Street Fighter V

Street Fighter V

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Alpha17x Dec 16, 2017 @ 11:51pm
Are some of the trials broken in some way?
I've been trying to complete Chun Li's trials and it seems like the built in combo timing is screwed up. I know I'm performing the individual moves perfectly but right when I'm about to succeed Ryu-Bot suddenly blocks the last move.

I've been playing Since SF2, consistently without stopping overall for about 26 years. (I eat and work of course) I regularly play on cabinets in local bars on Super Turbo, third strike, ect. I have an authentic SF4 AE cabinet. The point I'm getting at is that I know how to play through and through and 90% of my movement/input is muscle memory.

I'm playing on a fight stick, which is what I'm familiar with and I'm noticing a common thread. Chapter 3 of damn near every trial does not line up.

Maybe my timing is off but when I try over and over, with subtle adjustments, going from too slow too fast and seeing no improvment It makes me think something is up. I even got a near-exact match on the timing of the CPU demonstration with perfect inputs and still failed.

I've heard that Chun Li has some of the most difficult and she's who I'm working on right now.

I'm all for practice, I lab in training quite frequently but this just seems abnormal to me. Like I should have gotten it by mistake at this point.

I've also noticed a common thread that the 3rd chapter on nearly everyone's trials seem to be almost if not entirely impassable. Everything before and most of what comes after; No big deal. Chapter 3? Apprently requires an android level of nano-second accuracy. And what's more. In some cases the combo that wasn't working in Chapter 3 will be repeated with modifications down the line and magically work in later trials?

Is there something legitimately going on or do I just need to spend more time in there? Like I said, I'm fine with labing and training but I've adjusted my timing, I've had someone time me. It seems legitimately off.
Last edited by Alpha17x; Dec 16, 2017 @ 11:57pm
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Showing 1-15 of 39 comments
Rikkore Dec 17, 2017 @ 12:45am 
Exactly which chun trial no. are you having problems with?
ShadowSplit Dec 17, 2017 @ 12:50am 
I'm not sure for I haven't been able to complete (entire character trials) any. For some reason every move I make is off timing.
John Hunter Dec 17, 2017 @ 2:28am 
I'm not sure which trial it is but some trials also need to have the correct spacing as well. Sometimes you have to start the first hit at a certain distance or you need to do a micro walk in the middle of a combo for the correct spacing.

That's the only thing I can think of that you might be missing.
Brandon Dec 17, 2017 @ 2:37am 
I have completed all of Chun's trials so it is definitely possible.
Yeah I beat the Chun trials the other day and I don't even play her, it's possible.
JBM Dec 17, 2017 @ 4:06am 
I didn't do chun's trials so I fired up the game to see them and I didn't do number ten after several tries. Perhaps that's the one he's talking about? I mean, I shut down the game after like ten tries or so, so I haven't exactly really tried it, but that's the only one I found "problematic".
If I can do bunch of trials, anyone can and I do mean that, it's not some variant of a humble brag or whatever. This tells me that the OP's problems lie elsewhere - in the sense that maybe he didn't "click" with the game or is reading the commands wrong or is mistiming tighter links, rather than him being "bad at execution" in general. Because I am the worst person when it comes to that, that I know of:)

edit:
I am dumb and I lack reading comprehension:)
chapter 3? As in, third trial? Which trials, season 2 or season 1? I am combing through trial number 3 for several characters and I am not finding any oddities.
I just checked Chun's third trial for both seasons and they are both normal. Trial number 4 for s2 trials is usually a counter hit combo for every character, so that might be a bit odd timing-wise. But not trial 3.
I have also revisited some trials no.3 for some characters and they don't seem to have any oddities as well (I did a random several characters). There are some trials I had trouble with and which are lower on the list that they should be execution-wise (ibuki s1 number 4, Karin s1 6, to name a few, for example, both of those have been googled and asked about and they require weird timings or speed).
Perhaps really a more specific example is needed?
Last edited by JBM; Dec 17, 2017 @ 4:21am
IITWLLII -ES- Dec 17, 2017 @ 4:28am 
the only trials which look really "broken" are Karins Season 1, Stage 06
and some in Season 2 Stage 05/07++, the timing/placement is very odd,
also you need to be very quick and be able to delay some parts of the inputs, else the combo won't count even if you've "finished" all hits.
JBM Dec 17, 2017 @ 4:40am 
Well, when it comes to harder ones, I think it's individual. I had more troubles with Juri's 10 (I don't know if I did it, actually) than Karin's 6. Ibuki's 4 was for me harder than Karin's 6 because of the tricky cancel and I've seen both of those being googled and demonstrated and singled out as "wtf am I supposed to do here".
I think Ibuki's 4 was the the trial I spent the most time on, excluding those I gave up on or didn't want to spend any time on because I didn't find characters appealing.
Alpha17x Dec 17, 2017 @ 4:42am 
It was S2, C3. sorry for not making that clear. Maybe I need a new fight stick? I play games on fightcade all the time and have no issues doing all sorts of crazy ♥♥♥♥. I can execute moves just fine in training. I can even land that damn combo in training repeatedly. but I can't pull it off in the trial. That's what It mad me thinking something was up.

But I guess it's a case of 'getting good' Guess I'll train.
IITWLLII -ES- Dec 17, 2017 @ 4:54am 
Originally posted by Alpha17x:
...
But I guess it's a case of 'getting good' Guess I'll train.
yes building up muscle memory helps a lot.
Chun Li S2 Stage 3 is not that hard, seperate the combo in small pieces and practices, after that try to combine the pieces one by one.

Chun Li's S2 Trial Stage 08 is much more demanding, because you have to delay the combo the the last frame possible, to get the charge out.
Washing Machine Dec 17, 2017 @ 4:59am 
They're doable, they're just stupid.
I don't play charge characters at all and got no clue what's going on with Chun's #8 and #9, how are you supposed to get a charge for an SBK while you just did a standMP before that. Got them on accident on attempt 59195348132121. I doubt it's like frame perfect charge holding or anything, there's probably just some charge tech that I've never looked into.

Originally posted by Doolio:
Karin's 6
I just hate this one due to the way I have to twist my fingers to get all the inputs. Hurts my hands to try it. And for some ridiculous I struggle to get the moves to come out as EX during it. Inputs on it shows clearly that MK and HK were pressed there, but it came out as a non-EX version. Wut.

Karin #8 is like, what the hell is this. Is this just RNG? I have not found any consistent method to this, it just feels like grinding it out until you get lucky at last.
Last edited by Washing Machine; Dec 17, 2017 @ 5:04am
mercureXI Dec 17, 2017 @ 5:17am 
21478 (2 to charge, then slide, push MP when you hit 4, then finish the SBK)
CrunchyBiscuit Dec 17, 2017 @ 5:24am 
Originally posted by Washing Machine:
They're doable, they're just stupid.
I don't play charge characters at all and got no clue what's going on with Chun's #8 and #9, how are you supposed to get a charge for an SBK while you just did a standMP before that. Got them on accident on attempt 59195348132121. I doubt it's like frame perfect charge holding or anything, there's probably just some charge tech that I've never looked into.

I don't get it either. This sort of stuff scares me away from trying her out. She's way too hard to play properly.

Originally posted by Washing Machine:
Karin #8 is like, what the hell is this. Is this just RNG? I have not found any consistent method to this, it just feels like grinding it out until you get lucky at last.

Yeah, luck is how I did it. I used to main Karin but still haven't been able to find a way to pass this trial in a consistent way. Sometimes it just works, most of the time it doesn't. Weird.
ShadowSplit Dec 17, 2017 @ 7:21am 
Originally posted by Doolio:
If I can do bunch of trials, anyone can and I do mean that, it's not some variant of a humble brag or whatever.
Well, you can count me out. I can't complete trials for my mains at all. I spent way too many hours trying (only one character), but I simply can't.
zoiks Dec 17, 2017 @ 7:49am 
Originally posted by Alpha17x:
It was S2, C3. sorry for not making that clear. Maybe I need a new fight stick? I play games on fightcade all the time and have no issues doing all sorts of crazy ♥♥♥♥. I can execute moves just fine in training. I can even land that damn combo in training repeatedly. but I can't pull it off in the trial. That's what It mad me thinking something was up.

But I guess it's a case of 'getting good' Guess I'll train.

I can't imagine it's your controller, unless you're having other issues with it.

If you're connecting with the cr. LP but the LK SBK is being blocked then it means you're not getting the cancel, it can't be reach since the cr. LP has less than the SBK. Possibly you're not charging down fast enough off the qcf+LK, but most likely it just means you need to speed up the cancel. Also you can push Ryu into the corner beforehand to make the combo a little easier to connect (this is true of a good number of the trials).

Aside from pushing Ryu into the corner, there are a few other small tricks to make at least some of the more difficult trials easier. First of all, turn on key display and display moves in the menu. For large motions (SPD mainly) minimize your hand movement to get the input faster, ie make the smallest circle that still inputs to do it as fast as possible, don't push the stick/pad all the way to the edges. Many times where the trial starts you, or what the demo shows, isn't the easiest positioning, if you're having trouble try changing it. Like what the poster above suggested, breaking down the combo to practice just the parts that you're having trouble with can help, if nothing else with frustration during some of the longer trials. And finally, sometimes changing your controller's inputs is beneficial (you have to exit trial mode to do this), for instance setting HP to MP+HP or an input that's not used in that trial to a button combination that is.

Don't bother worrying about whether you can get the trial down to the point that it's second nature, most of them aren't optimal in actual play anyway...

Also, screw Karin's damned trials, not because of the actual inputs, but because the crappy trial mode doesn't read fast input pianoing properly. I would complete the combo so many times only to see that it hadn't accepted an input as correct even though it couldn't possibly be incorrect.
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Date Posted: Dec 16, 2017 @ 11:51pm
Posts: 39