Street Fighter V

Street Fighter V

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21MillClub Feb 16, 2016 @ 9:13pm
Critical Arts - Need some guidance!
Hey guys,

I'm fairly new to the Street Fighter series and i'm trying learn the basics of SFV. I've been practicing with Ryu and I can do almost every move on his list except two. Right now i'm super struggling on how to execute his Shoryuken and Critical Art (Shinku Hadoken). I just can't seem to pull it off correctly. It's pretty freaking hard!! and the only way I get it, if i'm lucky, is by spamming the left analog stick forward down + punch but thats way too difficult and unpractical. I know I'm probably just terrible but I'm hoping some of you might be able to give me some advice/tips.

I'm using a Dualshock 4 controller. Not sure if thats an issue, like is a fightstick better? I don't know but would sincerely appreciate some feedback :)
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Showing 1-12 of 12 comments
nhatminh Feb 16, 2016 @ 9:17pm 
i use ps4 dualshock too and all u can do is practice doing the input
doing critical art on the fly is pretty hard but you should be able to do do everything else easily with enough practice

for the shoryuken its like doing fireball but u move forward right before you do it
CalebR Feb 16, 2016 @ 9:18pm 
Controller type is purely a personal preference. My suggestion would be to go into training mode, turn on the "Key Display" setting and go to town trying to Fireball. Check what the game is seeing when you try to call the Fireball. Maybe you're pressing the punch before one of the directions shows up? Missing the DownForward command entirely and going straight from Down to Forward. Try to stay away from mashing as that can cause you to throw a random "Up" command or something. Practice makes perfect in fighting games more than some realize.

**Edit** Think of the directional command for Dragon Punch as drawing a Z and dotting it with a punch.
Last edited by CalebR; Feb 16, 2016 @ 9:20pm
WickedRequiem Feb 16, 2016 @ 9:22pm 
For CA, there really isn't much to give help on beyond "practice".

For shoryuken, there's actually a short cut that makes it easier. Instead of the F,D,FD +P, you can just tap FD twice (FD,FD) +punch.

F = forward D= down FD= forward down
Last edited by WickedRequiem; Feb 16, 2016 @ 9:23pm
Scrub McGrub Feb 16, 2016 @ 9:23pm 
they've simplified all those moves as much as possible in this game.... they're not going to get any easier
Mac Feb 16, 2016 @ 9:31pm 
This move you are trying to achiev is so easy actually. Maybe one of the most easy combo in the game. :/
All you have to do is training. I stood many years far from this genre and Street Fighter IV sucked too much I couldn't even play it, and I tried lot of times, but it is a bad game.

Now after training a while with Street Fighter V I can do 90% of the time most Chun Li combos (much harder than Ryu combos). You just have to train, train, train and train, don't give up. You may not been top rank player (like me, I'm not), but at least you'll have a blast and lots of fun. :)
Scrub McGrub Feb 16, 2016 @ 9:33pm 
Originally posted by El Lobo:

I'm using a Dualshock 4 controller. Not sure if thats an issue, like is a fightstick better? I don't know but would sincerely appreciate some feedback :)

so just to make sure... you're playing on the d-pad and not the analog stick right? That's a mistake I've seen some total beginners make
Dhampir Feb 16, 2016 @ 9:41pm 
Here's the truth: It doesn't matter what controller you use. You can use a keyboard, flightstick, controller, arcade stick, or guitar hero controller. You only have to put the time in the master whatever you use.
21MillClub Feb 16, 2016 @ 9:41pm 
Originally posted by WickedRequiem:
For CA, there really isn't much to give help on beyond "practice".

For shoryuken, there's actually a short cut that makes it easier. Instead of the F,D,FD +P, you can just tap FD twice (FD,FD) +punch.

F = forward D= down FD= forward down
Thanks man! I will definitely give this a shot!
josh0matic Feb 16, 2016 @ 9:49pm 
Another way to think about doing a shoryuken is to input foward before doing the hadoken motion. As for doing critical arts, you can do a hadoken. So try doing 2 hadoken inputs and the attack button. Start off slow as you get more comfortable speed up the input and eventully you will pull it off.
21MillClub Feb 16, 2016 @ 9:50pm 
Originally posted by Scrub McGrub:
Originally posted by El Lobo:

I'm using a Dualshock 4 controller. Not sure if thats an issue, like is a fightstick better? I don't know but would sincerely appreciate some feedback :)

so just to make sure... you're playing on the d-pad and not the analog stick right? That's a mistake I've seen some total beginners make
Actually I've been using the analog stick just becaues its what I felt most comfortable with but I'll alternate with dpad next time I jump into training mode and see if that works better.
21MillClub Feb 16, 2016 @ 9:59pm 
Originally posted by Rekks:
Another way to think about doing a shoryuken is to input foward before doing the hadoken motion. As for doing critical arts, you can do a hadoken. So try doing 2 hadoken inputs and the attack button. Start off slow as you get more comfortable speed up the input and eventully you will pull it off.
You make a good point. I think i'm just not fast enough to get the CA just right. Need more time to develop my muscle memory and build up to it. Appreciate your insight.
Murdurus Feb 16, 2016 @ 10:01pm 
Originally posted by Rekks:
Another way to think about doing a shoryuken is to input foward before doing the hadoken motion. As for doing critical arts, you can do a hadoken. So try doing 2 hadoken inputs and the attack button. Start off slow as you get more comfortable speed up the input and eventully you will pull it off.
Pretty much this. Shoryukens can be pulled off by holding towards first before inputting a Hadoken motion; it is not the most accurate way to do it but it works for most situations.

Ryu's Critical Art just requires you to input two Hadoken motions quickly before pressing punch. It is pretty difficult to pull off if you're new. If you have inputs shown while you're training, you can pay close attention to what motions you're missing when you're trying to do his Critical Art. This game, from what I noticed in comparions to SF4 (if you've played it), is that you have to get both of the toward motions when you're doing two quarter-circle forwards. In SF4, getting just d, df, d, df, f will be sufficient but in SF5, you need to do d, df, f, d ,df, f in order to get it out, in other words, there is no shortcut like there is in SF4. You'll just need to be fast and accurate about your inputs, unfortuantely.
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Date Posted: Feb 16, 2016 @ 9:13pm
Posts: 12