Street Fighter V

Street Fighter V

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ButtMuncher68 14 fev. 2016 às 10:07
Why Fighting games are not as popular as other games.
In my opinion there are two different kinds of nube online gamers.

1. The kind that will play a game like quake, counter-strike, or street fighter and get completely destroyed by a skilled player and be impressed and be motivated to practice and practice until they become as strong as that player. These are the players who are always going to be trying to overcome any challenge that faces them in a game and the make up most of the fighting game community.

2. The one that repeatedly get destroyed so he gives up. He does not want to learn from his mistakes and just wants to have a close fun fight where he wins or barely looses.

So why do games like CS, LOL, and Dota have such a large community? It's because they support both kinds of players with online matchmaking. There systems attempt to make every match up fair and enjoyable for any kind of player. It only takes one close CS match to hook someone to the intensity and overall feel of the game.

This is why I have never been in to fighting games but it is also why I am going to try when Street Fighter 5 comes out. There will be ranked matchmaking!

edit: I would also like to mention something that happened to me. I asked one of my friends why they don't play fighting games and they said they don't like that kind of game. I asked them why and they had no clue. I also wonder why that is the mentality of some people.
Última alteração por ButtMuncher68; 14 fev. 2016 às 10:19
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A mostrar 16-30 de 65 comentários
ButtMuncher68 14 fev. 2016 às 11:03 
Originalmente postado por Aysmphonic:
Ive always put less of an emphasis on ranked in fighters then in moba's, that said when playing online in fighters I almost exclusively play ranked vs just finding a random lobby. Because its the closest you will get to a match making system that you stated above. You can probably learn more quickly by getting bodied playing in casual lobbies as long as you are observant, persistant and have good communication with a better opponate but in ranked there is definately a satisfaction in knowing where you stand and keeping at it until you break past those barriers.

Even if it takes longer, it feels alot more satisfying.

Thanks I will keep that in mind!
[TKD] Teaspoon 14 fev. 2016 às 11:23 
There's a reason that 14 year old girls on Twitch that have never gamed before stream LoL and DotA and not fighting games.

(Spoiler they're simplistic and don't require high execution skills)
ThePlatinumBeanTTV 14 fev. 2016 às 11:39 
This game can be better if it has me in it
Scrub McGrub 14 fev. 2016 às 11:41 
free to play MOBAS also have a zero cost barrier of entry
ButtMuncher68 14 fev. 2016 às 11:43 
Originalmente postado por Scrub McGrub:
free to play MOBAS also have a zero cost barrier of entry
yeah and fight sticks can cost a lot of money
Brandon 14 fev. 2016 às 11:55 
It's because losing 1 on 1 produces more salt than losing with your team. And in most team games people can put together a team and pubstomp. It doesn't always work, but it works enough of the time for them to keep playing. And because people like to socialize while playing games, so playing with a team makes that possible(even if they only do it between rounds). And teams have a built-in support system.

People always make this out to be some complex issue, but it really isn't. Most people just prefer team games to 1v1.
Última alteração por Brandon; 14 fev. 2016 às 11:59
Mememancer 14 fev. 2016 às 12:14 
Originalmente postado por TedTheMechanic:
Cause FG generate too much :steamsalty:
So people play other games to stay healthy :steammocking:
You will discover what i'm talking about when SFV comes out :steamhappy:

When you consider how few people are interested in fighting games, despite the fact they are gamers, yet simultaneously have no connection to FGC beyond maybe seeing evo moment #37, I think this is a smaller issue. To be sure there are problems within the current community at the pro scene that have a hand in limiting the game as a spectator esport.
ButtMuncher68 14 fev. 2016 às 12:19 
Originalmente postado por Punymeyer:
It's because losing 1 on 1 produces more salt than losing with your team. And in most team games people can put together a team and pubstomp. It doesn't always work, but it works enough of the time for them to keep playing. And because people like to socialize while playing games, so playing with a team makes that possible(even if they only do it between rounds). And teams have a built-in support system.

People always make this out to be some complex issue, but it really isn't. Most people just prefer team games to 1v1.

Have you heard of Blade Symphony? Its an ok 3d fighting game but what I think could be cool is its method of FFA. All the players around the map can run around killing eachother but if you want (Wich is what most people do) you can challenge other players to one one one duels. Also on the server the other player are also talking wich is fun.

Do you think street fighter could benifit from something like this?
Mememancer 14 fev. 2016 às 12:21 
Originalmente postado por BusinessPenguin:
Originalmente postado por Scrub McGrub:
free to play MOBAS also have a zero cost barrier of entry
yeah and fight sticks can cost a lot of money

To this day, despite being close to 30, I have spent more years on pad than stick. It's not the barrier to entry that outsiders and elitests who "ONLY STICK LOSERZ" like to think.

SF IV has bred quite a few pad players at a pro level. You're only going to see more in V with plinking gone and 3 frame buffering. Stick is an option, not a necessity.
ButtMuncher68 14 fev. 2016 às 12:22 
Originalmente postado por tehdarkprince:
Originalmente postado por BusinessPenguin:
yeah and fight sticks can cost a lot of money

To this day, despite being close to 30, I have spent more years on pad than stick. It's not the barrier to entry that outsiders and elitests who "ONLY STICK LOSERZ" like to think.

SF IV has bred quite a few pad players at a pro level. You're only going to see more in V with plinking gone and 3 frame buffering. Stick is an option, not a necessity.

Yeah i'm building a hitbox right now and it is a lot of fun
Scrub McGrub 14 fev. 2016 às 12:29 
yeah it should be noted the SF4 new bloods were made up of a lot of pad players- Smug, Snake Eyez, Nuckle Du...
Brandon 14 fev. 2016 às 12:35 
Originalmente postado por BusinessPenguin:
Do you think street fighter could benifit from something like this?
I don't think the answer is to take existing fighters and make them into something else. Blade Symphony looks more like a a melee-focused 3rd person action game. Call it a fighter if you like, but you probably wouldn't call Chivalry a fighter too.
Krackatoa 14 fev. 2016 às 12:41 
1. Tutorials are historically bad in fighting games. There are not enough resources included in these game for new players to even be aware of all the mechanics (Which is the biggest problem when it comes to getting players into these games). Not only do players need to be taught what mechanics exist, but how they relate to actual gameplay vs. human opponents.

Because of this issue, players that MIGHT want to learn to play SF cannot do so. The resources aren't there for them to improve in a meaningful way. Even a link to a youtube guide would do wonders for these players, to at least bring online resources to their attention.

2. These games are 1v1. Your ego will be shattered daily by players better than you on the road to being better. It takes a special type of player to want to go through that. You will improve, be beaten down, become stronger, be incinerated by even stronger opponents, you'll learn something new, then be destroyed. This can be frustrating, but also very rewarding.

This is not the type of game for people who are intellectually dishonest with themselves (Scrubs). Players who want to improve will take the words "Don't be a scrub." to heart, because when they're told that being a scrub will impede their improvement, they smarten up.

Since these games are 1v1, there are no teams to blame your losses on. Only yourself, and the game. Scrubs will choose the game everytime.

You cannot help scrubs, you can only save those with a penchant for self improvement.

3. Matchmaking is historically awful. It's not that you need same-skill matchmaking all the time. You need to play all kinds of players. You need to play good players to build good habits and learn what skilled play is all about. You need to play same-skill players your own skill to apply certain facets of the game in practice. Learning to beat not-so-good players is also a skill, especially in tournaments.

Everyone needs confirmation that they're learning once in a while. Even the players that don't mind losing want to know that they're learning something. Winning is a part of this. Watching a lesser player try to jump over your hadouken when you were actually waiting to anti-air is a good feeling.

In closing, this is not a mass market game. MKX does well because people like singleplayer and fatalaties. The masses don't care about self-improvement. They care about watching gore, getting unlocks in the crypt, safely pressing buttons with their friends and making numbers go up. There is still room to grow, however, but Capcom still has work to do, but it's a number of problems and not just one.
Última alteração por Krackatoa; 14 fev. 2016 às 12:43
ButtMuncher68 14 fev. 2016 às 12:42 
Originalmente postado por Punymeyer:
Originalmente postado por BusinessPenguin:
Do you think street fighter could benifit from something like this?
I don't think the answer is to take existing fighters and make them into something else. Blade Symphony looks more like a a melee-focused 3rd person action game. Call it a fighter if you like, but you probably wouldn't call Chivalry a fighter too.

After more thought a FFA would just not work but what if they had fight lobbies where players were on one server and the watched the current fight once it was dones the next player would fight the winner then it keeps going.
Scrub McGrub 14 fev. 2016 às 12:45 
Interesting video that was just published about this exact subject-

https://youtu.be/AGrIR_jlLno
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Postado a: 14 fev. 2016 às 10:07
Comentários: 65