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In my opinion, games like Smash Bros are fighters, but in the same flavor as Tetris and Portal being puzzle games, or blackjack and Magic: The Gathering are card games. Definitely the same genres, but the sub-genres are so radically different that they could be played in completely different fashions.
I think it's because platform fighters are radically different in two different ways:
1) Simplistic control scheme. Platform fighters typically don't have complicated commands like QCF+P. Their buttons consist of attack, special attack, jump and dodge/shield. Some players are probably dismissive based on that alone. But there is also....
2) Ring-outs. Traditional fighters focus on beating your opponent into the ground. But the goal of platform fighters is to knock your opponent off the edge of the screen. Your opponent could be at 0% damage, or 300%, the result is the same. Most fans of the more traditional fighting games also loathe environmental damage to their characters. Yes, some games (like Mortal Kombat or Injustice) may have scene transitions, but the central focus and goal of the game is still to beat your opponent to death. For platform fighters, it's all about the environment.
So they are both fighting games, but played in different ways. Hope that helps!
In all seriousness though-
I just prefer to call games like SFV "Traditional Fighters", games like Tekken "3D Fighters", games like Smash "Platform Fighters" rather than use the blanket "Fighting game" term.
However, I do see where people are coming from.
As mentioned before, the games are different in a fundamental level.
In SFV you win by reducing the players healthbar to nothing. In Smash you throw them into the abyss.
Many fighting games typically demand resource management through super meter. Smash typically doesn't (with some exceptions).
Etc etc.
Beyond game mechanics though, another factor to consider is skill transfer. This is something to think about with other genres too.
Good at counter-strike? You'll pick up COD pretty quick.
Good at Forza? Probably won't be shabby at Mario Kart.
Good at Guilty Gear? You'll know a few things about SF.
Good at Smash?... Doesn't really transfer to SF. Or any other non-platform Fighters. It will help, such as teaching neutral and spacing, but beyond that what else is there?
Go from SF to Tekken, I understand how to play defense and the concept of high/lows. I understand mix-ups and how to run offense. I understand spacing and whiff-punishes. And these aren't too different from what they look like in SF.
Meanwhile pressure in Smash is completely different. Defense? Hardly comparable. All you really have is neutral and spacing. Even execution requirements are different.
TL;DR Smash (and by extension other platform Fighters) are too different.
But call them whatever you like. Really don't care.
We only play classic fighting games at my parties.
In the same vein you could argue that Dark Souls is much more a FG than Platformers. It is mostly 1v1 with the goal to reduce your opponents lifebar to Zero. Or you could even say COD 1v1 is a fighting game because win conditions here are much closer to real FGs as well. But are these examples FGs? - And neither are Platform "Fighters".
It is just my opinion though, you don't have to agree with it :)
Before playing my first fighting game I've spent like 300 hours in Smash Ultimate and couldn't understand why it's not a fighting game either, but I do now. I guess in order to understand it, people really have to get into the both types of fighting games, it will make sense once you achieve good results.