Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
But I don't really understand Capcom's reasoning for many of the decisions they make with these bundles. It isn't like they can only have a finite amount of DLC.
I would assume this is it.
With digital downloads, there isn't a conventional limit to the supply of a product.
I would assume that they are pushing completionists or impulse buyers to put their chips on the table before the costumes disappear from the shop.
It's better than nothing I guess.
The whole DLC business model was made public by Capcom many months before SFV was even released, and even after release, the DLC shop was broken for ~6 months, so they gave us access to some DLC characters during that time for free, including 2 free story costumes (Ryu+Chun-Li) and the Guile Stage for season pass 2016 owners.
Without the current DLC business model, there would be no option to earn fightmoney and unlock DLC characters with it, but just a hard paywall like in previous Street Fighter titles, or like in MvsCI.
Personally I hated the old DLC business model in SFIV, especially because the online player base was fragmented when a new major game update/ expansion was released, so many casual players dropped the game, leaving the previous versions with a dead multiplayer behind, there was also no way for PC players to play against PS/XBOX players, which additionally fragmented the playerbase.
2015: they announce the linux port, it never happens https://store.steampowered.com/news/19779/
2016: they install root kits on our PCs https://www.theregister.co.uk/2016/09/23/capcom_street_fighter_v/
2017: after claiming there will only be one actual SF5 release, and instead it'll be run on a service model, they decide to release a second version of the game (SF5:AE). most likely this was done to bypass all the poor metacritic and steam reviews for the original release. they also drastically reduce all the earnable fight money
https://www.rockpapershotgun.com/2015/07/20/street-fighter-v-updates-included/
https://www.polygon.com/2017/10/5/16429572/street-fighter-5-arcade-edition-release-date
2018: they add loot box gambling to their fighting game https://www.eurogamer.net/articles/2018-06-20-two-and-a-half-years-later-street-fighter-5-gets-loot-boxes
and of course throughout the service life of the game, they release about $1000 worth of costume DLC.. almost forgot all the console and japan exclusive costumes and colors they did
On multiple trustworthy SFV news articles.
Also the keyword "Zenny": the upcoming DLC business plans were obvious when they already differentiated between the earnable fightmoney and premium coins in July 2015.
https://www.cinemablend.com/games/Street-Fighter-V-DLC-Can-Earned-Or-Bought-73120.html
https://www.rockpapershotgun.com/2015/07/20/street-fighter-v-updates-included/
https://blog.us.playstation.com/2015/07/18/street-fighter-v-a-new-way-to-play/
Earnable content for free and moving away from 1. paid "major gamemechancs updates"
2. new game mode content
3. common PS4 and PC matchmaking servers
always have to be financed on other ways, unlike in SFIV, which became fragmented into pieces with the old DLC business model.
2015:
Was a deal between Capcom and Steam/Valve, both of them gone silent since the, up until now, it seems that Valve planned this feature for many other games, just to be less dependent from the Windows platform.
2016:
It was not a rootkit, but a security risk in their new anti pirate copy projection system, which obviously backfired with the poor coding, it was completely removed after 24-48 hours.
2017:
The promise was:
"Street Fighter V will have one disc that players need to own, and all upgrade patches in the future will be free, thus keeping all SFV players in the same community"
Which is still intact and applyable, any existing players could continue playing with all the others, without investing additional real cash.
And yes the title relabeling was a marketing trick, in the end it was just a bundle of the old disc (base game) and the character season passes 2016+2017.
2018:
You mean they hide it inside of the DLC shop, under a cryptic label called fighting chance - to unlock cosmetics -, where you have 1 free reading per week, and can also get tickets to gamble from beating survival modes... again no real money is required, neither spending fightmoney is....
You mean clarifying, there is a difference.
As mentioned before, it was not a rootkit, but a security risk, due to poor programming.
To harden the game against cheaters, the Capcom.sys driver went deep into the system and disabled the security mechanism called Supervisor Mode Execution Protection (SMEP). Thus, the driver was able to execute kernel-code code to detect any manipulation of cheaters, then it re-activated SMEP again. SMEP is intended to prevent attackers from smuggling malicious code into the address space of an application, which the operating system then executes with kernel privileges.
So if you were unlucky and also got a trojan from somewhere else on the internet on your PC, it could exploit the drivers to do its damage at the kernel level.
This security risk has also plagued many players who had UEFI secure boot enabled, because the game refused to launch and started a long discussion under the news on the patch on the Steam website.
The fix was released within 24/48 hours and removed the whole new anti-cheat/anti-pirate tool to solve the security problem.
_________
So the definition of rootkit was not met:
https://searchsecurity.techtarget.com/definition/rootkit
Else you could also label security risks in Windows or Linux as rootkits.
All I'm reading from you is Capcom apologist and or shill.
Someone provides sources and actual evidence? How dare they. I'm pretty sure you never planned to buy anything. You're here just to stir up crap at this point.