Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
Attacking is a dumb mechanic as well. Its just to rewarding.
Well they changed moves around and getting 2 bounds is really wonky. By simplifying the weight system the seem to have made it harder to land stuff reliably. Im sure Ill find something new its just muscle memory getting me mixed up right now.
Ok, I wouldn't call it stupid but maybe more not your taste.
Anyway it doesn't have much to do with the original topic which I am quickly learning to be that they just straight up nerfed the heck out of some characters damage with the weight change.
I agree weight was a silly mechanic in practice (kinda cool on paper though) and I hope that 6 really gets away from it but at cursory glance it seems that it wasn't balanced across the board very well. Light and mediums got it good and heavys gonna have to work for it now.
I like the weight system because it makes characters more unique, and - dare I say it - overall more realistic. A sumo wrestler falling (and so on) like a teenage girl is silly. Or a teenage girl punching/kicking a sumo causing him to stagger. If it ever gets that far, VF will have lost a good chunk of its identity.
Don't throw out the baby with the bath water is all I'm saying.
Cause if you wanna see something Silly
Pick Eileen, Fight Jacky (This ONLY works on him)
Backturn, Up K, K+G, K, K, K, K, K, Down K.
So I wouldn't practice individual combos, that would take so damn long but then again you might find something worth remembering
This game was way ahead of it's time, and the developers were top of their game in terms of games design.
Throwing is a dumb mechanic, it's too good at stopping me from blocking.
You know Tekken has Female and Big Body specific combos, right??
But it's not fun having to just sit there and watch the opponent's combo play out. Just like super moves in other games.
I think the game should be distilled down to its purest a blurry Jpeg on screen for 45 seconds and then a winner is called. The most fundy of fundies.