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They made his walkspeed really fast, they gave him an excellent throw, a +3 ob meterless move, stomps leave people standing so you can just combo into it then leave them there for a throw/shimmy, CC fishing button that leads to full dashin combos into heavies, so forth so forth. It's really same as Necalli, a character that was just made with a checklist of what all could he possibly need to be viable and strong. But Necalli is ultra boring at that, since he's got nothing else going on to him. So they slap a bunch of juggles and extra cool ♥♥♥♥ to make Kage a more exciting character than your average shoto, so everyone can cream themselves over how fun this character is.
Hate him. Alot. BabyRage.
You guys sound like you have played vs Seong 1-bina and 2B before!
I don't see anything cheap about Kage.
He has a strong offense, but his neutral isn't crazy and he has very low stamina.
Learn the freaking matchup instead of crying rivers.
Again : "cheap" isn't a word that exists in the fighting games dictionary ... only scrubs and casuals use such words ... except if you play ST and faced Gouki :)
Read and learn :
What is Cheap?
The definition of cheap will vary from person-to-person, but I am of the school of thought that virtually nothing is cheap. If it’s in the game, it’s in the game. My only exceptions to that definition are game-breaking glitches, the most heinous infinite combos, and to a much lesser extent, the most severely overpowered characters in a game. The classic example is Akuma in Super Street Fighter II Turbo. Due to how overpowered he is in relation to the rest of the cast in that particular game, he is banned in tournament play.
What Isn’t Cheap?
Pretty much anything else. Every other incarnation of Akuma is allowed in tournaments. Heck, almost every character is allowed in every modern fighting game, save for console-exclusive characters such as Kratos in Mortal Kombat. Throws are viewed as a highly valuable maneuver. Even some glitch-based tactics and infinites are allowed. With that said, we as a community are quick to call everything cheap. In my opinion, the problem stems from the difference between ‘powerful’ and ‘cheap’.
The Difference Between Powerful and Cheap
What sets these two words apart is the aspect of options. Something that is powerful may be strong, but the word itself does not mean unbeatable. Cheap on the other hand, greatly implies that the strategy or tactic at play is unfair and devoid of any counters. People most often use cheap in a sentence like this: “Spamming X is cheap because that’s all you need to do to win!”
The reality is, the vast majority of strategies and tactics at play in virtually every fighting game ever are powerful, NOT cheap. While these tactics may work very well, odds are there is a viable counter out there for it. Even before the era of patches, this logic holds true.
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If you lost to a particular strategy or tactic, your immediate reaction shouldn’t be to send hate messages to your opponent and cry on the developer’s message board for a patch. Instead, you should make an honest effort into figuring out a solution for next time/.
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