Street Fighter V

Street Fighter V

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Retroid84 Mar 10, 2016 @ 7:11am
DP & Button Mashing Interrupt Specials
Just wanting to see if anyone else has run into people interrupting their special moves or combos by DP mashing or LP mashing etc? One good thing in street fighter 4 is that it was very hard to impossible to interrupt a special move or combo whilst its in motion. I main Karin in 5 and when i use my v-trigger and use her Guren Ken like i did just now to a Ryu he was interrupting it during the motion with either a normal punch or kick or a DP. Now this is a v-trigger special move there is a gap later in it when you choose how to carry it on and what action to follow with (slide under, roll above them and grab, do the cross up that goes behind etc) so i could accept it being interrupted during that part but im talking about the first part of it which is just a special move. Im also getting it during my combos even when i have hit them?! It tends to be Ryus that can do this just wondering if anyone else with other character or ven Karin gets interrupted during special moves etc?

Now before i get some giddy little ♥♥♥♥♥ flying on here to tell me its my skill or that its possible to be interrupted, or something i did wrong etc then READ what i wrote PROPERLY this happens during special move animations where it should not be possible to do so! Imagine tatsumaki senpukyaku with ken or ryu suddenly being stopped half way through by a punch even when you are hitting the other person with your special.

If you have nothing to contribute towards the discussion then dont watse your time typing please! I simply want to see if this is a problem others are facing too as its something i never had happen to me in SF4.

This ♥♥♥♥ needs patching ASAP i have lost matches to Ryus who just mash DP to death therefore tricking or glitching the system to get a hit in! Also does anyone know if you can turn the input display on for both players during matches like you could in 4 so i can see if they are mashing etc?

Thanks very much guys, cheers
Last edited by Retroid84; Mar 10, 2016 @ 7:16am
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Showing 16-26 of 26 comments
Retroid84 Mar 10, 2016 @ 7:43am 
Originally posted by Scrub McGrub:
Originally posted by Billy Bitchcakes:


There we go simple answers to my question thanks. I never came across it in SF4, i was only looking for an answer not an excuse to let most of you stuck up cockheads to posture in front of everyone!

"urggh dude your so thick you need to put effort into learning cos i know everything. I even left my job to give me the spare time to study how to play a fighting game"

Why couldnt you just gie me an answer without trying to make me seem like some noob ♥♥♥♥♥♥♥ ♥♥♥♥♥♥?! What ikm asking isnt hardly the basic of basics is it for ♥♥♥♥ sake

maybe if you're not defaulting to blaming the game and saying something is broken when you clearly lack basic Street Fighter knowledge you'd get more polite answers

but you're obviously not going to learn... so stay free.


Do you think im gonna lose sleep over it you sad ♥♥♥♥?! I said it needs patching meaning IF theres a problem! I asked for advice and i got it form better people than you thanks ya know people who can just give you an answer why it is happening rather than trying to massage their own ♥♥♥♥♥♥ up brains somehow!

Id scrub the floor with your ♥♥♥♥♥♥♥ face you little bastard. What level are you?

Im a silver karin man im hardly some ♥♥♥♥♥♥♥ newxcomer ♥♥♥♥♥♥ this is just something i noticed that never came across in SF4 so asked for advice not to be put in my place by ♥♥♥♥♥♥♥ street fighter nazis like you!

I dont want advice from cockheads who are only doing it to give themselves a ♥♥♥♥♥♥♥ ego wank
Originally posted by Billy Bitchcakes:
So you mean if they are blocking it they can interrupt it anytime with a normal? Is it just Karins Guren Ken that has this flaw then or other players too? Just never saw this in SF4 so i guees this has been done intentional rather than some sort of eploit?
There are many specials that are less invincible than they look like - some DPs don't have full body invincibility for instance. And yes, it is completely intentional.

Originally posted by Billy Bitchcakes:
Have you got a good website with all the knowledge or anything? Where did ya get your info?
From the official strategy guide. You can get it for 5$ on Prima Games.
Retroid84 Mar 10, 2016 @ 7:44am 
Originally posted by Moonmadness:
Originally posted by Billy Bitchcakes:
So you mean if they are blocking it they can interrupt it anytime with a normal? Is it just Karins Guren Ken that has this flaw then or other players too? Just never saw this in SF4 so i guees this has been done intentional rather than some sort of eploit?
There are many specials that are less invincible than they look like - some DPs don't have full body invincibility for instance. And yes, it is completely intentional.

Originally posted by Billy Bitchcakes:
Have you got a good website with all the knowledge or anything? Where did ya get your info?
From the official strategy guide. You can get it for 5$ on Prima Games.



Wow your a star mate thank you very much for that! Gonna get straight on it now!

Shouldn't even have to thank someone for being decent but thanks a lot man everyone else before you trying to give "advice" has just put me into rage mode ha ha.

Cheers again!
Retroid84 Mar 10, 2016 @ 7:58am 
Originally posted by LasherMX:
I'm confused...are you complaining that you get hit out of a special move? Is the first hit getting blocked? Whats your fighter ID.... replay ID's


Yeah man i will be doing my special and get jabbed or shoryuken out of it. It was when he was blocking actually as well but there wasnt a gap in my special move or anything so just couldnt understand how his hits were getting through? Even if its something im doing wrong just wanted to know why its happening and what can be done?

The guy i was fighting was a crazy noob and granted its my fault for losing to him not disputing that but he was mashing even when he wasnt moving so it was def due to him mashing during my special and not him timing it to break the special or anything.

I've already had loads of posturing from other players bsically telling me what a scum bag i am for not knowing so they can make themselves feel like pro players, so some proper constructive help would be greatly appreciated.

Another reply from moon maker or something said to get the SF5 guide from Prima or somewhere so am gonna check that out but just wanted to know why it happens in the meantime so i can avoid it.

Cheers man
Call Me Oji-Chan Mar 10, 2016 @ 7:59am 
Well, they are able to mash through your specials because it is not a true blockstring. For example, Ryu's c.mk to hadoken, you can mash a C.A that has invulnerabilty through it. SF4 has this as well.

You can check out :http://wiki.shoryuken.com/Street_Fighter_V
For frame data
Retroid84 Mar 10, 2016 @ 8:12am 
Originally posted by Call Me Oji-Chan:
Well, they are able to mash through your specials because it is not a true blockstring. For example, Ryu's c.mk to hadoken, you can mash a C.A that has invulnerabilty through it. SF4 has this as well.

You can check out :http://wiki.shoryuken.com/Street_Fighter_V
For frame data


Thats awesome advice man thanks very much for that! Much appreciated, cheers.
Lames Mar 10, 2016 @ 9:30am 
Originally posted by Billy Bitchcakes:
Originally posted by Lames:
I can't tell if this is bait or not. If you legit want advice, I can help, but jesus dude if you're serious give a little effort into learning.


I dont want your help ♥♥♥♥♥♥♥♥ stick that attitude right up your arse otherwise i will shove it down your ♥♥♥♥♥♥♥ throat!

How am i not trying to learn exactly is asking for assistance on here not trying to learn you stuck up prick?! Like i said this is omething i never saw in SF4 so im guessing its new to SF5. I have never seen a special move get interrupted mid animation etc just from a normal.

The ryu i thought wasnt some skilled player and probably wouldnt even know what DP means he was just SIMPLY mashing normal or DP and therefore interrupting my specials. I simply wanted to know if other people had this too, what the cause is and what can be done about it etc!

Im a silver Karin man so i aint exactly some ♥♥♥♥♥♥ who doesnt know what he is doing.

By the way games should TEACH YOU EVERYTHING IN ♥♥♥♥♥♥♥ GAME!

Killer instinct for example even teaches you about frame trapping! In SF5 capcom teaches you how to m ove forward and backwards and jump so how are people gonna learn?!

I work full time you little prick i dont have time to sit on the internet all day finding bits of info to piece together to play a ♥♥♥♥♥♥♥ fighting game!

Why do you think i havent put effort into learngin cos i asked one ♥♥♥♥♥♥♥ question on here?! I said i didnt want cockheads like you commenting when all you want to do is posture to make yourself look like a ♥♥♥♥♥♥♥ SF pro!

GO ♥♥♥♥ YOURSELF ARSE HOLE
Ok, you don't want help but you'd rather complain. But just in case you have that little desire to actually learn instead of blame problems with your lack of knowledge on "glitches", I'll throw you one. Maybe swearing like a child and acting like the least charasmatic person in the world also makes people more likely to make fun of you than actually help you. Next time you want help, maybe be like "X is doing Y, how does this work and how do I counter it?" Perhaps the first question you should've asked is "What is a combo?" since you don't seem to understand that, which is very odd for a supposed silver player. You cannot interupt a combo, otherwise it's not a combo. Ryu, Ken, Necalli, and other character's Dragon Punches have invincibility on their startup, if you're doing a blockstring, which is attacks in a sequence which the opponent blocks, and there are gaps in it, the player with a DP has an opportunity to do moves in that gap. A DP's invincibility makes it so that if the opponent hits a button a button during that time, they'll get hit by the DP because of its invincibility. This has been in almost every fighting game ever made, including SF4. There are two precautions you can take to counter this, the first being doing true blockstrings that don't have any gaps in them. The second is keeping track of when they dragon punch out of a blockstring. Then the next time they do it, you block instead of continuing the string and then doing a Crush Counter combo when they're falling from the Dragon Punch. Provided you can finish the combo, you can deal around 30-50% of their health in a combo depending on your character and the meter you use. If they keep doing Dragon Punches, you can keep Crush Countering them.

PS. A community isn't elitist when you come into it whining and ♥♥♥♥♥♥♥♥ while giving zero effort to understand the mechanics of the game and they make fun of you. Chess doesn't teach you advanced mind games and CS:GO doesn't teach you map control, they teach you the mechanics, it's up to the player to determine how the mechanics interact and how to use them to your advantage. Most people who play Street Fighter also have full time jobs or are at university, they're doing fine, so don't use that an excuse for when you want to be good at something but don't want to put in the time to be good at it.
CaballeroRojo Mar 10, 2016 @ 12:31pm 
Yes, you can do v-trigger, qcf p, k, and crush counter them.
CaballeroRojo Mar 10, 2016 @ 12:57pm 
Owww... i miss the whole fight.
The Merchant Mar 10, 2016 @ 3:34pm 
Karin's guren ken is not a combo tool, it's purely for mixup unless you hit a crush counter/tenko/meioken.
If you've hit the initial guren ken, keep doing the neutral followup. Back off if they block it because the neutral rekka is unsafe.
Her d.P follow up does not truly string form the inital hits and people can jab and DP you out of it.
ONLY use it if you are sure that your opponent is too afraid to press buttons to cross them up with the elbow hit.
If they downback the initial hits, do the u.P overheads, if you want to keep the pressure on. If it hits you can link a light kick and keep on pressuring.
If they predict your overheads, do the u.K for a surprise throw or the d.K for a surprise sweep.
Don't spam it because the V-Timer drains rather slowly and gives you enough time to plan your assault without wasting the V-Bar
Scrub Mar 10, 2016 @ 3:55pm 
If you've got a video/replay of this in question we'll be able to point out exactly what's happening.

What sounds like is happening is there are gaps inside of Karin's Guren Ken in which a quick moves (like Ryu's SRK) can get in. Also Ryu's SRK is invincible so if it would have traded, instead he's off without any damage.
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Date Posted: Mar 10, 2016 @ 7:11am
Posts: 26