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Nah DmC flopped, and they used the older Dante design in some mobile game. i.e Capcom is trying to bury DmC. There will be a proper DMC5... Unless Capcom is still stupid
They probably thought it's too much a hassle to spend a lot of money on modifying MT Framework to work with next gen functions in-house, and just spend for a UE4 licence and call it a day. They can allocate programmers for more important in-game stuff anyway.
And you've gotta be ♥♥♥♥♥♥♥ kidding me if you say it's ugly. Just because the artstyle isn't to your liking doesn't mean SFV's graphics aren't impressive.
And Doraemon pretty much hit the nail on the head. UE4 probably costed less than it would to maintain and update MT Framework, and Capcom already has plenty of experience with UE, so it was pretty much a win win situation for them. It's also a win for us, because Unreal Engine games are extremely easy to mod.
As for why MT Framework "ran on toasters", it's because MT Framework was made with last gen consoles in mind, while UE4 was made with current gen top tier hardware in mind. If MT Framework was updated for current gen hardware, it would probably have just as many performance issues.
I agree.
Time and money played a factor here. MT Framework would've had the game running and looking beautifully.
But there is this push for an industry wide adoption of the Unreal engine.
To say "this engine would've had the game like this" is to be ignorant to the fact that it is usually not the engine that makes the game what it is, but rather, the developers behind the engine.
For all we know, the game might have ended up looking worse on MT Framework due to the frustrations of trying to update the engine in a rather limited time frame.
I don't know, but I have read about the industry push for Unreal adoption, so that I do know.
MT Framework was built for last gen engines... it's not capable of delivering on the level of this game. I mean just look at Dragon's Dogma on PC... SFV would probably have looked like that. They were building the Panta Rhei engine for Deep Down... but I guess in house engines are just too expensive.
Even Kojima is using Unreal for his next game rather than building a new Fox Engine.
UE has been around for years, got licensed MANY times, worked on so much that epic pretty much stopped developing games since the engine became their real profit.
Developers easily have experience with it or can find someone who has.
The engine itself is very versatile (and you don't need me to tell you how much this is valuable on PC market).
Licensing an engine and tuning it is quicker and in most cases cheaper than developing or updating an in-house one.
Just from the top of my head, but there's surely more to it.