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if you don't like arcade mode, fine, don't play it
honestly once they added vs. CPU the functional need for arcade mode vanished. but people want what they want
I'm sure they didn't want a useless mode with very little to add to the game. Anyone can get a pen and make their own story and select few chars for the CPU, fight them in a specific order and get no reward in the end. Arcade mode does it automatically, the only difference.
I know, I have been saying that for a year and a half.
despite that, people kept on asking for arcade mode, incessently
so they added it for those people
If people complained about it's absence for two years and Capcom have been heavily pushing FM and EXP, then basic logic would dictate that they would introduce an Arcade Mode that has a relationship with these two reward currencies that they have introduced into the series.
Also I never said I didn't like Arcade mode, I said it's absolutely pointless (it wasn't until I played through some of the characters SFIV themed arcade modes and I was sitting reading a storyboarded version of the already low effort SFIV endings, that the pointlessness of it really hit me), there is more "value" to playing the pathetic Character Story Modes ( that are one or two fights long) than there is in playing a 8-12 character arcade tournament (that has multiple difficulty settings).
Does that not seem moronic to you?
Wouldn't it make more sense for Arcade Mode to have similar one time rewards like Survival or Character Story does?
Where you only get the EXP or FM upon your first completion of each difficulty tier?
It seems like an easy thing to implement and it would be impossible to farm.
I don't think artwork (that you can find with a quick Google search or visiting a Wiki) is any incentive to any player to waste hours of their life completing Arcade Modes that don't even have mediocre endings (the budget comic strips that are in the game aren't even to the standard of an indie comic).
There aren't even colours or costumes attached to completing the Arcade Modes, something that would be at least of some value to a player for investing their time into the mode.
If they have removed rewards from other modes then that makes even more logical sense that they would have taken the removed rewards and applied them to the Arcade Mode (as an incentive for players to play the games namesake mode).
The logic behind this game is baffaling, SFxT has more merit than SFV, as for all of it's faults that game was at least highly polished upon it's launch (with CGI cutscenes, unique character interactions and a rewarding progression system, similar to SFIV's).
SFV feels like a budget title, which is ridiculous considering it has DLC that equates to at least three times the games vanilla launch price.
As myself I'm hardcore Arcade mode for many years....this is nothing...this is not exactly "ARCADE MODE"
WHERE IS CPU VS CPU ?
PS) FM rewards only once for each char and different 3 skills. Where ?
That what surival does...irony twisted.
It's the most hardcore tourny focused game. The devs do not care about single player content and few of it's active players do either, They neither care nor do they understand why or even what about single player content would appeal to anyone.
A good Arcade mode is more then just fighting a bunch of brick stupid input readers, a good Arcade mode presents a story, it has fun unlocks, it gives people reasons to try characters other then their main,
SFV's Arcade Mode has zero of these things, it is basically what people that don't care about arcade mode think of arcade modes, just a bunch of random pointless bot matches with an end screen they skip.
It's not even like they didn't have the tools right there to make it at lest passable for new players, all they had to do was just combine the pointlessly short story modes and their rewards with each character's arcade mode, it still wouldn't have been the best, it wouldn't have even been as good as SFIV but it still would have been better then this weaksause and pointless thing they are marketing this entire release on the inclusion of.
I love Street Fighter V but honest to god it's the most frustrating relationship I have had with a game in years because it feels like nobody but the people working on the crunch of the combat itself seems to give a ♥♥♥♥.
That criticism extends to MVC:I also.
That's exactly what I use Arcade Modes for, I use it to play through and learn/experiment with every character in the roster of the game, and the endings or unlocks (costumes or colours) are the incentive/reward for investing that time.
It's amazing how a fighting game (SF being arguably the biggest fighting game) released post the 2000's can have such a pathetically weak Arcade Mode, and to have absolutley nothing tied to it is even more confusing as they named the game after the mode that they have put absolutley no effort into.
Playing Arcade Mode feels like playing a MOD, it feels just cheap, from the lazy splash screen with whatever games png on a two tone gradient background, to the cheap "travel animation" which is a bar with a flag on each end and a sliding graphic of a plane.
If they were going to do the Legacy Arcade Modes why didn't they put some effort into it and attempt to recreate the visuals of each games Arcade Mode (like the SF2 character grid and map layout or Third Strikes portraits with the option of two opponents) and give the illusion that you're playing through an updated version of the previous games.