Street Fighter V

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Help me play Juri?
I'm extremely new to street fighter as a whole. sf5 is my first ever street fighter game I've ever owned or realistically played. So please, I don't understand much with termnalogy's in the game but I do understand basic fighting game terms as I played a lot of mk.

So one big question I have. I hear a lot of "standing fierce" or something like that. Can someone explain?

I know what a DP is. But I'm not sure why they call it DP. Or what it stands for. DP from my point of view, is basically people's invincible wake up's or anti airs.

Anyways. Back to my main point. I hear Juri is about spacing but I honestly have no real clue on how to play it. I use st.mk but all it seems to do is chip them and then eventually they do jump ins and I respect them because I can't seem to ever get an anti air off. Her dp is really hard for me to mash unless I'm predicting the jump in rather than reacting to it. and her cr.hk never seems to actual cancel any jump ins.

Can anyone give me advice on how they anti air as Juri and use spacing? I know her st.mk is good for spacing, and as well as her fireball. But it seems like when they do jump ins I can't get out my dp or do a cr.hk to actually do anything.
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Showing 1-8 of 8 comments
delacroix01 Jan 25, 2019 @ 12:07am 
>So one big question I have. I hear a lot of "standing fierce" or something like that. Can someone explain?
Fierce = Heavy punch/kick.

>I know what a DP is. But I'm not sure why they call it DP. Or what it stands for. DP from my point of view, is basically people's invincible wake up's or anti airs.
DP = dragon punch, which is a loose translation of Ryu/Ken's shoryuken (literal: rising dragon fist). Eventually people ended up calling similar attacks DP for convenience.

I don't play Juri so I can't comment on her play style.
2B's Yummy Soles Jan 25, 2019 @ 12:14am 
Originally posted by delacroix01:
>So one big question I have. I hear a lot of "standing fierce" or something like that. Can someone explain?
Fierce = Heavy punch/kick.

>I know what a DP is. But I'm not sure why they call it DP. Or what it stands for. DP from my point of view, is basically people's invincible wake up's or anti airs.
DP = dragon punch, which is a loose translation of Ryu/Ken's shoryuken (literal: rising dragon fist). Eventually people ended up calling similar attacks DP for convenience.

I don't play Juri so I can't comment on her play style.
Well honestly even if you didn't comment on her play style I really do appreciate the explanations. And the dp was a kinda neat little thing to know.

But out of question of spacing. Just as in any character besides maybe Dhalsim, due to his extreme range. What is your thought process when you are spacing?

Like what are you trying to accomplish? Or what are you looking for? Because I know for example, Dhalsim, when people are going against him at his max range they're looking for a whiff punish.

is spacing like whiff punishing almost?
Washing Machine Jan 25, 2019 @ 12:24am 
Google Gief's gym, teaches you most all the basics.
Galson Jan 25, 2019 @ 8:31am 
Why don't you join Juri discord at https://discord.gg/mHtXUVW

Juri's AA are st.HP, cr.HP or medium/heavy dp. Make sure you do the dp late to take full advantage of invincibility frames.
Last edited by Galson; Jan 25, 2019 @ 8:33am
AGA | prinnyuber Jan 25, 2019 @ 10:50am 
Juri Han's Challenge Trail mode should give you a heads up! Seasons 1-4 should give a very good grasp on how she plays.
Last edited by AGA | prinnyuber; Jan 25, 2019 @ 10:51am
2B's Yummy Soles Jan 25, 2019 @ 12:26pm 
Originally posted by Khelben:
Why don't you join Juri discord at https://discord.gg/mHtXUVW

Juri's AA are st.HP, cr.HP or medium/heavy dp. Make sure you do the dp late to take full advantage of invincibility frames.
ty for the Discord. Interacting with other Juri mains should definitely help ^-^.



Originally posted by prinnyuber:
Juri Han's Challenge Trail mode should give you a heads up! Seasons 1-4 should give a very good grasp on how she plays.
Are you talking about the little combo things?



Originally posted by Washing Machine:
Google Gief's gym, teaches you most all the basics.
I see. out of question as I know you also main Juri. What is your favorite DP? For cross ups and jump ins.

Maybe it's my lack of experience. But a lot of the time if I move too much I can't pull out my dp fast enough in time. cr.hp always seems to trade and the only real success I have is st.hp/st.mk when they try to jump in at range. But some of the bigger characters seem to hit me right through it anyways.
Last edited by 2B's Yummy Soles; Jan 25, 2019 @ 12:27pm
Washing Machine Jan 25, 2019 @ 4:52pm 
Don't AA DP if you think it's going to cross up. In spite of how the animation looks, Juri's DP only hits right infront of her and misses frequently if people are right above her. CrHP is reliable enough once you learn the timing and realize how high up the hit actually reaches, and it hits directly above her and slightly behind her. Also her hurtbox shrinks really low so it doesn't really lose/trade like standHP and standMK might.

But yeah, anti airs are a matter of practice and getting used to reacting to jumpins. You just have to play alot and eventually you should get used to playing more calm and it's more natural to react to stuff.
2B's Yummy Soles Jan 25, 2019 @ 5:53pm 
Originally posted by Washing Machine:
Don't AA DP if you think it's going to cross up. In spite of how the animation looks, Juri's DP only hits right infront of her and misses frequently if people are right above her. CrHP is reliable enough once you learn the timing and realize how high up the hit actually reaches, and it hits directly above her and slightly behind her. Also her hurtbox shrinks really low so it doesn't really lose/trade like standHP and standMK might.

But yeah, anti airs are a matter of practice and getting used to reacting to jumpins. You just have to play alot and eventually you should get used to playing more calm and it's more natural to react to stuff.
Actually, when I started to tilt less. I noticed my playstyle was a lot more adaptive, and the habits I had trouble with would stop almost completely. Also punishing people when they panic is fun :p. Especially when it's close. Favorite part of playing calm is punishing unsafe playstyle's my god.

Yeah, I've started to learn the timing of cr.hp. It really works a lot more than my previous attempts. tho I must still admit. I feel like when people spam jumps it's harder to maintain it. Like for example, someone who jumps before I can even get up and then jumps after every string they do.

DP wake ups are also hard for me and I usually don't like doing them because they're unsafe. But I suppose I should when someone is playing careless huh? And as for her DP. yeah I know..... so many times I wake up and they cross up and I completely whiff and suffer for it.
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Date Posted: Jan 24, 2019 @ 11:59pm
Posts: 8