Street Fighter V

Street Fighter V

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Kazumi Mar 1, 2021 @ 4:41pm
Why is SFV so hard?
out of all the fighters i've played GGxrd rev 2, Mk11, Tekken 7, Skullgirls, Dragon Ball fighterz, and Soul Calibur 6 i find the hardest to play is SFV like i don't have a ton of hours but comparing those fighters i just can't handle this game like idk if im missing my timing on combos or im just bad lol any tips? since i really want to get into SFV (and yes i've spent time on lab but still hard to pull off combos/create combos)
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Showing 1-15 of 39 comments
shingomouri Mar 1, 2021 @ 5:05pm 
SFV is a more difficult game to understand because it involves knowledge when to attack, defend or counter. All of this involves framedata, but most players acquire this kind of knowledge just by playing and watching the actions that work or not. Up to that point, it is very common to lose rather than win.
_hxc Mar 1, 2021 @ 5:14pm 
It's the button timings. in Xrd, Mk11, fighterz i know that usually it works when you input the command as quickly as possible.
If you wanted to string a P-K-S combo in Xrd let's say, you can just mash these buttons in quickly.
In SFV you need to deliberately press the buttons in their respective time, waiting for the first one to finish:so in SF if you want to make a combo its something like standing Lightpunch - PAUSE 2Frames, crouching light cick, into immediate fireball.

Once you get used to the Frame pauses inbetween certain moves (most of them are the same on all chars, or very similar) you will find your execution much better.


TLDR; cant just blindly mash in the inputs, need timing ;)
Kazumi Mar 1, 2021 @ 6:02pm 
Originally posted by Dem Tactics:
It's the button timings. in Xrd, Mk11, fighterz i know that usually it works when you input the command as quickly as possible.
If you wanted to string a P-K-S combo in Xrd let's say, you can just mash these buttons in quickly.
In SFV you need to deliberately press the buttons in their respective time, waiting for the first one to finish:so in SF if you want to make a combo its something like standing Lightpunch - PAUSE 2Frames, crouching light cick, into immediate fireball.

Once you get used to the Frame pauses inbetween certain moves (most of them are the same on all chars, or very similar) you will find your execution much better.


TLDR; cant just blindly mash in the inputs, need timing ;)
yeah haah i guess that's my big issue with SFV im not use to the delay timing like Xrd rev 2 has this one is really brutal on timing!
TinfoilDurag Mar 1, 2021 @ 6:23pm 
You have to learn how to do Link combos. All the games you're mentioned use chains
Kazumi Mar 1, 2021 @ 6:54pm 
Originally posted by Tinfoil Durag:
You have to learn how to do Link combos. All the games you're mentioned use chains
link combos and chain combos are different?
TinfoilDurag Mar 1, 2021 @ 7:08pm 
Originally posted by Miku:
Originally posted by Tinfoil Durag:
You have to learn how to do Link combos. All the games you're mentioned use chains
link combos and chain combos are different?
Yes, chain combos you just press the buttons and the moves come out. They're called 'Target Combos' in Street Fighter games. Like Lucia's LP > LK > MK > HK.
Links you need to time because they only work due to exploiting the frame data. It's getting a bit into the weeds, but they're stunned after the hit long enough to connect with another hit.
Go into practice mode and turn on the attack data. The red bar that appears whenever you do a move under your HP is how long until you can do another move. Try doing st.MP, cr.MP with pretty much any character. Time the cr.MP to the red bar going down completely.
The combos have a rhythm to it, once you figure it out you'll open up some more complicated combos in the other games you play
Do the trials for the character you play. You can select to watch the CPU do it. This will show you the timings. Just know that not all trial combo's work in game, some have been patched out. But it will show you the timings for SFV. Also just search your character + combo guide in tube to find your combo options. Go to training and practice the combo's you learned. Set the dummy to guard after first attack. If during your combo the next move doesn't come out, you were to fast. If the dummy blocks the move you were to slow.

GL
Originally posted by Miku:
GGxrd rev 2, Skullgirls

there is no way either of those games are "easier" than SFV
i think you might be might have a skewed look on things.
sure, a few hours into those is enough to do visually cool things, while will take you a looong ass time to get used to some basic links in SFV(good luck getting used to finish combos with charge attacks)

but have you ever seen high level skullgirls play? i tell you. you won't even understand wtf is happening. skullgirls reset heavy gameplay looks like someone is comboing someone else to death and when the thing doesn't look like that... you wont really understand why they are not.

the thing is, each fighting game is difficult in different ways, and if SFV does one thing well is that it is very honest with you.

you are feeling "this is hard" because you play and see the faults in your game right up, either because you been outplayed or because "links are hard". is not a game will let you do amazing looking things in training mode that are virtualy useless in a real match.
Beldraketh Mar 2, 2021 @ 12:26am 
Combos=Muscle memory. Thats really all it is to it, do it until its auto pilot, do casuals and try to preform your combo under pressure, I noticed for myself I can play perfectly in the lab but in life situations where I pressure myself to do good, I drop my new combos a lot.

You can watch the pro's play or people who go to a lot of tourneys and who are knowledgeable about the game, I suggest Brian_F He's really good and honestly keeps it real. But you can see him struggle too, despite being a ultimate grandmaster he still drops his combos from time to time.

But with all things in life that requires skill it requires practice, what you put into it is what you get out of it. I'm surprised nobody linked this yet, but check out Gief's Gym:A guide to Street Fighter V

It teaches you the basics and basic advancement.

Best of luck man, everyone in the FGC are always constantly improving and learning new things about the game, part of the reason why its so loved. :) You'll find your way!

Also find your characters discord, they usually have the bible of your character in there on a google doc!
juanreyesmonroy Mar 2, 2021 @ 1:33am 
I play Mortal Kombat, Dead or Alive, Killer Instinct and Street Fighter, if you only played Mortal Kombat you will feel a lot of difference, the mechanics are a lot differents, more buttons, more movements, different style of combos, but if you played DOA the mechanic is similar and you feel easier to play SF.

With practice you will get the play of the game.
JanTran-Sama Mar 2, 2021 @ 2:35am 
SFV is very flawed game, which require a lot of knowledge of framedata. People can just auto-pilot in this game with frame traps. You cannot take risk in this game.
A lot of Ex-move are safe and stubby character cant even reach the target.
Every almost play the same, except on high level its less about jump-in.

M.bison= +frame all day long
Laura: 50/50 stuck in block stun
Gill or urien: Long limb safe attack.
shingomouri Mar 2, 2021 @ 2:44am 
Originally posted by JanTran-Sama:
SFV is very flawed game, which require a lot of knowledge of framedata. People can just auto-pilot in this game with frame traps. You cannot take risk in this game.
A lot of Ex-move are safe and stubby character cant even reach the target.
Every almost play the same, except on high level its less about jump-in.

M.bison= +frame all day long
Laura: 50/50 stuck in block stun
Gill or urien: Long limb safe attack.

This is a more realistic answer. People focus a lot on combos, link combos and target combos, but that is something people can learn from training mode and trials. The difficulty is to be able to use these combos during a match against a real opponent that will not give way to use these trained combos. The biggest difficulty with SFV is far from combos. The game is very tolerant of inputs compared to games like KoF. The difficulty is in those types of information, knowing how to act and how to respond to the characteristics of the matchup and moves...
JanTran-Sama Mar 2, 2021 @ 5:29am 
Originally posted by shingomouri:
Originally posted by JanTran-Sama:
SFV is very flawed game, which require a lot of knowledge of framedata. People can just auto-pilot in this game with frame traps. You cannot take risk in this game.
A lot of Ex-move are safe and stubby character cant even reach the target.
Every almost play the same, except on high level its less about jump-in.

M.bison= +frame all day long
Laura: 50/50 stuck in block stun
Gill or urien: Long limb safe attack.

This is a more realistic answer. People focus a lot on combos, link combos and target combos, but that is something people can learn from training mode and trials. The difficulty is to be able to use these combos during a match against a real opponent that will not give way to use these trained combos. The biggest difficulty with SFV is far from combos. The game is very tolerant of inputs compared to games like KoF. The difficulty is in those types of information, knowing how to act and how to respond to the characteristics of the matchup and moves...

Liked i said, you have to know the frames of the move, because some are just -2, which is safe in a throw range. You ahve to force the game to go neutral again.
Some moves are + frame at max range or at point black, those are the most annoying one.

Like Balrog Ex.dash thing makes him + frame at close range, force you to guess and hope he isnt too deep in the throw range.
Random Mar 6, 2021 @ 10:19am 
If you think sfv is hard than you haven't tried blazblue or guilty gear yet. SFV is a beginner friendly game to get into fighting genre vs every other fighting game out right now, although there are plenty of braindead fighting games such as Naruto series, Bleach(psp), Jumpforce, Hero Academia, and One Punch...
Last edited by Random; Mar 6, 2021 @ 10:23am
ShadowSplit Mar 6, 2021 @ 10:25am 
Not hard, unfair. And beginner friendly. Mash you way up. When in doubt, DP.
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Date Posted: Mar 1, 2021 @ 4:41pm
Posts: 39