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Her anti-fireball move is one of the weakest, it's really slow, and she has to step forward to do it.
Her Jump Projectile spawns really far from her body, and interrupts her forward trajectory, so it can't act as cover to allow her free jump ins, and she can be knocked out of it easily.
Her Jump fake outs have so much recovery that you get a good punish on her if she fails to connect.
Her dash feels pretty bad in terms of recovery, Vega has a far better dash.
All other things are good points I guess.
Its 12 frame so you can meaty it safely.
Her anti air is good but it doesn't cover off cross ups.
She has weaknesses like no 3 frame normal.
Weak frame traps up close.
Her best ranged pokes are slow.
C.MK and C.MP are not special cancelable.
Oki mid screen isn't great.
Sweep has limited range.
Slow recover on fireballs.
Her dash is not fast its 20 frame
I can easily see her beating Ryu because Ryu is so ass in this game and I like her simple zoning game style but I don't see her being anywhere near OP at all.
Providence I would not call her pokes stuby, with the exception S.HP and C.HK.
S.MP is stuby but its not mean't to be used as a poke
C.MP albeit slow at 10 frame has insane range for a C.MP. S.MK and C.MK are solid in terms or range and speed.
F+HP is a monster poke, albiet it very slow and leaves her open to jump ins. Its still her primary poke and a exceptionally good one.
For a character with such simple commands, her playing style is also needlessly complicated. I could figure out what I'm supposed to do with Menat and Ed pretty quickly (being good is another thing altogether), but I honestly have no idea how you're supposed to use Falke. She seems versatile on paper, but nothing particularly great besides her anti-air. Her ground projectile has terrible recovery with mediocre damage and you sacrifice use of a punch button so long as it's held down. She doesn't excel up close either. The good pokes like standing MK and crouching MP have decent range, but again, slow. She is good in the air though, and being able to throw an air fireball in a neutral or backwards jump gives her some surprises.
But then again, I have barely put in any lab time on her, so I can't say I'm anywhere near good, and I might revise my opinion later on.
add: she should text JADE for some classes
I don't even know what Capcom was thinking with her control scheme.
Honestly, I don't know what Capcom is really thinking with Neo Shadoloo as a whole. Theoretically, Ed and Falke are designed for beginners who aren't comfortable even with basic quarter-circles, yet their supers remain double quarter-circles.
Falke's design is even worse. "Hold the button" charge moves are clearly designed for arcade controllers, and are relatively more clunky to use on gamepads. (They are still usable on gamepads, but it takes more effort to learn to use them effectively there.) So why would Capcom center Falke around "hold the button" charge moves, when she's theoretically meant for players who are almost certainly going to be playing with gamepads instead of arcade sticks?
I don't know about that. I'm definitely more proficient with a joystick, and even I can use more buttons with a gamepad. It's much better designed for that than the typical joystick controller.
Not saying I like her control scheme. I haven't actually played her, but I can already guess I wouldn't care for it. And in general button charging in SFV sucks since you don't really have "throw away" buttons you can longterm dedicate to charging due to all of the multi-button inputs.
If you're charging and you release even 1 frame before she can fire, she just drops her charge.
I used her online in about 130 matches with 43% success rate and out of those - I used here charge shot 2 times. I lack more fingers to properly play her. She is very interesting to play, tho.
Most characters have long normals.
Like everyone in the game.
Like 3/4 of the cast.
Like half the cast.
You mean a way to alter the jump arc?
She's not alone with that and hers is probably the worst of all of them.
That kill her momentum, are practical useless at midrange and pop out in front of her.
You call that a weakness? Her Walkspeed is ok, not that bad nor super good.
And there are very few characters with floaty Jumps in this game.
You call 20f fast? Thats amongst the slowest in the game.
I'm sure you haven't fought, Cammy, Menat, Rashid or Abigail enough to say this.
I can outzone Ryu by pressing st.mk the whole match. Thats not difficult.
Pretty much the entire cast outfootsies Ryu, he's a close up pressure character, you're supposed to get in with him.
*Exdaddy slaps Seven ate you, with a wet fish*
Yeah, that's annoying, especially when trying to link from her light attacks where you risk either releasing too early and nothing comes out, or releasing too late to combo. But to be fair, that's the same case with Balrog and Birdie's button hold moves.
On the other hand, she retains her chage even when hit, so that is something.
Especially Balrog, since you lose use of two buttons while holding down the Turn Punch, and to get respectable damage in, you need to charge for a serious amount of time. Raiden in KOF XIII took 16 seconds to fully charge his drop kick using one button, which is nothing compared to the 60 seconds for Balrog.
Her anti fireball move, talking about the move where she ducks and throws her fireball, is pretty safe to just throw out there. Even if it does require a charge.
Also if you wanna talk about my experince with the rest of the cast, I typically don't go around talking about rank and stuff, but I'm actually a plat. And the only character that really gives me trouble that's top tier is cammy and guile.
Also yeah, I figured out her dash only looks fast but has bad recovery.
Also her anti air is EVEN MORE easy then the rest of the cast. And I think it has faster recovery, but I could be wrong.
She really doesn't seem to have a weakness outside her lack of speed and pressure but she seems to be a neutral character. And one that can seemingly poke out most of the cast, outside of dhalsim and guile.
Also I guess her dumb jump stuff could be beaten by just reaction, even if it is annoying.
And are you sure Ryu isn't supposed to be played neutral? Because I've heard that he's supposed to both pressure and play neutral from just about everyone.