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Numpad9::g
Numpad8::h
Numpad7::j
NumpadAdd::k
Numpad6::b
Numpad5::n
Numpad4::m
NumpadEnter::,
Numpad1::
Send {j down}
Send {m down}
Send {j up}
Send {m up}
Numpad2::
Send {h down}
Send {n down}
Send {h up}
Send {n up}
Numpad3::
Send {g down}
Send {b down}
Send {g up}
Send {b up}
I didn't bother with comment lines or spacing the individual assignments out in the script.
;----Vtrigger----
Space::
Send {j down}{m down}
KeyWait, Space
Send {j up}{m up}
Is any different from this format:
;----Vtrigger----
Space::
Send
{j down}
{m down}
KeyWait, Space
Send {j up}{m up}
And if changing it like this would make a difference or not.
Again, the problem is that the double keys that should act like pressing 2 keys by using a 3rd new one, simply doesn't function as they should, and in controller settings (ingame) using these keys (E,R,Space) with the script written in @OP, deletes previously set keys in the controller settings.
1. So I'm in the controller settings, ingame.
2. I set up JKL as punches, UIO as kicks, they work as they should after testing.
3. I try to set up E,R, Space.
4. E goes for throw. I go down to throw, press E.
5. Game deletes the key from light punch ( that is on keyboard, J for me), replaces it to throw.
6. Now with pressing E my character does a light punch.
7. This is the problem I try to fix and I don't know how.
As a templorary fix I use H and P for throw and V skill, because I don't really need 3K/3P on a single button, however I do need these.
As much as I appriciate your answer it didn't help me at all.
#IfWinActive StreetFighterV
***::w ; Up
***::s ; Down
***::a ; Left
***::d ; Right
***::g ; LP
***::h ; MP
***::j ; HP
***::k ; LP+MP+HP
***::b ; LK
***::n ; MK
***::m ; HK
***::, ; LK+MK+HK
***:: ; Throw
SendInput {g down}{b down}
KeyWait, ***
SendInput {g up}{b up}
Return
***:: ; V-Skill
SendInput {h down}{n down}
KeyWait, ***
SendInput {h up}{n up}
Return
***:: ; V-Trigger
SendInput {j down}{m down}
KeyWait, ***
SendInput {j up}{m up}
Return
Return
replace the *** with whatever key i want
if it dont work then go to https://autohotkey.com/docs/KeyList.htm for the right keys
here is ur version of the key set
#IfWinActive StreetFighterV
j::g ; LP
k::h ; MP
l::j ; HP
h::k ; LP+MP+HP
u::b ; LK
i::n ; MK
o::m ; HK
y::, ; LK+MK+HK
e:: ; Throw
SendInput {g down}{b down}
KeyWait, e
SendInput {g up}{b up}
Return
r:: ; V-Skill
SendInput {h down}{n down}
KeyWait, r
SendInput {h up}{n up}
Return
Space:: ; V-Trigger
SendInput {j down}{m down}
KeyWait, Space
SendInput {j up}{m up}
Return
Return
sry about the p and ; it didnt work when i try using it maybe the p might work but not so sure about the ;
this means that i can just ignore the UP, DOWN, LEFT, RIGHT inputs on the script and just change them ingame?
i wanna use
A = left
S= down
D= right
SPACE = up
i know this is old, but i just got into the game and i its quite frustrating to map the keyboard ingame
gotcha, it worked over here, thks for the info