Street Fighter V

Street Fighter V

View Stats:
Prata Gamer Jul 15, 2018 @ 5:12pm
Why is so hard to execute special moves and combos?
In others fighting game like MK for example the controls is so friendly, you execute the command and moves are executed that simple. But in Street Fighter It's a tough fight with the controls always, in some difficult moments the special moves simply do not execute at all, and this stresses enormously.

It would be so nice to be able to fight only with the opponent and not with the game controls, some character with charge commads are almost impossible to execute your special moves in the heat of battle to me, this is do frustrating.
< >
Showing 1-15 of 67 comments
Bronsart Jul 15, 2018 @ 5:18pm 
Git Gud?
Son Samurai Jul 15, 2018 @ 5:44pm 
It's literally just Mortal Kombat and Tekken where you can mash inputs in.

All you have to do is input the buttons when you see one move end and the next move will come out right after.
Prata Gamer Jul 15, 2018 @ 6:09pm 
And I do not mean just combos, some charge special moves of characters like Guili and Chun-li you need to be insanely precise to execute. But in MK for example, you touch back and front and the command comes out easy
Prata Gamer Jul 15, 2018 @ 6:18pm 
Or moves that need two buttons at the same time like throws, in PS4 controller if light attacks is maped to front buttons is easy to execute, but if light attacks is maped to shoulder i cant grab the opponent no way.

The time the two buttons need to be pressed together is too accurate for me, the gameplay would flow better if it was not so paranoid with perfect time.
Gailim Jul 15, 2018 @ 8:49pm 
Originally posted by node357:
Originally posted by MrFoxAos:
not at all tons of pros in sfv are also very good in other fighters was true back in the 90s where exectuion was like 10 times harder then it is now and its still true today this really is a case where you need to blame your self before the things around you
pros have natural talent and are a tiny fraction of players. normal people have skill ceilings. so everyone who hits that ceiling and finds themselves unable to meet their goals can safely ignore the myth that everyone can git gud. most players will never be pro level no matter how dedicated they are. but you don't know until you try. just have to know when to admit defeat. we aren't gods.

SFV has some of the easier link/cancel based combos you are going to find. it even has a 3 frame buffer to help you get it. but you still need to practice some, not a ton, and not nearly as much as some other games, but some

but if you go into this think that only "gods" can do it then your setting yourself up for failure.

it can be tempting to say all games should go the "easy" route when it comes to execution since fighting games are mostly about trying to outthink your opponent; but execution plays into the mental battle by serving as a focus check. SFV has made it relatively easy to learn combos, but if you want to do them in a real match you need to keep calm and stay focused or you will drop them.

it strikes really good balance by not being so hard that combos are impenaterable, but still being hard enough that you can drop them under pressure

OP: charge characters like Guile and Chun aren't for everyone. if you are having trouble with them then just stick to motion characters, or better yet, try playing Ed or Falke. those two characters were designed with simplified specials that new players should find easier

also, there *are* some MK style chain combos in the game, SF calls them target combos. they work the way combos do in MK. they typically aren't used by themselves though. most are meant to be used as a part of regular combos.
Last edited by Gailim; Jul 15, 2018 @ 9:11pm
Black Oozaru Jul 16, 2018 @ 7:23am 
Originally posted by node357:
It messes with me, too. Most people who master a game only play that one game. If you play a wide variety of games all the time you become a jack of all trades but never rise to the top.

You have to unlearn years of muscle memory if you're coming from games that let you input all your moves without careful timing. Whether you're ready to put up with the suffering involved is your call. It's a painfully long road.
you can not be more wrong about it
Black Oozaru Jul 16, 2018 @ 7:26am 
Originally posted by node357:
Originally posted by MrFoxAos:
not at all tons of pros in sfv are also very good in other fighters was true back in the 90s where exectuion was like 10 times harder then it is now and its still true today this really is a case where you need to blame your self before the things around you
pros have natural talent and are a tiny fraction of players. normal people have skill ceilings. so everyone who hits that ceiling and finds themselves unable to meet their goals can safely ignore the myth that everyone can git gud. most players will never be pro level no matter how dedicated they are. but you don't know until you try. just have to know when to admit defeat. we aren't gods.
wrong again, and you are very indulgent with yourself, too. The hardest limits to break are the ones in your mind, if you are happy or satisfied with been bad just because you think you dont have talent you will never reach anything, and to be fair, we are talking about performing combos not winning EVO, EVERYONE should be able to perform the combos in this game with enough pratice.
freefall Jul 16, 2018 @ 7:32am 
Originally posted by Prata Gamer:
Or moves that need two buttons at the same time like throws, in PS4 controller if light attacks is maped to front buttons is easy to execute, but if light attacks is maped to shoulder i cant grab the opponent no way.

The time the two buttons need to be pressed together is too accurate for me, the gameplay would flow better if it was not so paranoid with perfect time.

SFV is the most accessible game in the series, but even so, it's still a hard game that demands a lot of time and practice to get anywhere near decent. I've put in nearly 200 hours into the game now, but I still play like a scrub.

Charge characters are a little easier to use than in past SF games. Now you can charge a Sonic Boom or Flash Kick in under a second (45 frames to be exact). Previously it used to be around 2 seconds. But what you need to get right is the input execution: are you pressing P too fast or too slow after the forward motion? Was it a clean input for example? You also need to bear in mind in a combo, you can only cancel into a charge special move during certain animation frames.

The two-button press can be discomforting at first, especially on a PS controller. It takes a LOT of practice to play the game naturally on a controller, but it can be done. However, for most people, they prefer to invest in an arcade stick, or at least a 6 button controller.

Originally posted by mibr | strikestrikestrike:

wrong again, and you are very indulgent with yourself, too. The hardest limits to break are the ones in your mind, if you are happy or satisfied with been bad just because you think you dont have talent you will never reach anything, and to be fair, we are talking about performing combos not winning EVO, EVERYONE should be able to perform the combos in this game with enough pratice.

There is a limit to how good you can get from practice alone. You can develop nimble enough fingers to clear all characters' trials, but still suck in a real match. I've been playing fighting games from literally since SF2 first hit the arcades, but I'm still bad at them overall. I've gotten better in the years, but honestly, no matter how much lab time I put in, I'm not likely to move past scrub level.
Last edited by freefall; Jul 16, 2018 @ 7:33am
Goofy Oomfie Jul 16, 2018 @ 9:42am 
Keep calm and learn to play. It's all a matter of dexterity and timing. If BrolyLegs can play SF so can you.
Prata Gamer Jul 16, 2018 @ 11:39am 
I get very frustrated with this game on some occasions, if I go into training mode special moves and critical arts are executed easily, but if I'm in a fight needing to use some movement to not lose to the round he does not do it for nothing, and I I can only cry and ask myself why ???
BBQbeefburgerman Jul 16, 2018 @ 11:46am 
Because you crack under pressure, fam.

Only remedy is keep on grinding.
Tevron (Banned) Jul 16, 2018 @ 11:49am 
Street fighter is more easier compared to MK.
Prata Gamer Jul 17, 2018 @ 7:45am 
Then you will play survival mode to win fight money, start with 20k and ends with 12k of fightmoney, simply because the commands do not execute when you need it and you end up losing the fights

Seriously, it's not possible that I'm not doing the right command. I'm doing exactly the same thing I do in training mode, so why the special move does not run when I need to? Is there any capcom malice to prevent you from winning fight money and forcing you to buy the fighters for real money?
Khezu Jul 17, 2018 @ 8:09am 
no, you just gotta practice your execution

don't pay for continues if you can't afford it
Razor Jul 17, 2018 @ 8:20am 
Originally posted by Prata Gamer:
Seriously, it's not possible that I'm not doing the right command. I'm doing exactly the same thing I do in training mode, so why the special move does not run when I need to? Is there any capcom malice to prevent you from winning fight money and forcing you to buy the fighters for real money?

Lol, no. The attacks are working normally in survival mode. Keep in mind that is way easier to perform special moves on training stage than in a real match (vs people or CPU). You just need to practice.
< >
Showing 1-15 of 67 comments
Per page: 1530 50

Date Posted: Jul 15, 2018 @ 5:12pm
Posts: 67