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The way to beat it is to find a way to cheese the button reading. Originally you could use Chun's lame v-skill (leap) because capcom hadn't coded a way to respond to it.
I think that gief also had a way to cheese it?
Basically look for any method that you can use to cheese the golden soldiers and that will probably also work in Survival.
Of course, until you reach fight number 49 and get smashed.
It has AI in the sense that most fighting games have AI, in that it is certainly artificial but not intelligent. Or most games in general, honestly.
Beating "higher difficulties" comes down more to finding the holes in the behavior scripting.
But as far as I know, Capcom never removed the online match cheese from Survival. That at least is how so many people beat Extreme before Capcom added the ability to buy continues. (Well, the people that didn't straight up cheat.) Play Survival during a prime time for finding matches online and turn matchmaking on but set it to manual confirm. If a Survival round goes bad, then accept any pending match request. If you don't have an active match request, then go defensive and try to stall in the hopes that you'll get one. Play the online match, either seriously or just throw it as quickly as possible. When the online match ends, you will return to Survival. But rather than restoring Survival to the exact same spot, the game restores the beginning of the round you were on, with the health and meter that you had at the beginning of that round.
As long as your luck holds out (which is why you schedule this for peak online match periods, and why you also set it to look for any match type or quality), you can effectively get infinite do-overs on any round. Mind, if your luck doesn't hold, you might end up failing to have a match request available when you need it. But at least now you can pay to continue if you really want to, rather than losing two hours of work. (I say two hours, because this approach will take longer due to the online matches you end up playing.)
And whatever you do, don't set the match search to automatic acceptance, not if you actually intend to finish Survival or Arcade.
Items cover everything you need, some items can make even a level 7 braindead, and impossible to lose. (Saikyo Tshirt makes any fight not only unfailable, but a free healing round)
The global difficulty has actually been lowered.
I beat it with Fang on hard mode before they retooled it, and even coming back and doing a no item run, it is still a million times easier.
Hell, I think hardest difficulty is actually easier than hard mode (because of the average ai difficulty setting), it just takes longer to grind.
Hard stays around 5-6 for a whole lot of it. Mostly you can just jump the CPU to death, but, then some Dhalsim or Bison CPU comes along and ruins your day.
Still, since you get 4-5 tickets for it, and enough EXP to level up most any char that isn't lvl50+, you should make even any FM you lost on continues.
It's called hard for a reason.
Also I find that regardless of what difficulty the CPU is on, if they jumped, and you jumped, they will auto air to air you. Seems like an oversight, since the AI just instantly reacts to the situation by hitting a button. Usually a heavy so you can still beat them if you press a light, but, the CPU just acts way faster when that happens than a player brain does.
There are two factors there.
First, the AI scripts are probably fairly generic. I just don't see Capcom putting in the effort to make custom scripts for every possible match-up. (Even more so when you consider that each character presumably already has its scripting affected by various match factors, in addition to what the opponent is doing.) This leads to various holes in behavior. Some characters have moves that you can easily exploit against many AI opponents, while some AI opponents have weaknesses against certain general tactics.
Second, I'm fairly certain Capcom gave Dictator "boss AI", in an attempt to make him a more challenging opponent than the regular roster, which also holds when facing him at lower difficulties. It is important to remember that when Dictator's AI was created, he was only expected to be faced as a boss. It was only the addition of a random order option in Survival that pitted players against AI Dictator in non-boss situations. Capcom probably didn't remember or just didn't care to tone down his AI at that point.
But I suppose at least players who are willing to throw FM away can have an easier time of it...so, yay? Oh and the ability to save your progress, which is sort of nice...like a car freshner hanging in the restroom of a Louisiana truckstop.
FeelsBad to spend FM on a retry tho since I just took double damage penalty or something at half health, then got Cammy or whatever AA DPing me from fullscreen the instant I started a jump. Like not even DPing as I complete the jump, just the startup of her DP tags me across the planet because she shamelessly read the input and did it instantly the second I took off the ground.
I'm not sure if they made the overall difficulty lower or not, but them adding the feature that shows next CPU level is really good. You can prepare better knowing the difficulty is about to go up, and then farm up score when it goes back down to 3 or 4.
They most assuredly did.
It went from "Man, I hope i get the colors I want THIS time..." to "I guess I'll sit an beat up on the AI for about 20-30 minutes for those colors."
Edit: Not even counting Items. Wew lad, those items.
I noticed that in every mode Rashid is always aggressive . Cammy for example for the last piece of the extra battle costume is more aggressive than before out of nowhere.
Before the last big update Bison was always super aggressive but now is as it should depending on the difficulty.
Someone should redo their job because is not possible that at random a lvl 3 to 4 Ai plays like lvl 6 or more .