Street Fighter V

Street Fighter V

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Mimeblade Apr 13, 2021 @ 12:18pm
Former Alpha 3 / Third Strike Player here, is it worth it?
To be totally honest, I lost interest in Street Fighter games after Super Street Fighter IV (at the time it was a combination of the toxic community on PS3 and the lack of content Capcom offered).

I come from the days when stuff like ISM editing, CvS2 Groove Editor, World Tour Mode, and Third Strike's "System Direction Menu Editor", where you could tweak dip switches, rules, etc, and basically custom mod the whole game however you wanted it.

In terms of content I don't expect much, but at least being able to pick whatever stage or music you want to train with (with no "looping Revenge Gauge music").

I'm not a hardcore player, but I play games like Samurai Shodown, Guilty Gear, BlazBlue, Soul Calibur, Granblue Fantasy Versus, Dragonball FighterZ, etc... I play stuff at my own pace.

I liked stuff like character augments in Mortal Kombat 11, Injustice 2... side stuff like that. Or the Extra Menu/Bosses/EX Modes in Guilty Gear XX Accent Core Plus R.

So, I guess what I'm asking is: for those who own/play this game on a regular basis... what does Street Fighter V have to offer in terms of content? For someone like me?

Would you say there's enough here for me to get in to it? Or is it just for the competitive players who lab and practice all day or play tournaments?

In case it's not obvious I've been a hardcore Guilty Gear player for years... so I've not exactly been in to anything Capcom-related because of my feelings and experiences.

So is there any convincing content that could change my view on SFV?
Originally posted by doctor sexo:
Nah, if you come from GG or other ASW games with crazy SP modes you'll be disappointed with this game, it's heavily focused on the competitive part of the game.
It only has a basic arcade mode, forgettable / short character chapters and a boring survival mode. It also has a ♥♥♥♥♥♥ event mode where crazy boss characters get added to the game, but only for a short time and it costs in-game currency lol.
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Showing 1-15 of 30 comments
GHSTBSTR04 Apr 13, 2021 @ 3:24pm 
Im probably not a very qualified opinion, but i'd say from my experience SFV is more tournament focused than anything. The only character augment you can really do is choose between two choices for both v-trigger and v-skill ( which for some characters becomes one choice as the alternative is objectively inferior). There are survival modes and your traditional score based arcade modes as well as online play, and you can do one off matches against AI in which you can pick the stage ( not sure about the music, but I think that can be changed too). Maybe you'd fall in love with something like the survival mode, but im not positive SFV has what you're looking for. Maybe get it on sale?
The author of this thread has indicated that this post answers the original topic.
doctor sexo Apr 13, 2021 @ 3:47pm 
Nah, if you come from GG or other ASW games with crazy SP modes you'll be disappointed with this game, it's heavily focused on the competitive part of the game.
It only has a basic arcade mode, forgettable / short character chapters and a boring survival mode. It also has a ♥♥♥♥♥♥ event mode where crazy boss characters get added to the game, but only for a short time and it costs in-game currency lol.
Providence 777 Apr 13, 2021 @ 4:30pm 
SFV has tons of content, but sadly none of what it has are things you're looking for.

You want lots of customization and personalizing, all that SFV offers is your choice of V-Skill, and V-Trigger, costume and color choice.

there is something call the Mysterious Mod SFV, an unofficial fan made mod that changes the game quite a bit.
Shizuma Apr 14, 2021 @ 12:09am 
I've played every single game you've played when they got released and years after. I get your concerns about SFV and from what I understood, you won't like it. There's no real crazy stuff in SFV, and you'll get pretty much the same feeling you had with SFIV.

Idk if you only play on Steam, but there are still awesome fighting games that you don't have, maybe you should check this way.
https://store.steampowered.com/app/370460/Arcana_Heart_3_LOVE_MAX/
https://store.steampowered.com/app/366240/GAROU_MARK_OF_THE_WOLVES/
https://store.steampowered.com/app/357190/ULTIMATE_MARVEL_VS_CAPCOM_3/
https://store.steampowered.com/app/1110100/Power_Rangers_Battle_for_the_Grid/
https://store.steampowered.com/app/574980/Thems_Fightin_Herds/
https://store.steampowered.com/app/385660/Yatagarasu_Complete_Set/

There are more that can be added to the list of course, here's a google sheet that I try to keep up to date. It might help you seeking out for new fighting games on Steam.
https://docs.google.com/spreadsheets/d/1b9qsvtYhaZ_eQZrHByJCja1QoT73rEDqGPAZNNxj8VQ/edit?usp=sharing

EDIT : Since you seem to have a good knowledge of fighting games, if you know any fighting games on Steam that is not on this list, please tell me so I can add. I might have forgotten something. Note that I didn't add Dissidia NT on purpose, I added it few month ago then removed it, because its status is ambigious.

EDIT 2 : Our tastes in games are surprisingly extremely close. Nice choices.
Last edited by Shizuma; Apr 14, 2021 @ 12:23am
Doc Holiday Apr 14, 2021 @ 1:25am 
Man, 3rd Strike System Direction was so amazing... I'm talking about the Dreamcast version which I still own to this day, don't know about the PS2 port later.

Since you are a 3rd strike old timer like me, check how they did Urien in this game. I think they did a pretty good job translating his 3rd strike spirit and gameplay to this game, surprisingly, since I had no faith in SF devs anymore for so many years already.

Basically my enjoyment for this game is using Urien online, win or lose don't matter, it's all about the fight. "Get ready to die!"
Doc Holiday Apr 14, 2021 @ 1:29am 
Oh and I would also add The Last Blade 2 to the list of recommendations.

Amazing game as any old timer should know, and has rollback netcode in the version here on Steam.
Shizuma Apr 14, 2021 @ 2:02am 
Originally posted by Doc Holiday:
Man, 3rd Strike System Direction was so amazing... I'm talking about the Dreamcast version which I still own to this day, don't know about the PS2 port later.

Since you are a 3rd strike old timer like me, check how they did Urien in this game. I think they did a pretty good job translating his 3rd strike spirit and gameplay to this game, surprisingly, since I had no faith in SF devs anymore for so many years already.

Basically my enjoyment for this game is using Urien online, win or lose don't matter, it's all about the fight. "Get ready to die!"
Dreamcast version was not accurate with the arcade version. PS2 version and following release were way much better. Nowadays if you want to play SFIII:3s it's easier to find people on Fightcade than on Steam.

Originally posted by Doc Holiday:
Oh and I would also add The Last Blade 2 to the list of recommendations.

Amazing game as any old timer should know, and has rollback netcode in the version here on Steam.
Indeed. Every NeoGeo fighting games are just awesome classics. Breakers Revenge will soon be released on Steam in a collection. That will be great too. However, like SFIII:3s, all NeoGeo/CPS2/CPS3 games have a much bigger community on Fightcade than on Steam.
Doc Holiday Apr 14, 2021 @ 2:37am 
Could not care less if the Dreamcast version was not accurate to the arcade. I want you to explain how the version was "inaccurate". Graphic wise it certainly was accurate. The arranged soundtrack and The System Direction more than made up for any gameplay inaccuracies in relation to the revision used in arcades, which had unblockables and glitches like the hang up when Ken wins with neutral throw etc.

Oh by the way, please explain why the Dreamcast version was not "accurate" and the PS2 port was "much better". Let's see what you got
Mimeblade Apr 14, 2021 @ 3:08am 
Fellas, fellas! Thanks for the comments (please don't fight~!). I got enough info to say SFV might not be what I'm looking for, though I am still hoping one day Capcom hears our pleas in terms of content and extras.

I'd like to hear more about this SFV mod, but that's another topic entirely (I am in to BlazBlue and Guilty Gear modding at the moment, and the former is incredibly fun while the latter is still in development).

I own Last Blade 1 and 2, and I own Arcanaa Heart 3 (on PS3 actually, though it's not really my cup of tea), and I also own Samurai Shodown 1-6, 5 Special Update, so I'm more than aware of those games you listed (I haven't tried Power Rangers yet but it's in the back of my mind if there are Zords).

If there's one game I wish had a PC port it would be Darkstalkers 3/Vampire Savior 2 For Matching Service (Sega Saturn version) where you had the entire roster to play as.

I kinda lost interest in the Marvel VS Capcom series though, mostly because it felt like it still needed a lot of work (even UMvC3 wasn't perfect in my eyes). I am actually on the fence about Tag-battle style fighting games (including BlazBlue Crosstag Battle, Dragonball FighterZ). Guilty Gear Isuka would be more my style in that regard.

My main issue with Tag-battle style games is how disorganized they get sometimes where it's hard to know what's going on, or you basically have to be super creative with how characters comprise your team/assists. I still play stuff like BBTAG and maybe even Tekken Tag Tournament 2 in a casual/experimental sense... but that's about it.

It still bothers me Samurai Shodown is Epic Games exclusive, or the fact Samurai Shodown 6 isn't on Steam (SS6 has a Spirit Editor, much like Groove Edits in Capcom VS SNK2).

Obviously I am looking forward to Guilty Gear Strive, but, in general I am just keeping my eyes out for games that spice things up and allow players to be creative (Sandbox games in general). Even games like Soul Calibur VI go that far in terms of diverse fun.

I am also eager to learn about DNF (Dungeon Fighter Duel) among other stuff in the wings.

Lastly, I personally see no difference between the PS2/Dreamcast (many Dreamcast games got ported to PS2, so *shrug*), I just wish more games got ported to PC, like Cyberbots, Gundam Battle Assault 2, or Warzard/Red Earth.

Mimeblade Apr 14, 2021 @ 3:11am 
Oh AND i am a fan of THE RUMBLE FISH 1 and 2 by DIMPS!
Shizuma Apr 14, 2021 @ 5:12am 
Originally posted by Doc Holiday:
Could not care less if the Dreamcast version was not accurate to the arcade. I want you to explain how the version was "inaccurate". Graphic wise it certainly was accurate. The arranged soundtrack and The System Direction more than made up for any gameplay inaccuracies in relation to the revision used in arcades, which had unblockables and glitches like the hang up when Ken wins with neutral throw etc.

Oh by the way, please explain why the Dreamcast version was not "accurate" and the PS2 port was "much better". Let's see what you got
Who cares about graphics on a game being 32 years old?

If you want to see what I got here it is, first note as a disclaimer that I didn't do research on internet, this is only based on what I know and what I've learnt back then, when I was competiting on that game from 2001 to 2008.

To sum it up, japanese arcade version played in arcades and tournaments is not the lastest SFIII:3s release, but the previous one. Last arcade version has fixed few things that Capcom considered as bugs like some unblockable setups. Urien's unblockable move with Aegis for example was removed, the system auto corrected it. Oro's unblockable on some characters is also not in that version. Those unblockable being removed didn't please players.

DC version is closer to that one than the right one. Idk if it comes from last arcade version or specifically from DC version, but Yun's genei jin routes are also different on DC than PS2.

No matter what, PS2 version is really much closer to arcade version played in tournament than DC version. This is however not really important nowadays since noone still play on those versions. For the record, I had SFIII:3s on a CPS3 jamma set-a and still got it on DC, PS2, PS3, PS4, Xbox, Xbox360 and Steam. Do I have enough?
Last edited by Shizuma; Apr 14, 2021 @ 5:13am
Originally posted by Doc Holiday:
Could not care less if the Dreamcast version was not accurate to the arcade. I want you to explain how the version was "inaccurate". Graphic wise it certainly was accurate. The arranged soundtrack and The System Direction more than made up for any gameplay inaccuracies in relation to the revision used in arcades, which had unblockables and glitches like the hang up when Ken wins with neutral throw etc.

Oh by the way, please explain why the Dreamcast version was not "accurate" and the PS2 port was "much better". Let's see what you got
There's extra input delay and frame drops. It's also based on a different revision of the game that a lot of players hated (unblockable set ups removed). I believe the DC port ran at a different speed from the arcade version too. I don't anything about the PS2 port

30th AC version I believe may be the closest to the arcade in terms of accuracy. OE easily trumps it in terms of content though
Shizuma Apr 14, 2021 @ 5:52am 
Originally posted by Mimeblade:
[...]
If there's one game I wish had a PC port it would be Darkstalkers 3/Vampire Savior 2 For Matching Service (Sega Saturn version) where you had the entire roster to play as.
If you don't have it yet on PS3, be quick to grab Darkstalkers Resurection won't be able available on that system in July. If you it already or if you have an xbox360, no big deal tho, it's still available.
Originally posted by Mimeblade:
I kinda lost interest in the Marvel VS Capcom series though, mostly because it felt like it still needed a lot of work (even UMvC3 wasn't perfect in my eyes). I am actually on the fence about Tag-battle style fighting games (including BlazBlue Crosstag Battle, Dragonball FighterZ). Guilty Gear Isuka would be more my style in that regard.

My main issue with Tag-battle style games is how disorganized they get sometimes where it's hard to know what's going on, or you basically have to be super creative with how characters comprise your team/assists. I still play stuff like BBTAG and maybe even Tekken Tag Tournament 2 in a casual/experimental sense... but that's about it.

I'm usually not really into tag-battle games, KOF system is fine but I don't really like in game tags. However UMCV3 looked really awesome to me, I was not really into MVC2, even if I had great fun with this, but UMvC3 was the best of the franchise to me (RIP MVCI). GG Isuka was so fun and unique, but it was even more complex as some combos needed to be done by switching side. I'm ashamed I've never tried BBTAG. I've bought and played every single Blazblue, have P4A, UNIB, AH and also have put some money in Akatsuki Blitzkampf on arcade.

Originally posted by Mimeblade:
It still bothers me Samurai Shodown is Epic Games exclusive, or the fact Samurai Shodown 6 isn't on Steam (SS6 has a Spirit Editor, much like Groove Edits in Capcom VS SNK2).
Yes, this is really sad that this game is not on Steam yet. I hope it will get a release soon, maybe in june after 1 year exclusivity.

Originally posted by Mimeblade:
Obviously I am looking forward to Guilty Gear Strive, but, in general I am just keeping my eyes out for games that spice things up and allow players to be creative (Sandbox games in general). Even games like Soul Calibur VI go that far in terms of diverse fun.

I am also eager to learn about DNF (Dungeon Fighter Duel) among other stuff in the wings.
I am really waiting for GGST too, i've tried the last beta on PS4, the game is really promising. Nowadays I'm mainly focused on SFV and Tekken 7, because my playtime is not as it used to be when I was younger so I had to make some choices. Looking on some DNF news to, and I'm trying to shatter all my expecations with KOFXV trailers every weeks.

Originally posted by Mimeblade:
Lastly, I personally see no difference between the PS2/Dreamcast (many Dreamcast games got ported to PS2, so *shrug*), I just wish more games got ported to PC, like Cyberbots, Gundam Battle Assault 2, or Warzard/Red Earth.
Fortunately these games are still availables thanks to ROMs *cough* of course you do need to own the original *cough*. I'd like to see Power Stone back too, some real new Darkstalkers, Rival Schools 3, a CVS3, VF6 (or VFxeSPorts idc). Cyberbots was released less than 2 years ago but on Capcom Home Arcade. omg what was Capcom thinking when they released that thing... :steamfacepalm:
Doc Holiday Apr 14, 2021 @ 5:59am 
Originally posted by Shizuma:
Originally posted by Doc Holiday:
Could not care less if the Dreamcast version was not accurate to the arcade. I want you to explain how the version was "inaccurate". Graphic wise it certainly was accurate. The arranged soundtrack and The System Direction more than made up for any gameplay inaccuracies in relation to the revision used in arcades, which had unblockables and glitches like the hang up when Ken wins with neutral throw etc.

Oh by the way, please explain why the Dreamcast version was not "accurate" and the PS2 port was "much better". Let's see what you got
Who cares about graphics on a game being 32 years old?

If you want to see what I got here it is, first note as a disclaimer that I didn't do research on internet, this is only based on what I know and what I've learnt back then, when I was competiting on that game from 2001 to 2008.

To sum it up, japanese arcade version played in arcades and tournaments is not the lastest SFIII:3s release, but the previous one. Last arcade version has fixed few things that Capcom considered as bugs like some unblockable setups. Urien's unblockable move with Aegis for example was removed, the system auto corrected it. Oro's unblockable on some characters is also not in that version. Those unblockable being removed didn't please players.

DC version is closer to that one than the right one. Idk if it comes from last arcade version or specifically from DC version, but Yun's genei jin routes are also different on DC than PS2.

No matter what, PS2 version is really much closer to arcade version played in tournament than DC version. This is however not really important nowadays since noone still play on those versions. For the record, I had SFIII:3s on a CPS3 jamma set-a and still got it on DC, PS2, PS3, PS4, Xbox, Xbox360 and Steam. Do I have enough?
I already said I never cared about Dreamcast version being inaccurate to the Arcade gameplay wise, since I was not competing in Arcades or tournaments to begin with, and I already mentioned that Dreamcast uses a later revision of the Arcade rom that fixes unblockables (which didn't need fixing) and the Ken vs Makoto neutral throw that resetted the game (this needed fixing), so you are just repeating information here... Do you know how to read??

Also, funny how I was commenting about the System Direction in the Dreamcast port, never once claiming it was the definitive port, and you all of a sudden comes with "Dreamcast is inaccurate" elitism bull. Yeah, everyone knows that, I knew that already and just baited you into explaining yourself.


Oh and by the way, anyone can claim they got the arcade board and all the console versions in the internet... They can also claim they competed in this game etc. It's meaningless. You can be a damn liar for all we know.
Shizuma Apr 14, 2021 @ 6:00am 
Originally posted by Mimeblade:
Oh AND i am a fan of THE RUMBLE FISH 1 and 2 by DIMPS!
Oh right, I have 1st one on PS2 and I have played a bit on RF2 on Atomiswave in an arcade center that was close to my home back then, same one where I've played Akatsuki Blitzkampf. Sadly all these places are gone here now, everyone is only playing at home online.
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Date Posted: Apr 13, 2021 @ 12:18pm
Posts: 30