Street Fighter V

Street Fighter V

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Hegemon Mar 31, 2016 @ 9:10am
Mayflash stick does not work?
I've just bought Mayflash Arcade Stick strictly for SFV and it does not work. Simply the game ignores it. It works outside the game in properteis window, I can test it, but not in SFV!

What is going on? I have PC
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Showing 1-15 of 22 comments
Henry Swanson Mar 31, 2016 @ 9:12am 
Is there any kind of PC or xinput switch on the device?
TerrfiyingTaiya Mar 31, 2016 @ 9:15am 
It's probably a direct-input device. In which case, use a program like Xouput or x360ce and you should be golden until d-input support comes. :thumbspoop:
Hegemon Mar 31, 2016 @ 9:16am 
Nope, just a stick, AUTO, CLEAR and buttons 1-10

:-(
Hegemon Mar 31, 2016 @ 9:21am 
Originally posted by xCROOKEDx:
It's probably a direct-input device. In which case, use a program like Xouput or x360ce and you should be golden until d-input support comes. :thumbspoop:
Do you mean I need some kind of 3rd party software? The manual says it's PC USB compatibile and all I need to do is to install the driver from CD. Which I did. And it works in control panel, I can see the input.

Why it's not working in SFV then?
Gansen Mar 31, 2016 @ 9:27am 
Yes but sf5 has some problem with D-input so he dont detect your stick.
Did Sfv detect another support ? ( like keyboard )
If yes, you can try to disconnect your keyboard ( or other ) and replug your pad to try without keyboard.

For me as One day SFV decided that my keyboard has priority on my Pad and that solution fixe it, that s quick and free ^^
Henry Swanson Mar 31, 2016 @ 9:28am 
Originally posted by Hegemon:
Originally posted by xCROOKEDx:
It's probably a direct-input device. In which case, use a program like Xouput or x360ce and you should be golden until d-input support comes. :thumbspoop:
Do you mean I need some kind of 3rd party software? The manual says it's PC USB compatibile and all I need to do is to install the driver from CD. Which I did. And it works in control panel, I can see the input.

Why it's not working in SFV then?

Because SFV does not support directinput, a PC standard, which is why the manual says it is PC-compatible, which is correct, it is fully PC and directinput compatible, it's just not compatible with SFV, because SFV needs xinput.

Please take a look in this thread for further information and advice:
http://steamcommunity.com/app/310950/discussions/0/405692758720636054/
TerrfiyingTaiya Mar 31, 2016 @ 9:31am 
Originally posted by Hegemon:
Originally posted by xCROOKEDx:
It's probably a direct-input device. In which case, use a program like Xouput or x360ce and you should be golden until d-input support comes. :thumbspoop:
Do you mean I need some kind of 3rd party software? The manual says it's PC USB compatibile and all I need to do is to install the driver from CD. Which I did. And it works in control panel, I can see the input.

Why it's not working in SFV then?
YES, you need 3rd party software for right now. SFV uses the Xinput library, A.K.A. the X360/XBOne controller support library, which means that a lot of sticks aren't compatible because they use Direct Input.

However, the work around is to use something like Xoutput / x360ce (which uses direct input devices to "emulate" an Xinput device), or Xpadder (which emulates keyboard/mouse activities with a controller).
Chaosedge23 Mar 31, 2016 @ 10:00am 
joy2key is what i use since games nowa days only seem to support x-input (Killer instincts pc port has this same issue)
Henry Swanson Mar 31, 2016 @ 10:02am 
Originally posted by Chaosedge23:
joy2key is what i use since games nowa days only seem to support x-input (Killer instincts pc port has this same issue)

KI = Microsoft and they are actively pushing for the new xinput standard. Having / implementing new standards is fine, hard forcing it like this is not, especially since Win10 still fully supports directinput (as legacy).
Chaosedge23 Mar 31, 2016 @ 10:04am 
Originally posted by AngelAbove:
Originally posted by Chaosedge23:
joy2key is what i use since games nowa days only seem to support x-input (Killer instincts pc port has this same issue)

KI = Microsoft and they are actively pushing for the new xinput standard. Having / implementing new standards is fine, hard forcing it like this is not, especially since Win10 still fully supports directinput (as legacy).
yeah and it's not like ♥♥♥♥ is clearly marked like "hey this stick is d-input only" etc
Henry Swanson Mar 31, 2016 @ 10:09am 
Originally posted by Chaosedge23:
Originally posted by AngelAbove:

KI = Microsoft and they are actively pushing for the new xinput standard. Having / implementing new standards is fine, hard forcing it like this is not, especially since Win10 still fully supports directinput (as legacy).
yeah and it's not like ♥♥♥♥ is clearly marked like "hey this stick is d-input only" etc

I know, buying sticks or gamepads for PC has again become sort of a risky business. It wasn't always like this.
Hegemon Mar 31, 2016 @ 10:21am 
Thanks for answers! I've got everything working with X360ce. Shame on Capcom that I had such problems though...
The Blessed Mar 31, 2016 @ 10:25am 
Even if the stick works, mayflash is rubish TBH, unless your moding the stick with seimitsu or sanwa. The bottons are good but you'll find it very hard to pull of moves. you get what you pay for
There should be cheap alternatives to mayflash with reputed parts you could get.
You're better off with a gamepad than a mayflash, unles the design has changed from a couple of years ago.
Chaosedge23 Mar 31, 2016 @ 11:16am 
i have the qanba q1 or w/e its called it's like the next step up from mayflash at 80$ its ok but the stick is kinda bad its really squeaky and noisy (besides the normal clicky sound)
Hegemon Apr 1, 2016 @ 2:01am 
I find Mayflash stick very loose. I can move it in any direction without clicking (therefore the character move isn't triggered). Is this how a stick should work?
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Date Posted: Mar 31, 2016 @ 9:10am
Posts: 22