Street Fighter V

Street Fighter V

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Sunrise Angel 25. okt. 2016 kl. 19.19
I find it sad how horrible vega is, ANY TIPS
After finally reaching gold. Doing pretty damn well and getting past most of the cancer patient ryu and ken players that want to flow chart the hell out of you. I've come to realise with my absolute favorite street fighter character how utterly bad he is imo. He sure does have some amazing buttons as always and some really nice setup's. I especially love his meaty ST.HK after a nice anti air *dies inside* If you can land one. Really i just need tips or advice.. I'm tired of getting blown up and I really want to stick with vega. what do I need to do more ;(?

- His anti air game is complete crap
- He has a horrid v-reversal
- his v skill is utter useless for a 2 bar v trigger, even if you use it in a combo there's almost no point in opting for a little meter.
- He has no reversal whatsoever and is horrible under tons of pressure.
- Because of no reversal (Not even ex bola has any good properties, it's horribleee)
- And finally, when you come to realise you can't anti air anything unless spaced pretty far apart, you really have no way to get out of pressure especially in any meaty setup from anyone. since his v-reversal does nothing when close to the corner and just gives them more opportunity to screw you over.
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Hei Gui 27. okt. 2016 kl. 22.42 
OP sounds like LowTearGod
Nanaki 28. okt. 2016 kl. 6.23 
If you miss a good antiair, try to play Bison.
bulldog0890 28. okt. 2016 kl. 9.09 
Opprinnelig skrevet av apples, man:
Opprinnelig skrevet av Dumpster Combo:
OP sounds like LowTearGod
Nah, I can understand his pain. In a game where jump ins aren't discouraged, not having a reliable AA is infuriating. When you can react, but they can get in free anyway.
sf5 is so weird about jump ins. some characters have crap anti-airs and jump in combos can do huge damage. and then other characters have utterly brainless anti-air jabs which work amazingly 100% of the time
Nichole24 28. okt. 2016 kl. 13.03 
I don't think Vega is remotely bad, but I do agree his anti-air game is pretty weak. Being on point with cr.HP, st.HK, air throws or just getting out of the way with slide is important.

His v-reversal might as well not exist, but I don't think it hurts him much since his v-trigger is pretty decent.

His CA having no invincibility at any point is baffling though. He's like the only character that could have his CA get stuffed on startup
DJukor 28. okt. 2016 kl. 18.10 
I ♥♥♥♥♥♥♥ hate vega in Ranked 80% of the time i lose to him.
He has exelent normals and strong preasure.
Only bad thing about him is his Wakup game.
Almost like all of his disatvantages of being a Charage character whare removed at the cost of no logner having his Strong antiair cpecial move. And while his backlip is now vreversal only its super efective if used right for counter grabs in V it was jsut a get out of jail free card vs most characters on wakup.
Sist redigert av DJukor; 28. okt. 2016 kl. 18.11
zarse 29. okt. 2016 kl. 0.07 
Downloaded some of your replays. You miss your punishes, you jump too much, you don't space out correctly and you have a tendency to throw fierce kick being unsafe as it is

Go for safer setups. Go for more frame traps, bait more with neutral jumps and learn to space correctly

Never miss your punishes or you'll lose. Practice until you can land your punish 9 out of 10 times. Don't press too many buttons. You're not ♥♥♥♥♥♥♥ Ken for ♥♥♥♥'s sake, time them. Do some shimmys.

Sist redigert av zarse; 29. okt. 2016 kl. 0.11
Gaxkang 30. okt. 2016 kl. 1.43 
Ah I've seen different Vegas handle anti-air just fine, really.

On a side note I see Vegas spam their crouching Lp or even MP, I believe, whenever in trouble. On wakeup too, it can be effective.

I don't got a lot of matchup knowledge against Vega I suppose...but they tend to press a lot of buttons because that can work. But then I may be colored by laggy Vega experiences too.

Swear I once saw Vega basically link his Hp with like his Mp. Not a real link I bet...just looked like it.
Sist redigert av Gaxkang; 30. okt. 2016 kl. 2.01
Bruised Knuckles 30. okt. 2016 kl. 1.57 
Starting with Vegs is pain, i remember when i started with him and lost to EVERY Ken and Karin who would jump on me and yolo.

He's more of a cool character than a good one.
Steve 30. okt. 2016 kl. 17.51 
As an example, I made it to gold with Vega, but now I'm stuck i n silver with Urien. You really just have to get used to the cahracter and that may take a lot of time to getused to each one's rythm.

For Vega, you really need to find the style of play trhat works for you past beating people who do dumb things. When I played vega, my general strat was to play keep away and used ASE to make them get frustrated, Frame Traps when they got close. Then when they get aggressive/frutrated, put your claw away and move in. But, there are matchups where you ought to take off the claw ASAP.

His Hk AA needs you to be about 2.5-3 large training blocks away. The Hp ASE works closer, but it needs to be a hard read really. Otherwise, just CrHk under them to escape. If they jump at you close dash under. Also, MpASE is a great AA. Nj Mk is a godlike button for air-to-air and will also really discourage people from jumping at you. His CrHp (clawless) is really good AA as well, and his CrHp (claw) is ok. They function at different angles so you'll need to learn those.

Vega is built around being proactive regarding distance. Using the above a couple times is all you need, i.e. it doesn't have to happen a lot just at the right time to get under your opponent's skin. It's the most frustrating thing to hear and the hardest part about him to learn, but try not to let yourself be in a situation where you need AA consistently.

Test the waters with your FBA as well. Non EX is a 3f air normal that you can steer a lot. If they aggressively jump at you to stuff it, hold back and attack. If they jump away, hold back then push toward late in their jump after their active frames end and attack (you'll hit closer to the ground). It's a risk for Vega, but the follow-ups are huge so worth it IMO. FBA, VT, CA, or FBA, lkCT (cross under), CrMk--> whatever, etc.. On a grounded hit, lpASE or even lpASE, CA. You can also use it somewhat just to escape your opponent in some situations.

ExFBA can be AA and is superb in the corner.

Once they are frustrated and have eaten a few AA's or you just slip away from everything and they are frustrated, make use of his dash and throw, tick throw, or command grab. Then Vega becomes a real menace.

You can use V-Reverse if you are mid screen to escape, and in the corner against certain set-ups. Otherwise your blocks and throw tech has to be on point. This is the cost you pay for fast movement, good air-to air, big damage potential, strong pokes, and a big throw range.

I guess what I'm saying is that don't make AA, his weak point, the focus of your game in the same way that say Ryu can. Just evade instead and AA when you know it is the right moment. Focus on his strengths and look for simple ways to deal with jump ins.

Somebody previously said you miss your punishes. This is crucial for Vega as you can't afford to miss opportunities. Start with simple ones and work up. The following are the ones I used the most as they are really reliable.

(1) lk, crlp, lpCT (make this 100% consistent)
(2) hp, hkCT or EXCT
(3) hk (CC), hp, hkCT or EXCT
(4) clawless CrMk, CrMp, ExCT
(5) claw Mp, CrMp, VT or CrMk, CrMp, VT
(6) (clawless) ExFBA+P, Hk, lp, crMp, ExCT

Meaties: CrMk is your God button. Also after a ExGID, dash, crlp will hit meaty.

My $0.02
Sist redigert av Steve; 30. okt. 2016 kl. 17.59
Cipher Esteria 30. okt. 2016 kl. 17.57 
Opprinnelig skrevet av apples, man:
Cammy's too.
Thats absolutly wrong.
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