Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
doing critical art on the fly is pretty hard but you should be able to do do everything else easily with enough practice
for the shoryuken its like doing fireball but u move forward right before you do it
**Edit** Think of the directional command for Dragon Punch as drawing a Z and dotting it with a punch.
For shoryuken, there's actually a short cut that makes it easier. Instead of the F,D,FD +P, you can just tap FD twice (FD,FD) +punch.
F = forward D= down FD= forward down
All you have to do is training. I stood many years far from this genre and Street Fighter IV sucked too much I couldn't even play it, and I tried lot of times, but it is a bad game.
Now after training a while with Street Fighter V I can do 90% of the time most Chun Li combos (much harder than Ryu combos). You just have to train, train, train and train, don't give up. You may not been top rank player (like me, I'm not), but at least you'll have a blast and lots of fun. :)
so just to make sure... you're playing on the d-pad and not the analog stick right? That's a mistake I've seen some total beginners make
Ryu's Critical Art just requires you to input two Hadoken motions quickly before pressing punch. It is pretty difficult to pull off if you're new. If you have inputs shown while you're training, you can pay close attention to what motions you're missing when you're trying to do his Critical Art. This game, from what I noticed in comparions to SF4 (if you've played it), is that you have to get both of the toward motions when you're doing two quarter-circle forwards. In SF4, getting just d, df, d, df, f will be sufficient but in SF5, you need to do d, df, f, d ,df, f in order to get it out, in other words, there is no shortcut like there is in SF4. You'll just need to be fast and accurate about your inputs, unfortuantely.