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Thanks I will keep that in mind!
(Spoiler they're simplistic and don't require high execution skills)
People always make this out to be some complex issue, but it really isn't. Most people just prefer team games to 1v1.
When you consider how few people are interested in fighting games, despite the fact they are gamers, yet simultaneously have no connection to FGC beyond maybe seeing evo moment #37, I think this is a smaller issue. To be sure there are problems within the current community at the pro scene that have a hand in limiting the game as a spectator esport.
Have you heard of Blade Symphony? Its an ok 3d fighting game but what I think could be cool is its method of FFA. All the players around the map can run around killing eachother but if you want (Wich is what most people do) you can challenge other players to one one one duels. Also on the server the other player are also talking wich is fun.
Do you think street fighter could benifit from something like this?
To this day, despite being close to 30, I have spent more years on pad than stick. It's not the barrier to entry that outsiders and elitests who "ONLY STICK LOSERZ" like to think.
SF IV has bred quite a few pad players at a pro level. You're only going to see more in V with plinking gone and 3 frame buffering. Stick is an option, not a necessity.
Yeah i'm building a hitbox right now and it is a lot of fun
Because of this issue, players that MIGHT want to learn to play SF cannot do so. The resources aren't there for them to improve in a meaningful way. Even a link to a youtube guide would do wonders for these players, to at least bring online resources to their attention.
2. These games are 1v1. Your ego will be shattered daily by players better than you on the road to being better. It takes a special type of player to want to go through that. You will improve, be beaten down, become stronger, be incinerated by even stronger opponents, you'll learn something new, then be destroyed. This can be frustrating, but also very rewarding.
This is not the type of game for people who are intellectually dishonest with themselves (Scrubs). Players who want to improve will take the words "Don't be a scrub." to heart, because when they're told that being a scrub will impede their improvement, they smarten up.
Since these games are 1v1, there are no teams to blame your losses on. Only yourself, and the game. Scrubs will choose the game everytime.
You cannot help scrubs, you can only save those with a penchant for self improvement.
3. Matchmaking is historically awful. It's not that you need same-skill matchmaking all the time. You need to play all kinds of players. You need to play good players to build good habits and learn what skilled play is all about. You need to play same-skill players your own skill to apply certain facets of the game in practice. Learning to beat not-so-good players is also a skill, especially in tournaments.
Everyone needs confirmation that they're learning once in a while. Even the players that don't mind losing want to know that they're learning something. Winning is a part of this. Watching a lesser player try to jump over your hadouken when you were actually waiting to anti-air is a good feeling.
In closing, this is not a mass market game. MKX does well because people like singleplayer and fatalaties. The masses don't care about self-improvement. They care about watching gore, getting unlocks in the crypt, safely pressing buttons with their friends and making numbers go up. There is still room to grow, however, but Capcom still has work to do, but it's a number of problems and not just one.
After more thought a FFA would just not work but what if they had fight lobbies where players were on one server and the watched the current fight once it was dones the next player would fight the winner then it keeps going.
https://youtu.be/AGrIR_jlLno