Street Fighter V

Street Fighter V

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BigManRoad 2023 年 6 月 27 日 下午 5:13
SFV or USF4?
Hey so I was thinking about getting into Street Fighter, and since a majority of characters that I liked were not in 6, (like Rog, Sagat, Bison, etc.) I was thinking about getting this or Ultra Street Fighter 4. Is this game still worth it in 2023 over USF4? Thanks a bunch.
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正在显示第 16 - 30 条,共 33 条留言
Septon 2023 年 7 月 4 日 上午 3:13 
Why you hating on SF4, man. IT REVIVED THE GENRE. Plus I'm pretty sure the inputs are the same. Both games got pretty lenient inputs for special moves.

I'm not hating on anyhing, man. I know what SFIV did for the genre, I was there.
No, you still had weird SFII-style inputs that you don't see anywhere today anymore, like for Cammy's Hooligan Combination. Or for the ULTRA of Balrog/Claw, or Guile. And overall the timings for combos were much stricter than in SFV.

I like SFIV, but in terms of the (unnecessary) input difficulty it was a step backwards compared to SFIII.
Pvt Tommy 2023 年 7 月 4 日 上午 3:25 
引用自 Septon
Why you hating on SF4, man. IT REVIVED THE GENRE. Plus I'm pretty sure the inputs are the same. Both games got pretty lenient inputs for special moves.

I'm a hater
chosenxeno 2023 年 7 月 4 日 上午 4:34 
引用自 Septon
Why you hating on SF4, man. IT REVIVED THE GENRE. Plus I'm pretty sure the inputs are the same. Both games got pretty lenient inputs for special moves.

I'm not hating on anyhing, man. I know what SFIV did for the genre, I was there.
No, you still had weird SFII-style inputs that you don't see anywhere today anymore, like for Cammy's Hooligan Combination. Or for the ULTRA of Balrog/Claw, or Guile. And overall the timings for combos were much stricter than in SFV.

I like SFIV, but in terms of the (unnecessary) input difficulty it was a step backwards compared to SFIII.
Street Fighter 3 is great but not as good as 4. Only 4 Characters mattered in SF3 at the Tournament level.
Pvt Tommy 2023 年 7 月 4 日 上午 5:29 
引用自 chosenxeno
引用自 Septon

I'm not hating on anyhing, man. I know what SFIV did for the genre, I was there.
No, you still had weird SFII-style inputs that you don't see anywhere today anymore, like for Cammy's Hooligan Combination. Or for the ULTRA of Balrog/Claw, or Guile. And overall the timings for combos were much stricter than in SFV.

I like SFIV, but in terms of the (unnecessary) input difficulty it was a step backwards compared to SFIII.
Street Fighter 3 is great but not as good as 4. Only 4 Characters mattered in SF3 at the Tournament level.
The only character that mattered in 3 was Twelve.
MekkaMann 2023 年 7 月 5 日 下午 6:36 
引用自 Septon
SFV is a superior game. SFIV is good but some inputs for some characters can be annoying. And the recycling of X Tekken stages is kind of lame.
Why you hating on SF4, man. IT REVIVED THE GENRE. Plus I'm pretty sure the inputs are the same. Both games got pretty lenient inputs for special moves.
the inputs are NOT the same, USF4 has 1--frame links and is generally speaking much stricter with inputs compared to 5

both games are great but imma have to go with USF4, anyone that says "muh no content" isn't a fighting game fan, all the content u need is a balanced roster and mechanical depth, if u dont believe me look at 3ST,. why USF4? better roster, online is fun, 10x the costumes , u can very easily switch your character version to older variants (like release sagat, or omega zangief, etc) so your rosters variety essentially quadruples.

get sfv if u like fighting ken in 9/10 online matches and losing over and over again because he has a frame advantage lag switch built into the game that was never fixed
最后由 MekkaMann 编辑于; 2023 年 7 月 5 日 下午 6:38
Pvt Tommy 2023 年 7 月 5 日 下午 11:21 
引用自 MekkaMann
Why you hating on SF4, man. IT REVIVED THE GENRE. Plus I'm pretty sure the inputs are the same. Both games got pretty lenient inputs for special moves.
the inputs are NOT the same, USF4 has 1--frame links and is generally speaking much stricter with inputs compared to 5

both games are great but imma have to go with USF4, anyone that says "muh no content" isn't a fighting game fan, all the content u need is a balanced roster and mechanical depth, if u dont believe me look at 3ST,. why USF4? better roster, online is fun, 10x the costumes , u can very easily switch your character version to older variants (like release sagat, or omega zangief, etc) so your rosters variety essentially quadruples.

get sfv if u like fighting ken in 9/10 online matches and losing over and over again because he has a frame advantage lag switch built into the game that was never fixed
No, USF4's online is NOT good at all. It feels extremely floaty and all of your moves are delayed to hell. At least with SFV, the game's got good rollback netcode now. I can't speak for the game's launch however.
sere 2023 年 7 月 6 日 上午 4:29 
5 might have better netcode but it's not a better game so kind of a lost cause.

USF4 has a slightly better roster and much better gameplay. USF4 UI is a bit messy in some areas but it's way less convoluted than SF5's. SF4 also had far less aggressive DLC.
Continuing, high level SF4 gameplay is much more exciting to spectate than high level SF5. I have always felt a certain degree of disappointment and boredom when watching Pros play SF5 whereas SF4 tournaments will have no problem keeping my full attention.

About single player content in SF; it has traditionally been arcade mode with a reward ending. When people say SF5 botched its launch with lack of single player content, it was because it didn't have the traditional arcade mode. 4 had some launch issues too but they were easier to overlook because 4 was an exciting revival of SF when it was sorely wanted. 5 released in a much more tepid climate but also without arcade mode. Some people (including capcom) misunderstood the upset reaction to lack of arcade mode as people expecting cinematic campaign production nonsense. Now, almost every new SF player equates SP content to something more than arcade mode with mid boss and reward ending. Lack of SP content was never a serious issue for SF players until very recently. I'm not saying it's invalid but it's a very recent shift in player expectation and akin to expecting cinematic campaigns with lore and narrative to a game of checkers or tetris. Fighting games engage and play in a manner where it gets mileage from competition, not so much story driven campaign. They are nice, for sure, and help build excitement around characters (though not much more than standard arcade mode) but lack of heavy SP production shouldn't detract from the worth of a fighting game.

USF4 was an excellent game for its time and is still better than SF5. The worst thing about SF4 was Games for Windows LIVE and thank GOD we don't have to worry about that anymore.
最后由 sere 编辑于; 2023 年 7 月 6 日 上午 4:31
Pvt Tommy 2023 年 7 月 6 日 上午 11:10 
引用自 sere
5 might have better netcode but it's not a better game so kind of a lost cause.

USF4 has a slightly better roster and much better gameplay. USF4 UI is a bit messy in some areas but it's way less convoluted than SF5's. SF4 also had far less aggressive DLC.
Continuing, high level SF4 gameplay is much more exciting to spectate than high level SF5. I have always felt a certain degree of disappointment and boredom when watching Pros play SF5 whereas SF4 tournaments will have no problem keeping my full attention.

About single player content in SF; it has traditionally been arcade mode with a reward ending. When people say SF5 botched its launch with lack of single player content, it was because it didn't have the traditional arcade mode. 4 had some launch issues too but they were easier to overlook because 4 was an exciting revival of SF when it was sorely wanted. 5 released in a much more tepid climate but also without arcade mode. Some people (including capcom) misunderstood the upset reaction to lack of arcade mode as people expecting cinematic campaign production nonsense. Now, almost every new SF player equates SP content to something more than arcade mode with mid boss and reward ending. Lack of SP content was never a serious issue for SF players until very recently. I'm not saying it's invalid but it's a very recent shift in player expectation and akin to expecting cinematic campaigns with lore and narrative to a game of checkers or tetris. Fighting games engage and play in a manner where it gets mileage from competition, not so much story driven campaign. They are nice, for sure, and help build excitement around characters (though not much more than standard arcade mode) but lack of heavy SP production shouldn't detract from the worth of a fighting game.

USF4 was an excellent game for its time and is still better than SF5. The worst thing about SF4 was Games for Windows LIVE and thank GOD we don't have to worry about that anymore.
It's subjective to which one is better but the fact stands, SFV has better netcode and for people who only care about multiplayer, that's all that matters. Also, crossplay. :lunar2020lazypig:
MekkaMann 2023 年 7 月 6 日 上午 11:34 
引用自 sere
5 might have better netcode but it's not a better game so kind of a lost cause.

USF4 has a slightly better roster and much better gameplay. USF4 UI is a bit messy in some areas but it's way less convoluted than SF5's. SF4 also had far less aggressive DLC.
Continuing, high level SF4 gameplay is much more exciting to spectate than high level SF5. I have always felt a certain degree of disappointment and boredom when watching Pros play SF5 whereas SF4 tournaments will have no problem keeping my full attention.

About single player content in SF; it has traditionally been arcade mode with a reward ending. When people say SF5 botched its launch with lack of single player content, it was because it didn't have the traditional arcade mode. 4 had some launch issues too but they were easier to overlook because 4 was an exciting revival of SF when it was sorely wanted. 5 released in a much more tepid climate but also without arcade mode. Some people (including capcom) misunderstood the upset reaction to lack of arcade mode as people expecting cinematic campaign production nonsense. Now, almost every new SF player equates SP content to something more than arcade mode with mid boss and reward ending. Lack of SP content was never a serious issue for SF players until very recently. I'm not saying it's invalid but it's a very recent shift in player expectation and akin to expecting cinematic campaigns with lore and narrative to a game of checkers or tetris. Fighting games engage and play in a manner where it gets mileage from competition, not so much story driven campaign. They are nice, for sure, and help build excitement around characters (though not much more than standard arcade mode) but lack of heavy SP production shouldn't detract from the worth of a fighting game.

USF4 was an excellent game for its time and is still better than SF5. The worst thing about SF4 was Games for Windows LIVE and thank GOD we don't have to worry about that anymore.
It's subjective to which one is better but the fact stands, SFV has better netcode and for people who only care about multiplayer, that's all that matters. Also, crossplay. :lunar2020lazypig:
nobody is buying USF4 for the multiplayer my guy, and SFV has ♥♥♥♥ netcode, even if it is rolllback, its still not good.

USF4 has always useed delay based and u know what me and all my friends played it for years and never had a hard time with it.
Pvt Tommy 2023 年 7 月 6 日 下午 1:11 
引用自 MekkaMann
It's subjective to which one is better but the fact stands, SFV has better netcode and for people who only care about multiplayer, that's all that matters. Also, crossplay. :lunar2020lazypig:
nobody is buying USF4 for the multiplayer my guy, and SFV has ♥♥♥♥ netcode, even if it is rolllback, its still not good.
You buy SF4 for single player? Lmao. Get with the times, old man.
Olympic Fighter 2023 年 7 月 6 日 下午 1:52 
US4 is simply the better game......but netcode isn't as good. Up until now SF5 was preferred because it was newer and that's were the community was.......now with SF6 and the huge success and shift towards that I think SF4 might make a comeback as a secondary SF title over SF5.

Honestly SF6 so far looks like it might be an even better game than 4 (and leaves 5 in the trash), you might want to consider 6. Currently best gameplay and best netcode (far better than even 5). Tons of new dlc characters will be added over time. SF6 is addicting once you get into it in a way similar to 4 but even more so.

If I really didn't want to play 6 though then I would be inclined to check out returning to 4 first before heading back to Street Fighter 5.

It's a shame because I actually love a LOT of the character designs and concepts in 5 the best. Sagat looks dope, as does G, Rose, Gill, and others. Some of the later stages were gorgeous too. Unfortunately most of the interesting characters are pretty low tier and even if they weren't the gameplay is just missing something here that 4 and 6 both have.
Pvt Tommy 2023 年 7 月 6 日 下午 2:05 
引用自 Olympic Fighter
US4 is simply the better game......but netcode isn't as good.
If someone could patch in rollback netcode, it would be god tier.
Danny DeVito with a Gun 2023 年 7 月 6 日 下午 2:27 
引用自 Olympic Fighter
US4 is simply the better game......but netcode isn't as good.
If someone could patch in rollback netcode, it would be god tier.
It would be a huge undertaking but someone already is

https://twitter.com/OmegaTomHanks/status/1674904499838672896?t=JRLoK7s889vv1e-0dECDSQ&s=19

This dev is one of the people that implemented rollback into GGAC+R

Retrofitting rollback into a 3D game is very difficult to do. You can look at the Samurai Shodown rollback betas or the silence on DBFZ rollback as proof. But it's possible
winningatlast 2023 年 7 月 6 日 下午 2:52 
Definitely go for SfV. It has way more content than SfIv and is way more accessible. Its simply the better game overall.
ZarbonE31 2023 年 7 月 11 日 下午 6:10 
After you get over the massive animation timing the true switch from 2D to 3D SFV actually is overall a better game. USf4 has it but the learning curve is massively different in SFV speedy characters and moves are just night and day why slower characters like E. honda are so hard to get hits in less timed perfectly in SFV vs USF4 and the olschool 2D editions. Hope they give E. honda some slack in SF6 man is he nerfed.
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