Street Fighter V

Street Fighter V

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Survival Mode Rigged on Hard.
Just the game beats you perfectly so you must use continues to waste your fight money.

What do you think?
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Showing 1-15 of 26 comments
Midnight Meows Sep 24, 2018 @ 10:30am 
It's always read your inputs. The higher the "difficulty", the more the game simply reads your inputs and responds perfectly. It has no A.I.

The way to beat it is to find a way to cheese the button reading. Originally you could use Chun's lame v-skill (leap) because capcom hadn't coded a way to respond to it.

I think that gief also had a way to cheese it?

Basically look for any method that you can use to cheese the golden soldiers and that will probably also work in Survival.
NeoTurfMaster Sep 24, 2018 @ 10:42am 
Hard? Give me a break. I would always land jump ins.
Chusma con Armas Sep 24, 2018 @ 1:23pm 
Originally posted by GlazedBacon:
Hard? Give me a break. I would always land jump ins.

Of course, until you reach fight number 49 and get smashed.
Baines Sep 24, 2018 @ 1:24pm 
Originally posted by Sapphire Skies:
It's always read your inputs. The higher the "difficulty", the more the game simply reads your inputs and responds perfectly. It has no A.I.

It has AI in the sense that most fighting games have AI, in that it is certainly artificial but not intelligent. Or most games in general, honestly.

Beating "higher difficulties" comes down more to finding the holes in the behavior scripting.


But as far as I know, Capcom never removed the online match cheese from Survival. That at least is how so many people beat Extreme before Capcom added the ability to buy continues. (Well, the people that didn't straight up cheat.) Play Survival during a prime time for finding matches online and turn matchmaking on but set it to manual confirm. If a Survival round goes bad, then accept any pending match request. If you don't have an active match request, then go defensive and try to stall in the hopes that you'll get one. Play the online match, either seriously or just throw it as quickly as possible. When the online match ends, you will return to Survival. But rather than restoring Survival to the exact same spot, the game restores the beginning of the round you were on, with the health and meter that you had at the beginning of that round.

As long as your luck holds out (which is why you schedule this for peak online match periods, and why you also set it to look for any match type or quality), you can effectively get infinite do-overs on any round. Mind, if your luck doesn't hold, you might end up failing to have a match request available when you need it. But at least now you can pay to continue if you really want to, rather than losing two hours of work. (I say two hours, because this approach will take longer due to the online matches you end up playing.)

And whatever you do, don't set the match search to automatic acceptance, not if you actually intend to finish Survival or Arcade.
-Ramen- Sep 24, 2018 @ 2:42pm 
In addition to continuing, you are ignoring the most important parts.

Items cover everything you need, some items can make even a level 7 braindead, and impossible to lose. (Saikyo Tshirt makes any fight not only unfailable, but a free healing round)

The global difficulty has actually been lowered.

I beat it with Fang on hard mode before they retooled it, and even coming back and doing a no item run, it is still a million times easier.

Hell, I think hardest difficulty is actually easier than hard mode (because of the average ai difficulty setting), it just takes longer to grind.

Washing Machine Sep 24, 2018 @ 3:52pm 
Extreme has tons of lvl3-4 CPU streaks, and only a few times it goes to higher difficulties.
Hard stays around 5-6 for a whole lot of it. Mostly you can just jump the CPU to death, but, then some Dhalsim or Bison CPU comes along and ruins your day.

Still, since you get 4-5 tickets for it, and enough EXP to level up most any char that isn't lvl50+, you should make even any FM you lost on continues.
X Sep 24, 2018 @ 4:58pm 
Hard difficulty is much better compared to last time. If it wasn't for the changes I will have my main as the only character that completed it.

It's called hard for a reason.
Last edited by X; Sep 24, 2018 @ 5:00pm
June Moone Sep 24, 2018 @ 5:29pm 
The difficulty varies. This is why you want casual and ranked matchs on. I've had situations where Vega on like level 40 stuffs every single move to where he just stands theres and gets bodied. The difficulty will lessen if you cancel the match into a casual match enough times.
Washing Machine Sep 24, 2018 @ 5:35pm 
The AI is very different depending on a character. Like Guile for some reason even on higher difficulties sucks at anti airing and eats jumpins with his face. But Bison even on lvl3 is going to constantly crHP you.

Also I find that regardless of what difficulty the CPU is on, if they jumped, and you jumped, they will auto air to air you. Seems like an oversight, since the AI just instantly reacts to the situation by hitting a button. Usually a heavy so you can still beat them if you press a light, but, the CPU just acts way faster when that happens than a player brain does.

Originally posted by June Moone:
The difficulty varies. This is why you want casual and ranked matchs on. I've had situations where Vega on like level 40 stuffs every single move to where he just stands theres and gets bodied. The difficulty will lessen if you cancel the match into a casual match enough times.
Baines Sep 24, 2018 @ 6:18pm 
Originally posted by Washing Machine:
The AI is very different depending on a character. Like Guile for some reason even on higher difficulties sucks at anti airing and eats jumpins with his face. But Bison even on lvl3 is going to constantly crHP you.

There are two factors there.

First, the AI scripts are probably fairly generic. I just don't see Capcom putting in the effort to make custom scripts for every possible match-up. (Even more so when you consider that each character presumably already has its scripting affected by various match factors, in addition to what the opponent is doing.) This leads to various holes in behavior. Some characters have moves that you can easily exploit against many AI opponents, while some AI opponents have weaknesses against certain general tactics.

Second, I'm fairly certain Capcom gave Dictator "boss AI", in an attempt to make him a more challenging opponent than the regular roster, which also holds when facing him at lower difficulties. It is important to remember that when Dictator's AI was created, he was only expected to be faced as a boss. It was only the addition of a random order option in Survival that pitted players against AI Dictator in non-boss situations. Capcom probably didn't remember or just didn't care to tone down his AI at that point.

Last edited by Baines; Sep 24, 2018 @ 6:20pm
zoiks Sep 24, 2018 @ 6:46pm 
Considering hard was probably CPU level 1-7/8 previously and is now 3-6, that's not much of a difference. The tedium and randomness were always the biggest enemies in survival mode, and that hasn't changed.

But I suppose at least players who are willing to throw FM away can have an easier time of it...so, yay? Oh and the ability to save your progress, which is sort of nice...like a car freshner hanging in the restroom of a Louisiana truckstop.
Washing Machine Sep 24, 2018 @ 6:54pm 
Pretty much. Farming survival for tickets these months kinda made me just do a mental list of characters that feel harder to deal with. Getting Sim usually means taking unavoidable damage since he can just go full input read mode and poke or AA as long as he feels like it. Or Ken on higher difficulties who will sometimes just walk forward into you, then counter DP the instant you press a button.

FeelsBad to spend FM on a retry tho since I just took double damage penalty or something at half health, then got Cammy or whatever AA DPing me from fullscreen the instant I started a jump. Like not even DPing as I complete the jump, just the startup of her DP tags me across the planet because she shamelessly read the input and did it instantly the second I took off the ground.

I'm not sure if they made the overall difficulty lower or not, but them adding the feature that shows next CPU level is really good. You can prepare better knowing the difficulty is about to go up, and then farm up score when it goes back down to 3 or 4.
-Ramen- Sep 24, 2018 @ 7:09pm 
Originally posted by Washing Machine:
I'm not sure if they made the overall difficulty lower or not, but...

They most assuredly did.

It went from "Man, I hope i get the colors I want THIS time..." to "I guess I'll sit an beat up on the AI for about 20-30 minutes for those colors."

Edit: Not even counting Items. Wew lad, those items.
Last edited by -Ramen-; Sep 24, 2018 @ 7:09pm
PC Sep 24, 2018 @ 7:31pm 
Not actually 100% rigged there are certain stages that the character you fight will read every single input you press and destroy you eventually, but hey, I rather spending 1k FM in the stage 70 of hell difficulty than have to start again and make the time I played totally wasted for nothing *Cough! Vanilla SFV version*
d k'n n'd'noarf Sep 24, 2018 @ 11:42pm 
They should redo the ai and how reacts depending on match ups too.
I noticed that in every mode Rashid is always aggressive . Cammy for example for the last piece of the extra battle costume is more aggressive than before out of nowhere.
Before the last big update Bison was always super aggressive but now is as it should depending on the difficulty.
Someone should redo their job because is not possible that at random a lvl 3 to 4 Ai plays like lvl 6 or more .
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Date Posted: Sep 24, 2018 @ 10:24am
Posts: 26