in this game, this is true. However, there's a reason for Junpei's prickly demeanor and the obvious strain in his relationship with Akane. Speaking of Akane, you should probably take a moment and recall exactly what this character is capable of. 999 relied on you thinking she was a sweet, naive, helpless girl, but the reality of the situation is quite different.
Regardless, Junpei and Akane's relationship is definitely a plot point and something that is eventually addressed and given a resolution by the end of ZTD.
Moving on, let me point out Sigma isn't the same "person" you play as in VLR. The Sigma you play as in ZTD is from the future--having successfully SHIFTed and swapped places with his younger conscious(you play as this younger Sigma in VLR). So, yeah, he is different but he is still definitely Sigma.
Since you haven't finished the game it's hard to talk about any real details in ZTD without obviously spoiling things, which I am trying to avoid, but I will say the game was pretty fantastic overall, imo.
In the end it was just as much of an emotional rollercoaster ride as the previous games.
Sigma is kind of the opposite. He has sacrificed 45 years of his life to stop the events of ZTD, so his temperament is understandably a little short.
Junpei will see 75% of mankind dead and have years of useless Akane hunt ahead. And yeah, meeting Quark will also help
/sarcasm
A lot of the apparent inconsistencies and plot holes are cleared up as you progress through the story. Most of the others can be worked out if you put a little thought into it.
For example, there's a glaring "plot hole" at the very end - someone's alive who shouldn't be. Seems like a huge plot hole and makes no sense. Lots of people have called out this specific "plot hole". But when you think about it a little longer you realize why it's possible for that person to be alive - it's something that's the central theme of one of the most memorable endings.
Another "plot hole" is why a character did something very illogical in one of the endings, waiting around being useless rather than doing something to help. But then you remember the concept that 9/9/9 was written around and realize it was impossible for him to do anything else.
It's ridiculous coming on here saying you watched part of a let's play and think the game's badly written based on that.
I did like the narrative in 999, though, and I also felt ZTD didn't have as much joke dialogue when investigating unrelated things.