Street Fighter V

Street Fighter V

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Sleepoleon Feb 17, 2016 @ 6:40am
Why Unreal instead of MT Framework?
>has in-house engine that runs beautifully on a toaster
>uses Unreal instead
>game looks bad AND runs badly
>lost budget that could have been used for a more stable release
WHY
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Showing 1-15 of 18 comments
Sleepoleon Feb 17, 2016 @ 6:44am 
>Ninja Theory
Nah DmC flopped, and they used the older Dante design in some mobile game. i.e Capcom is trying to bury DmC. There will be a proper DMC5... Unless Capcom is still stupid
The Who Feb 17, 2016 @ 6:48am 
Originally posted by Maudie Tuxedo Tie:
Are you ♥♥♥♥♥♥♥ kidding me? They used Unreal?

I guess they thought Ninja theory were so cool...for ♥♥♥♥'s sake this game looks worse than DMC4.
To be fair, this is Unreal Engine 4 they used for SFV. DmC uses UE3.

They probably thought it's too much a hassle to spend a lot of money on modifying MT Framework to work with next gen functions in-house, and just spend for a UE4 licence and call it a day. They can allocate programmers for more important in-game stuff anyway.

And you've gotta be ♥♥♥♥♥♥♥ kidding me if you say it's ugly. Just because the artstyle isn't to your liking doesn't mean SFV's graphics aren't impressive.
Sleepoleon Feb 17, 2016 @ 6:57am 
The shadows and textures are kind of botched. It's so close to looking great, but it's off in a way that the synergy of good graphics doesn't work.
Rahu X Feb 17, 2016 @ 6:58am 
SFV is only really ugly if you can't run it at console equivalent settings (medium). If you can, or higher, then you have to really have some strange nostalgia goggles to think SFIV looks better in any way.

And Doraemon pretty much hit the nail on the head. UE4 probably costed less than it would to maintain and update MT Framework, and Capcom already has plenty of experience with UE, so it was pretty much a win win situation for them. It's also a win for us, because Unreal Engine games are extremely easy to mod.

As for why MT Framework "ran on toasters", it's because MT Framework was made with last gen consoles in mind, while UE4 was made with current gen top tier hardware in mind. If MT Framework was updated for current gen hardware, it would probably have just as many performance issues.
twenty1aboutdis Feb 17, 2016 @ 6:59am 
Originally posted by Sleepoleon:
The shadows and textures are kind of botched. It's so close to looking great, but it's off in a way that the synergy of good graphics doesn't work.

I agree.

Time and money played a factor here. MT Framework would've had the game running and looking beautifully.

But there is this push for an industry wide adoption of the Unreal engine.
Pass_the _M Feb 17, 2016 @ 7:04am 
you guys are cray, them using unreal is like not even on my radar of things wrong with the game. lol
Rahu X Feb 17, 2016 @ 7:05am 
Originally posted by twenty1aboutdis:
Originally posted by Sleepoleon:
The shadows and textures are kind of botched. It's so close to looking great, but it's off in a way that the synergy of good graphics doesn't work.

I agree.

Time and money played a factor here. MT Framework would've had the game running and looking beautifully.

But there is this push for an industry wide adoption of the Unreal engine.
And how do you know this? Have you used MT Framework?

To say "this engine would've had the game like this" is to be ignorant to the fact that it is usually not the engine that makes the game what it is, but rather, the developers behind the engine.

For all we know, the game might have ended up looking worse on MT Framework due to the frustrations of trying to update the engine in a rather limited time frame.
Lames Feb 17, 2016 @ 7:06am 
It's very possible MT Framework was not the best option when considering things like Crossplay or the FWN. And I'm gonna assume the devs know a bit more about engines than any of us.
Last edited by Lames; Feb 17, 2016 @ 7:06am
GroeneFernandes Feb 17, 2016 @ 7:12am 
Unless your dad works at capcom and provided you with strong evidence that supports your case, you'd better start running because im ready for a fistfight
YJF Feb 17, 2016 @ 7:17am 
Using unreal doesn't mean anything, Xrd and Mortal Kombat both use Unreal.
twenty1aboutdis Feb 17, 2016 @ 8:10am 
Originally posted by Rahu X:
Originally posted by twenty1aboutdis:

I agree.

Time and money played a factor here. MT Framework would've had the game running and looking beautifully.

But there is this push for an industry wide adoption of the Unreal engine.
And how do you know this? Have you used MT Framework?

To say "this engine would've had the game like this" is to be ignorant to the fact that it is usually not the engine that makes the game what it is, but rather, the developers behind the engine.

For all we know, the game might have ended up looking worse on MT Framework due to the frustrations of trying to update the engine in a rather limited time frame.

I don't know, but I have read about the industry push for Unreal adoption, so that I do know.
ColdH3art Feb 17, 2016 @ 1:05pm 
Good thing that this engine is mod friendly. I can't wait to see Chun Li in a bikini....
Scrub McGrub Feb 17, 2016 @ 1:08pm 
Most fighting games are on Unreal these days... so is Mortal Kombat X, Guilty Gear Xrd, and Tekken 7.

MT Framework was built for last gen engines... it's not capable of delivering on the level of this game. I mean just look at Dragon's Dogma on PC... SFV would probably have looked like that. They were building the Panta Rhei engine for Deep Down... but I guess in house engines are just too expensive.

Even Kojima is using Unreal for his next game rather than building a new Fox Engine.
drj3rk Feb 17, 2016 @ 1:10pm 
I think it looks far better than USF4. I don't see anything after a few hours of playing that doesn't look good to me in fact. I understand if the art style doesn't do it for you, but the game looks excellent. (for the record, I do like the art style...)
Mepho Feb 17, 2016 @ 1:17pm 
Originally posted by twenty1aboutdis:
I don't know, but I have read about the industry push for Unreal adoption, so that I do know.
It's not a push, but a drawing force.
UE has been around for years, got licensed MANY times, worked on so much that epic pretty much stopped developing games since the engine became their real profit.
Developers easily have experience with it or can find someone who has.
The engine itself is very versatile (and you don't need me to tell you how much this is valuable on PC market).
Licensing an engine and tuning it is quicker and in most cases cheaper than developing or updating an in-house one.

Just from the top of my head, but there's surely more to it.
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Date Posted: Feb 17, 2016 @ 6:40am
Posts: 18