Street Fighter V

Street Fighter V

View Stats:
donmega Aug 19, 2020 @ 2:15pm
online cheats
been playing online and most of the time i am playing cheats
i mean how can you block and move forward and then do a special move within a micro second
theres no way of winning a game unless its some one new starting off

not everyone is pressing the right combination of buttons within a microsecond

one minute people are doing a medium kick and the next microsecond the special move whilsts blocking
< >
Showing 1-15 of 15 comments
doctor sexo Aug 19, 2020 @ 4:15pm 
if you are in bronze, people are likely just getting accidental CA's mashing, that's not a cheat lol
shingomouri Aug 19, 2020 @ 7:47pm 
It doesn't seem like a cheat. The reality is that you only have a few milliseconds to execute the movements. 0.5s is too long to do a lot in SFV, and the average time to execute the combos commands is often much less than that.

The secret to executing the commands in time is to execute them during the movement of an ongoing stroke, ending the movement when the frames of the last stroke are over, or else being able to cancel some strokes with other movements. In the example you gave, it is very likely that the standing medium kick movement could be canceled with CA, meaning that the movement could be stopped immediately when the AC is executed. Not all moves are like that, but there are many of these in SFV, and to get to know them, just playing.
Last edited by shingomouri; Aug 20, 2020 @ 12:33am
slugs89 Aug 20, 2020 @ 12:24pm 
I know SF4 had macros. So you could program a special attack on a single button. Was used online by scrubs a lot. Not sure if SFV has it though. Wouldn't be surprised if it did.
mrobson83 Aug 20, 2020 @ 2:22pm 
Originally posted by slugs89:
I know SF4 had macros. So you could program a special attack on a single button. Was used online by scrubs a lot. Not sure if SFV has it though. Wouldn't be surprised if it did.

I can see what you and OP mean, but I don’t think SFV has a macro ability like that. I use AutoHotKey to rebind my keys and actually tried to bind a special move to a single key. It was never consistent because the program executed the commands so quickly that the game couldn’t register them all.
Vyllis Aug 20, 2020 @ 11:54pm 
Blocking and performing CA or DP input a bit late will naturally make you move forward a bit before the start up go live.
Even more with keyboard or hitbox because the input can be forward then back + down double tap.

Blocking and performing the input strictly during the blockstun wont make you move.

You can even punish Honda VT1 heabutt reliably with a 4 frames CA if you wish so (and much more).

Stop with "they cheat" everywhere.
Last edited by Vyllis; Aug 20, 2020 @ 11:57pm
DJukor Aug 21, 2020 @ 5:32am 
Blocking is not an aniamtion or a move you preform when you press a button.
It's just holding back and the animation automatically trigers whenevet the opponent atacks.
ANd on top of this you can input special moves during the block stun duration after you take a hit.
So if i block your atack and input a Special move comand during this time the move will come out the moment the block stun duration ends.
Also anyone who is even mildly skilled at fighing games can do special moves in like 1/3 of a second easy.
donmega Aug 21, 2020 @ 9:51am 
i can only see it as cheating
no way someone can press the whole combination on buttons in 0.5 seconds
from my experience people are blocking ie pressing back and within a 2 second they are doing the special moves,,, no movement in player going back or forward to indicate buttons are being pressed

i can be kicking and punching with them on block and then a special moves is done, if they are pressing back to block they then cannot be pressing the combination at the same time

way to many using macros
Vyllis Aug 21, 2020 @ 10:19am 
You totally can do a combination in 0.5 sec if you are ready for it... or mashing violently.

You are not forced to hold back the guard during blockstring. You can act during that time and even OS things.

Ignorance !
Last edited by Vyllis; Aug 21, 2020 @ 10:19am
donmega Aug 21, 2020 @ 11:18am 
So if i am pressing punch or kick quickly ie within 0.5 seconds and my other person is blocking - your saying a 5-10 button combo can be hit before i press 1 button

i dont mind losing but losing against clear cheats is not fair


to me blocking is pressing back
if i let go on back then im not blocking
whilst pressing back you cannot set up any combos

am i right or wrong?

Vyllis Aug 21, 2020 @ 11:33am 
You are wrong. You need to block the first frame of any attack unless it is a multi hit attack (note that some multi hit attacks can generate a single blockstun).

Blockstun also vary depending of what button got use.
Blockstun also vary depending of what special got use.

Frame advantage is how many frame one or the other character get to work in a pressing, each offensive action, attack or button on block generate either positives frames (Falke stand fireball, Guile fireball...), negative (Ryu tatsu, Ken Shoryuken...) or even (bison MP, Lucia slide max range...).

If you spam a blocked -4 Ed st hk on my face i have the time to input my super near the end of the blockstun then let it go thanks to the 3 frames buffer and you'll get instant punished. There is no cheat in that.
Last edited by Vyllis; Aug 21, 2020 @ 11:35am
Redemiya Aug 21, 2020 @ 12:52pm 
please share with us your replays of going against those cheaters
DJukor Aug 21, 2020 @ 12:58pm 
Originally posted by donmega:
i can only see it as cheating
no way someone can press the whole combination on buttons in 0.5 seconds
from my experience people are blocking ie pressing back and within a 2 second they are doing the special moves,,, no movement in player going back or forward to indicate buttons are being pressed

i can be kicking and punching with them on block and then a special moves is done, if they are pressing back to block they then cannot be pressing the combination at the same time

way to many using macros

https://www.youtube.com/watch?v=OnyPthF1ZFk
Here is a video of me doing the longest and most complicated inputs in the game in less then a second. Dont asume just becouse you are bad at the game everyone else must be held to your standards.
And as stated the moment you block an atack you can start doing special inputs,
And if a blocked atack is -4 frames on block and the special move is 3 frames its a guarantied hit fot the person blocking after they stop blocking.
Last edited by DJukor; Aug 21, 2020 @ 1:04pm
Vyllis Aug 21, 2020 @ 1:22pm 
^
shingomouri Aug 21, 2020 @ 6:51pm 
Originally posted by donmega:
So if i am pressing punch or kick quickly ie within 0.5 seconds and my other person is blocking - your saying a 5-10 button combo can be hit before i press 1 button

i dont mind losing but losing against clear cheats is not fair


to me blocking is pressing back
if i let go on back then im not blocking
whilst pressing back you cannot set up any combos

am i right or wrong?

You did not understand the mechanics of the game. For your knowledge, 1 frame equals 1/60 seconds. When in a blocking situation, you generate a situation where your strike may or may not have frames of advantage. These are frames on block. When this value is positive, you will be able to deliver another blow in a row in defense of your opponent with no chance to counter as long as the next blow has a startup faster than the frame on block. If the value is negative, be sure that at least your opponent can defend his next move. And, depending on the case, if you continue to try to hit the defense in an extremely negative on-block situation, the chances of taking damage from a counterattack are extremely high. The counterattack startup frame depends a lot on which move and which character you use, but the dynamic is to know which of these 2 values ​​will have a higher and lower value for the input of a hit to be successful or not. During this time, in the case of the negative on block, after being hit, your opponent can immediately perform the movement of a special move with low initialization frames.

0,5 seconds may seem like a little, but this is equivalent to almost 30 frames - an eternity to provide an input for any special movement. If you apply a blow whose recovery is high (for example, about 10 frames), be prepared because that is enough frame for your opponent to be able to counter with a CA. If the player is well trained, in 0.1 or 0.2 seconds he completes the special move perfectly, that is, almost a blink of an eye. This is not impossible. And to apply at that speed, the moment you defend a blow, you are ready to start making the move of the CA and finish it at the end of the blockstun.
Last edited by shingomouri; Aug 21, 2020 @ 7:11pm
Ride the Lightning Aug 22, 2020 @ 11:24am 
To the OP. Like shingomouri pointed out.....You seem to lack any understanding of how frame data works in Street Fighter. Every punch and or kick is not the same. Please check the wiki for an overview of how this mechanic works. It is the foundation of learning not just SF but fighting games in general.

https://streetfighter.fandom.com/wiki/Frame_Data
< >
Showing 1-15 of 15 comments
Per page: 1530 50

Date Posted: Aug 19, 2020 @ 2:15pm
Posts: 15