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Since Poison has no DP it can teach you to play without relying on DP spam to try and counter on block. With Poison you can't just mash out of a aggressive player you need to know frames and when its safe to take your turn.
Also with the DP inputs for other characters there are little tricks you can do to make the inputs alot more consistent. Check out youtube vids about DP inputs they are helpful. But a basic example is if you are holding forward and already walking in then you just need to do qcf quickly and it will come out which is useful if you are walking in and the opponent jumps in.
Simply put, your desire to learn a specific character will push you to go further than learning a character for the sake of learning.
Want to play Poison? Do it!
Took me a long time to get into GGXrd because the character I thought looked the coolest, Zato-1, relied heavily on negative edge. People told me he was hard af and I stayed away. Played some Axl. Played some Ky. Never got super into the game.
Then I decided "♥♥♥♥ it. I want to play Zato."
Now I'm out here doing the sick af unblockable set-ups because I stuck with him and learned to do that ♥♥♥♥, because it was cool.
I still think it's better to play who you want to play though, because imo the fastest way to lose interest in a fighting game is not having a character that just clicks. And once you lose interest, it's a done deal.
But @Valvadrix you should think about practicing the DP input with some youtube guides about it. If you plan on getting SF6 most chars have this input so might aswell get decent at it.
I played sf5 because of Juri, I have 100% of my matches 'solely' (get it?) due to her. And if it wasn't for her, I would have never gotten into the franchise.
I think what Danny is trying to say is difficulty shouldn't be a factor if you just to play a character. Because someone who is bad genuinely enjoying the game will probably get more value out of it than someone who is going to spam E Honda light punches and eventually burn out or get stuck.
Which to be direct, fundamentally speaking, no character is inheritenly easy to learn for fundamentals. 'Juri' wasn't easy for me at all to learn, but it had realistically nothing to do with Juri, well, one could argue her stores were different. But it was because I ♥♥♥♥♥♥♥ sucked at SF. I had no idea what I was doing. And could I cheese the game? Maybe, but I find that less fun, whats the point of playing against a player that will get grabbed everytime you do it, over playing a character you enjoy/like, and feel self-improvement. Because fundamentals are so important that you can reliably get to a respectable rank with just pure basics that apply with any character. (DPs, Anti-Airs, Neutral, Sweeps, moves of that nature that aren't character specific). There's even a guy who practically did this with every character, he never played aggressively at all he just anti aired and punished players mistakes which wasn't character specific. Sweeping on super unsafe moves. Doing meaties, anti-airing, punishing dash ins, having a get off me tool, using vreversal, doing basic combos for slightly unsafe moves. Being sure to take back turns. Jumping over fire balls or slowly walking them into a corner. Everything he did could be directly translated to any character in the game because it was all basics. And thats sort of where sf5 is different.
Its not really like MKX as example, (I say this because I played it). Where Tremor as example, has like 100 million different options, and all of them require a specific scenario. And because of that you need a mass amount of knowledge to get its value. As example, his Crystline variation, if you wanted to get value from that variation it just gave you a move, that gave you one free armor, which meant you would have to punish someone's jab for trying to stuff you or interrupt a string. You literally have to your characters weakness and they have to know it for you to use it.
No sf5 is more of a game that is at least trying to be honest footsies and realistically anti-airing alone can get you far in the game.
Besides, being bad, doesn't necessarily imply you can't fun. Thats a big misconception. Hence why he said what he said.