Street Fighter V

Street Fighter V

Näytä tilastot:
Keyboard Controls Sollution Here
I'm moving this thread from Beta forum: http://steamcommunity.com/app/386800/discussions/0/494632506579376579/

DEFAULT BUTTONS:

ASDW = Move.
B = LK.
N = MK.
M = HK.
G = LP.
H = MP.
j = HP.
, = 3xKicks.
k = 3xPunchs.

________________________________________

BEFORE BIND:

Go here and check your ghosting keys: https://www.microsoft.com/appliedsciences/antighostingexplained.mspx

________________________________________

Method 1

IF YOU HAVE A RAZER KEYBOARD:

There is a software called Synapse from Razer, you can just create macros to rebind all keys.

Rebind:
B N M G H j , k - set to whatever you want (I like to use on Number Pad).
Macro: B+G = Throw (set to a single button).
Macro: N+H = The old Focus now the V-Skill (set to a single button).
Macro: M+j = Old Taunt now the V-Trigger (set to a single button).

________________________________________

Method 2 - Suggestion by ßnß for Auto Hotkey.

I'm creating my own script, if you want the ßnß binds check the original post.

1 - Download and Install AutoHotkey: https://autohotkey.com/
2 - Download this Script: {LINKKI POISTETTU}
3 - Right click in the script (SFV Hotkeys.ahk) and run as ADMINSTRATOR!!!!!! (MUST ADMIN).
4 - Try to play or test in notepad.

NOTE: You can disable the script clicking in the taskbar icon.

This script is basically:
Lp = Numpad 1.
Mp = Numpad 2.
Hp = Numpad 3.
lK = Numpad 4.
mK = Numpad 5.
Hk = Numpad 6.
3P = Numpad 7.
3K = Numpad 8.
Throw (lp+lk) = Space.
V-Skill (mp+mk) = Numpad 0.
V-Trigger (hp+hk) = Numpad 9.

You can open the script and edit by yourself.

Here is the code:
#IfWinActive ;
Numpad1::b
Numpad2::n
Numpad3::m
Numpad4::g
Numpad5::h
Numpad6::j
Numpad7::k
Numpad8::,
Space::
{
Send {b down}{g down}
keywait, Space
Send {b up}{g up}
}
return
Numpad0::
{
Send {n down}{h down}
keywait, Numpad0
Send {n up}{h up}
}
return
Numpad9::
{
Send {m down}{j down}
keywait, Numpad9
Send {m up}{j up}
}
return

Here the Keylist if you want to bind: https://autohotkey.com/docs/KeyList.htm


Hope it helps.
Viimeisin muokkaaja on M.; 16.2.2016 klo 3.09
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jules 15.2.2016 klo 21.42 
Thank you so much. You're the best for this
M lähetti viestin:
IF YOU HAVE A RAZER KEYBOARD:

Throw the ♥♥♥♥♥♥♥♥ piece of ♥♥♥♥ in the garbage dump after running it over with your car at least five times, setting it on fire, and going full out Angry German Kid on it. Then buy something that's not a sorrow-inducing satan-spawned waste of space.

Fixed it for you.
FYI, that script posted above is a bit more elaborate, but likely a better style since it seems like it might compensate for ghosting issues. Also, that script doesn't seem to remap the rempped keys, so you're losing inputs. Not that you'd really need those inputs when playing the game, but you it's easy enough to get them back in. I was able to get everything to work by straight remapping. That is, something like:

w::Space
Space::w
b::Numpad1
Numpad1::b
n::Numpad2
Numpad2::n
m::Numpad3
Numpad3::m
g::Numpad4
Numpad4::g
h::Numpad5
Numpad5::h
j::Numpad6
Numpad6::j
k::Numpad8
Numpad8::k
,::Numpad9
Numpad9::,

I don't use any of those for throws, but I do use the numpad 8 and 9 for v-skill and v-trigger, respectively.

Also, you should consider putting something along the lines of:

#HotkeyInterval 20000
#MaxHotkeysPerInterval 20000

in the script. Failure to do so could cause the script to interrupt gameplay when you try to mash out of stun. This happens because autohotkey will, by defualt, interrupt the script if it detects an overwhelming number of hotkey triggers within a certain time interval. I chose those values arbitrarily, but they've ensured I've never had the script be interrupted when mashing out of stun (or just mashing for no particualr reason in general).

I would also recommend against binding anything to numpad 7. That's right underneath the num lock key. If you hit that during gameplay, none of you keys will work since you've disabled num lock. You'll have to hit num lock again to make them work again.
Viimeisin muokkaaja on Yamsandjams; 15.2.2016 klo 22.44
M. 16.2.2016 klo 3.20 
Yamsandjams lähetti viestin:
FYI, that script posted above is a bit more elaborate, but likely a better style since it seems like it might compensate for ghosting issues. Also, that script doesn't seem to remap the rempped keys, so you're losing inputs. Not that you'd really need those inputs when playing the game, but you it's easy enough to get them back in. I was able to get everything to work by straight remapping. That is, something like:

w::Space
Space::w
b::Numpad1
Numpad1::b
n::Numpad2
Numpad2::n
m::Numpad3
Numpad3::m
g::Numpad4
Numpad4::g
h::Numpad5
Numpad5::h
j::Numpad6
Numpad6::j
k::Numpad8
Numpad8::k
,::Numpad9
Numpad9::,

I don't use any of those for throws, but I do use the numpad 8 and 9 for v-skill and v-trigger, respectively.

Also, you should consider putting something along the lines of:

#HotkeyInterval 20000
#MaxHotkeysPerInterval 20000

in the script. Failure to do so could cause the script to interrupt gameplay when you try to mash out of stun. This happens because autohotkey will, by defualt, interrupt the script if it detects an overwhelming number of hotkey triggers within a certain time interval. I chose those values arbitrarily, but they've ensured I've never had the script be interrupted when mashing out of stun (or just mashing for no particualr reason in general).

I would also recommend against binding anything to numpad 7. That's right underneath the num lock key. If you hit that during gameplay, none of you keys will work since you've disabled num lock. You'll have to hit num lock again to make them work again.
Thanks for the information.

I solved this issue just adding the KeyWait line command, because the "double keys" was interrupting the script, but for me, even mashing all the other hotkeys it runs properly. Thanks for sharing! I will add these lines as a precaution.
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Lähetetty: 15.2.2016 klo 17.18
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