Street Fighter V

Street Fighter V

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KaizokuNinja Jun 26, 2018 @ 8:24am
Cody.
So far Cody seems pretty well designed and balanced. His cross up is pretty nice and he seems to play dang well. I think this season has finally provided a decent character.
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Showing 1-9 of 9 comments
Gaxkang Jun 26, 2018 @ 11:52am 
So far I'd call him ok really and fun enough to play...but if you want to really win one would be better off with various other (free) characters.

Feels like he has to work more for damage, his normals have more awkwardness, I'd prefer to not have to hold buttons for his punch move, he has no invincible reversal and his gimmicks seem more limited.
Last edited by Gaxkang; Jun 26, 2018 @ 11:52am
KaizokuNinja Jun 26, 2018 @ 12:01pm 


Originally posted by Gaxkang:
So far I'd call him ok really and fun enough to play...but if you want to really win one would be better off with various other (free) characters.

Feels like he has to work more for damage, his normals have more awkwardness, I'd prefer to not have to hold buttons for his punch move, he has no invincible reversal and his gimmicks seem more limited.

Not sure we're looking at top tier here but he seems to hold his own to me. Not sure about either V-Trigger though...both seem too gimmicky after a few hours of play. You are right about working for damage...but I think I like him more than the IV vesion so far.
Last edited by KaizokuNinja; Jun 26, 2018 @ 12:02pm
GrizzGolf Jun 26, 2018 @ 12:58pm 
I’m glad! I can’t wait to try him!
KaizokuNinja Jun 26, 2018 @ 12:59pm 
Originally posted by GrizzGolf:
I’m glad! I can’t wait to try him!

I think he's still free to play for another day or so.

So far he is the highlight in Season 3...I HATE all the others.
lanepi Jun 26, 2018 @ 1:54pm 
Originally posted by KaizokuNinja:
So far Cody seems pretty well designed and balanced. His cross up is pretty nice and he seems to play dang well. I think this season has finally provided a decent character.


I think he has been fun to play with. Though execution and combo with him is difficult (tried the trials) and can hold his own against the other cast in my view if you know how to use him.

His v-trigger is like a double edge sword too. Good to counter many things and can get through many things but if your opponent blocks it you're pretty much waiting for huge problem as it gives the opponent plenty of time to crush counter. But it's a very good v-skill to counter and anti-air etc.

I played him a bit and the knife seems fun but the pipe is the one to go for if you're looking to play with the best options.

obviously too early to say how good he is but I think he is mid-tier.

Some of the stuff he does can pack big damage.

A fun character but I can't play him properly for some reason I just find comboing with him to be a bit too difficult especially when playing against an opponent. I got past trial 8 and I think his real damage dealing factor is if he can crush counter using the standing HK. Plenty range and it should give options for other thigns to go in (haven't figured anything myself but seeing you can add another standing HK then you should be able to mix other things, having v-trigger two ready to activate makes it deadly).

I honestly see since he is quite fun, for those determined and are fans of his they can take this character far.
KaizokuNinja Jun 26, 2018 @ 1:59pm 
Originally posted by lanepi:
Originally posted by KaizokuNinja:
So far Cody seems pretty well designed and balanced. His cross up is pretty nice and he seems to play dang well. I think this season has finally provided a decent character.


I think he has been fun to play with. Though execution and combo with him is difficult (tried the trials) and can hold his own against the other cast in my view if you know how to use him.

His v-trigger is like a double edge sword too. Good to counter many things and can get through many things but if your opponent blocks it you're pretty much waiting for huge problem as it gives the opponent plenty of time to crush counter. But it's a very good v-skill to counter and anti-air etc.

I played him a bit and the knife seems fun but the pipe is the one to go for if you're looking to play with the best options.

obviously too early to say how good he is but I think he is mid-tier.

Some of the stuff he does can pack big damage.

A fun character but I can't play him properly for some reason I just find comboing with him to be a bit too difficult especially when playing against an opponent. I got past trial 8 and I think his real damage dealing factor is if he can crush counter using the standing HK. Plenty range and it should give options for other thigns to go in (haven't figured anything myself but seeing you can add another standing HK then you should be able to mix other things, having v-trigger two ready to activate makes it deadly).

I honestly see since he is quite fun, for those determined and are fans of his they can take this character far.

I'm finding he has some pretty natural combos. But the trials are a challenge. I think I lean toward the knife trigger just for the extension it gives on his combos...but the pipe range boost has its moments too. Overall I think he'll end up mid tier too.
Gaxkang Jun 26, 2018 @ 2:26pm 
Here's some combo stuff I saw on the Reddit:

Bread and Butters
4 Frames
st.lp-lp-lp-lp [d.lp] | 146 dmg / 243 stun [174 dmg / 284 stun]
cr.lk > st.lp-lp-lp-lp [d.lp] | 148 dmg / 301 stun [172 dmg / 319 stun]
cr.lp > st.lp-lp-lp-lp [d.lp] | 158 dmg / 301 stun [182 dmg /319 stun]
5 Frames
st.lk > st.lp-lp-lp-lp [d.lp] | 168 dmg / 301 stun [192 dmg /319 stun]
st.lk xx mk.Ruffian [CA] | 148 dmg / 205 stun [412 dmg]
st.lk xx hk.Ruffian [CA]| 157 dmg / 205 stun [421 dmg]
st.lk xx EX.Zonk | 157 dmg / 250 stun

6 Frames
st.mp > st.lp-lp-lp-lp [d.lp] | 188 dmg / 331 stun [212 dmg / 349 stun]
st.mp xx Sweep [CA] | 105 dmg / 190 stun [369 dmg]
st.mp xx EX.Sweep > cr.lp xx mk.Ruffian | 240 dmg / 369 stun
st.mp xx EX.Sweep > cr.lp xx hk.Ruffian | 247 dmg / 369 stun
st.mp xx EX.Sweep > st.lk xx mk.Ruffian | 248 dmg / 369 stun (very finicky on spacing, unreliable IMO)
st.mp xx EX.Sweep > st.lk xx hk.Ruffian | 255 dmg / 369 stun (very finicky on spacing, unreliable IMO)
st.mp xx lk.Ruffian | 150 dmg / 235 stun
st.mp xx mk.Ruffian [CA] | 168 dmg / 235 stun [432 dmg]
st.mp xx hk.Ruffian [CA] | 177 dmg / 331 stun [417 dmg]
st.mp xx EX.Ruffian > f.hk-VS | 220 dmg / 324 stun
st.mp xx Zonk [CA] | 132 dmg / 235 stun [396 dmg]
st.mp xx EX.Zonk | 177 dmg / 280 stun
cr.mp > st.lk xx mk.Ruffian [CA] | 192 dmg / 283 stun [423 dmg]
cr.mp > st.lk xx hk.Ruffian [CA] | 200 dmg / 283 stun [410 dmg]
cr.mp > st.lk xx EX.Zonk | 200 dmg / 323 stun

8 Frames
st.mk > st.mp xx Sweep | 154 dmg / 270 stun
st.mk > st.mp xx EX.Sweep | 178 dmg / 268 stun
st.mk > st.mp xx lk.Ruffian | 194 dmg / 310 stun
st.mk > st.mp xx mk.Ruffian | 210 dmg / 310 stun
st.mk > st.mp xx hk.Ruffian | 218 dmg / 310 stun
st.mk > st.mp xx EX.Ruffian > f.hk-VS | 254 dmg / 387 stun
st.mk > st.mp xx Zonk | 178 dmg / 310 stun
st.mk > st.mp xx EX.Zonk | 218 dmg / 350 stun
st.mk > st.hp xx Sweep | 193 dmg / 308 stun
st.mk > st.hp xx lk.Ruffian | 221 dmg / 328 stun
st.mk > st.hp xx mk.Ruffian | 237 dmg / 328 stun
st.mk > st.hp xx hk.Ruffian | 247 dmg / 328 stun
st.mk > st.hp xx EX.Ruffian > f.hk-VS | 281 dmg / 405 stun


He has a special wakeup thing that is 3 frames I guess..."Bad Spray", when I messed with it I didn't get it to work tho, so eh.
You have to press up+punch as you get up.
KaizokuNinja Jun 26, 2018 @ 2:30pm 
Originally posted by Gaxkang:
Here's some combo stuff I saw on the Reddit:

Bread and Butters
4 Frames
st.lp-lp-lp-lp [d.lp] | 146 dmg / 243 stun [174 dmg / 284 stun]
cr.lk > st.lp-lp-lp-lp [d.lp] | 148 dmg / 301 stun [172 dmg / 319 stun]
cr.lp > st.lp-lp-lp-lp [d.lp] | 158 dmg / 301 stun [182 dmg /319 stun]
5 Frames
st.lk > st.lp-lp-lp-lp [d.lp] | 168 dmg / 301 stun [192 dmg /319 stun]
st.lk xx mk.Ruffian [CA] | 148 dmg / 205 stun [412 dmg]
st.lk xx hk.Ruffian [CA]| 157 dmg / 205 stun [421 dmg]
st.lk xx EX.Zonk | 157 dmg / 250 stun

6 Frames
st.mp > st.lp-lp-lp-lp [d.lp] | 188 dmg / 331 stun [212 dmg / 349 stun]
st.mp xx Sweep [CA] | 105 dmg / 190 stun [369 dmg]
st.mp xx EX.Sweep > cr.lp xx mk.Ruffian | 240 dmg / 369 stun
st.mp xx EX.Sweep > cr.lp xx hk.Ruffian | 247 dmg / 369 stun
st.mp xx EX.Sweep > st.lk xx mk.Ruffian | 248 dmg / 369 stun (very finicky on spacing, unreliable IMO)
st.mp xx EX.Sweep > st.lk xx hk.Ruffian | 255 dmg / 369 stun (very finicky on spacing, unreliable IMO)
st.mp xx lk.Ruffian | 150 dmg / 235 stun
st.mp xx mk.Ruffian [CA] | 168 dmg / 235 stun [432 dmg]
st.mp xx hk.Ruffian [CA] | 177 dmg / 331 stun [417 dmg]
st.mp xx EX.Ruffian > f.hk-VS | 220 dmg / 324 stun
st.mp xx Zonk [CA] | 132 dmg / 235 stun [396 dmg]
st.mp xx EX.Zonk | 177 dmg / 280 stun
cr.mp > st.lk xx mk.Ruffian [CA] | 192 dmg / 283 stun [423 dmg]
cr.mp > st.lk xx hk.Ruffian [CA] | 200 dmg / 283 stun [410 dmg]
cr.mp > st.lk xx EX.Zonk | 200 dmg / 323 stun

8 Frames
st.mk > st.mp xx Sweep | 154 dmg / 270 stun
st.mk > st.mp xx EX.Sweep | 178 dmg / 268 stun
st.mk > st.mp xx lk.Ruffian | 194 dmg / 310 stun
st.mk > st.mp xx mk.Ruffian | 210 dmg / 310 stun
st.mk > st.mp xx hk.Ruffian | 218 dmg / 310 stun
st.mk > st.mp xx EX.Ruffian > f.hk-VS | 254 dmg / 387 stun
st.mk > st.mp xx Zonk | 178 dmg / 310 stun
st.mk > st.mp xx EX.Zonk | 218 dmg / 350 stun
st.mk > st.hp xx Sweep | 193 dmg / 308 stun
st.mk > st.hp xx lk.Ruffian | 221 dmg / 328 stun
st.mk > st.hp xx mk.Ruffian | 237 dmg / 328 stun
st.mk > st.hp xx hk.Ruffian | 247 dmg / 328 stun
st.mk > st.hp xx EX.Ruffian > f.hk-VS | 281 dmg / 405 stun


He has a special wakeup thing that is 3 frames I guess..."Bad Spray", when I messed with it I didn't get it to work tho, so eh.
You have to press up+punch as you get up.

Bad spray is a little different now...you have to quick recover and then immediately do it before he is fully on his feet. I think it actually makes it more precise now but it was tricky to pick up. In Alpha 3 it was always a 50/50 on whether I'd get bad spray or just roll. So I'm a fan. Thanks for the combo data postings.
Last edited by KaizokuNinja; Jun 26, 2018 @ 2:30pm
Meia Vida Aug 11, 2018 @ 12:47pm 
I want to leave my opinion on Cody, SFV Cody is very bad, he has nothing different from other characters besides the v-trigger and to make matters worse they added him a fireball game, now he is equal to Ryu, come on guys, he is a gangster, street fighter, should have rocks, knives, and many other things.
His gameplay is very simple!
My idea is this:
Change his v-skill.
Front + v-skill: He will kick the ground throwing up dust and dirt on the opponent, if he is not defending or if he push a button he will be bewildered giving Cody advantage frames.
Low + v-skill: Cody will crouch, pick up a rock and throw at his opponent (a fireball that fits much more with the character).
Up + v-skill: Will do what the v-skill is doing now, Cody jumps and launches his two-sided kick.
Back + v-skill: Cody fakes one of his moves and jumps back (I could not get a better idea for that part).

I think Cody should be a lot more a dirty fighter than a karate guy.

And since this new v-skill would give him a fireball, put it in the place of that tornado trash his criminal upper.
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Date Posted: Jun 26, 2018 @ 8:24am
Posts: 9