Street Fighter V

Street Fighter V

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As an ex-SF4 player, I find this game not really enjoyable
Don't get me wrong, I don't hate the game. It's just that... It feels really wrong. The roster is pretty cool and I like more characters in this SF than the previous one, I really like what they did with Claw, Juri, Ken, it's awesome that they brought back Nash (Now with Teleportation !) which is my favorite and even the newcomers look really great; especially Ed and Necalli. The combos feel really satisfying and the crush counter system might be flawed but landing one is satisfying.

But I have two big problems. The first one being jumps. It might be a "git gud" type of problem but I find the jumps really hard to counter. In SF4 I remember them being high risk and high reward, as getting countered by a l.shoryuken would usually mean you get punished really hard after, possibly by an ultra. And this is just one exemple.

But here... Well, they are really fast, and not really easily punishable as I already said. I found myself losing a lot to someone that was just jumping around, trying to hit me, and just jumping and trying again after, regardless if their hit got blocked or not, and doing this until it works. The jump is fast, and the distance is weird. I could see in SF4 wether they would try a crossup or not, but in SFV it feels like a gamble. Sometimes I would successfully block them in the front (like a normal hit) but then they would land behind me, for some reason. My anti-airs don't feel reliable, many times when I tried to punish I would get hit anyway, sometimes not even punishing at all, just exposing myself to a combo. (I play Juri, I basically use b.hk or her spinning dragon punch thingy)

My second problem is setups. I remember that in the 4th opus you basically tried to put a projectile on top of your oponent (or at least I did) to stagger and tried to mess with him, 't'was a lot of mindgame and stuff. I also recall that hitting someone that was falling after you hit them in the air was pretty difficult as they had some sort of iframes or priority and ♥♥♥♥, and same went for when they were getting back up from a fall.
In SFV I've had the most frustrating losses because people would just go full rushdown. Throw inputs are way weaker than they were and when you're recovering from a fall or getting back up your oponent can just walk onto you can hit you when heavy attacks (heavy attacks !) that neither your throws nor your jabs can go through, trying got me crush countered everytime. If you don't have moves like dragon punch or if you're not willing to use an EX bar, then you're pretty much screwed. And it feels wrong.


Look, I don't claim to be pro, I wasn't even back then in SF4, but I've been playing with people that were actual semi-pros, going into tournaments, winning cash prizes and such. I've been doing some sessions where I would lose 48 matches out of 50. But it was fun, and this is my whole point. Getting dumped back then didn't feel as bad as it does here, you would learn something when you lost, you could counter mistakes people would do, you'd have space to breathe between lost trades, to rethink your strategy and analyse and predict what the other would do, remember when did he try and throw you after those two jabs.


There, when I lose, it's usually because I'm getting stomped. It's like I just have to fall once and it's over. The dude rushes off, doing whatever he wants and it will always work, and my only chance to break the loop is a ♥♥♥♥♥♥ from his part. It feels like you don't have any control when someone rushes you down, and he's not even comboing. He jumps, hits, and jumps in again until my guard gives up when I try to land an anti-air. And then when I fall down he walks into me and it's over because he will make me fall again. And it's 0 fun.
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Zobrazeno 115 z 15 komentářů
B. Hk is awful, the DP is really sketchy too. C. HP hitbox sucks too.
Stand fierce and AA jabbin (depending on opponent char) are the way to go. I mean the MP dp is the best option, but every time a jumpin trades or stuffs it completely is FeelsBadMan. Really hope they buff her dp in ae.

The game is really momentum based, and alot of characters kill you if you get opened up twice. It is what it is.
with all respect u played sf4 100 hours unless u do console as well.

the only valid complain is the netcode resulting into broken ranked matches and manipulated matches aka lagswitch and the punishment of ragequitters.

all else u r saying ive played this game enormous time both console and pc together. and i can tell the game is balanced. factually the only debatable op character is guile. if your main is predetermined and u see guile. and let us say you are karin. u will need a lot of patience to break trough. and even then u might lose. but even then he is beatable.

i respect your opinion tho i red all of it. im not arguing with u
Like you guessed I've been playing SF4 since the begining (the vanilla version) and I only just recently bought the PC version. I don't have much time in SF5 yet, and this was based on the little time I've been playing it.
Will try the new anti-airs though.
You are going to change your opinion after 100hrs playing. There is a lot of things you can do as anti airs, light punch is one of them.
All Mighty Odin původně napsal:
You are going to change your opinion after 100hrs playing. There is a lot of things you can do as anti airs, light punch is one of them.
After 100 hours of play... this game is still horrid. You want to talk about anti airs? Why would anyone ever jump? EVERY character has a floaty jump and a solid anti air (except Alex).
All Mighty Odin původně napsal:
You are going to change your opinion after 100hrs playing. There is a lot of things you can do as anti airs, light punch is one of them.
You're right... My opinion went from "wtf is this?" to "this sucks", namely because of netplay... Some (and I mean most) people don't have SF5 local communities around them, so the only way to get better is to play online. Except unlike USFIV, playing on SF5 online is a crabshoot.

I sometimes log back on for ♥♥♥♥♥ and giggles... and I get it the entertainment I expect. I've played against players offline, but the stuff you see online is just... wow. On the flip side, I also know when my opponent is experiencing what I'm describing, which makes any sort of victory an utter joke.
Skayio původně napsal:
The first one being jumps. It might be a "git gud" type of problem but I find the jumps really hard to counter. In SF4 I remember them being high risk and high reward, as getting countered by a l.shoryuken would usually mean you get punished really hard after, possibly by an ultra. And this is just one exemple.
Do standing jab.

Jump attacks are almost useless in this game because standing jab beats them so cleanly that you never need to do a DP unless you just want damage
Skayio původně napsal:
The jump is fast, and the distance is weird. I could see in SF4 wether they would try a crossup or not, but in SFV it feels like a gamble. Sometimes I would successfully block them in the front (like a normal hit) but then they would land behind me, for some reason. My anti-airs don't feel reliable, many times when I tried to punish I would get hit anyway, sometimes not even punishing at all, just exposing myself to a combo. (I play Juri, I basically use b.hk or her spinning dragon punch thingy)

I feel you bro, I have the same problem, like Im sure the guys is about to land behind me but He ♥♥♥♥♥♥♥ land in front of me like there is a missing frame or something its ♥♥♥♥♥♥ up and after that I take the full punish.
If you want a good way to anti air with Juri just press st. HP. I think it's the most reliable at the moment, you can use light punch but its 50/50
Am I the only person that didn't play with pros? Seems like everyone who ever played SF4 played with some pro level people and that "pro" makes them an expert on everything Street Fighter.

To OP, stop being an 09er and play the game. When I played SF4 for the little bit of time I did, I didn't like it since it wasn't Street Fighter Alpha or Street Fighter 3 or Street Fighter 2 or Street Fighter EX. That doesn't mean I hated SF4, I enjoyed watching other people play it. Right now, you just sound like someone who doesn't like SF5 because it isn't SF4.
SFV > SFIV
Jumps are so bad in this game. If you think they are hard to counter, then you haven't played the game enough to have an informed opinion of it.
Sid2Vicious původně napsal:
SFV > SFIV
♥♥♥♥♥♥♥ > SFV
Punymeyer původně napsal:
Jumps are so bad in this game. If you think they are hard to counter, then you haven't played the game enough to have an informed opinion of it.

You're right, fter putting a few more hours into the game, I have no more problem with jumps (Thanks Washing Machine !) Juri's s.HP is amazing. I sometimes still struggle with crossup positions because jabs don't seem to work for me.

Son Samurai původně napsal:
Am I the only person that didn't play with pros? Seems like everyone who ever played SF4 played with some pro level people and that "pro" makes them an expert on everything Street Fighter.

To OP, stop being an 09er and play the game. When I played SF4 for the little bit of time I did, I didn't like it since it wasn't Street Fighter Alpha or Street Fighter 3 or Street Fighter 2 or Street Fighter EX. That doesn't mean I hated SF4, I enjoyed watching other people play it. Right now, you just sound like someone who doesn't like SF5 because it isn't SF4.

Skayio původně napsal:
Look, I don't claim to be pro, I wasn't even back then in SF4, but I've been playing with people that were actual semi-pros, going into tournaments, winning cash prizes and such. I've been doing some sessions where I would lose 48 matches out of 50. But it was fun, and this is my whole point.

I wasn't saying that I played with semi-pros (aka people with a really good level of gameplay compared to me) to brag or anything, it's just a way for me to say that I got my ass handed to me many, many times, in some dirty ways too.
And yes, I am mad that SF5 isn't SF4, you described it perfectly. And like you with SF4, I still enjoy the game and watching people play it. Some mechanics just feel weird and not funny, that's all. I'd rather die to chip damage than lose a match to someone overly agressive and careless that's just jumping around and walking onto me abusing meatys when I'm getting up or breaking a fall. It's a game mechanic, these are the rules, yes, but -hold on to your seat- I find losing this way more frustrating than any other. Doesn't mean I'll stop playing, or discard the game. Not sure what a 09er is by the way, I struggle with english slang.




Troispoint původně napsal:
Everybody who complains about SFV wants to pretend SF4 didn't have its own set of problems. And then on top of it they pretend to be OGs because they ''know'' what SF ''truly'' is because they played it back then. Basically, OP can't AA properly and is salty about it. So he wrote an essay about it. Just another one of those threads.

After learning how to AA -kind of- decently, I can say you're right about me being salty. Also even though I wouldn't say something so bold as "SF4 had no flaws", I didn't really have any problems with it, nothing really bothers me in it and I still love to play the game sometimes. I invite you to read my original message and tell me where did I say that "I played SF back then and know what it at it's core", because I can't find it myself. I started "really" playing with the 4, and even though I played previous ones like 3rd strike, Alpha 2 and SF II on super nintendo I was just your typical friendly neighbor that just learned to do a dragon punch.
ex sfiv player and I find sfv even better.
Skayio původně napsal:
I started "really" playing with the 4, and even though I played previous ones like 3rd strike, Alpha 2 and SF II on super nintendo I was just your typical friendly neighbor that just learned to do a dragon punch.

This is what an 09er is.

You are complaining about how SF5 is worse than SF4 when half of the mechanics from SF5 (Crush Counters, no 1F links, DPs being Crush Counterable) are Capcom trying to fix what people complained about most from SF4. SF5 is Capcom listening to people that didnt know what they wanted.

That obviously worked out well.
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Datum zveřejnění: 15. pro. 2017 v 5.48
Počet příspěvků: 15