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Relatar um problema com a tradução
shouldnt cammys ex dp beat them all since it has longer invincible frames?
Why ask that if you can just tell us the answer in training mode?
So i cant test it out right now.
-Startup
-Active
-Recovery
Ryu his Medium and EX dp have invincible startup frames, then it goes over in active frames from which point hitboxes play a role. Your jump over "beat" the dp because it doesn't have a hitbox in the back and your crossup jump attack does have a hitbox slightly in the back for the crossup to work. The person doing the dp will get air reset after you do the crossup because they are airborne.
You might have dealt a bit of damage but now you have to take ANOTHER chance again as they might be able to do ANOTHER dp.
The crossup jump is ok as a round ender wher eyou only need a bit of damage. Otherwise you should simply bait it out and have your Crush Counter combo ready. You should be able to take atleast 1//3rd of their life depending on your resources.
Maybe another way of thinking about this is asking you how you dealt with Bisons, Akumas and Dhalsims in SF4 who teleported away on wakeup? What was your strategy then?
It's all about learning each matchup seperately. After all, you wouldn't want to be standing next to Gief or T-Hawk on their wakeups in SF4, SSF2T or any other self-respecting Street Fighter game would you?! You're gonna get dunked.
Ryu and Ken's MP Shoryuken is the only invincible option, Necalli's HP DP is the only invincible one for him, and all of cammy's DP are invincible.