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Outside that, guess. Holding up beats all grabs, but he can hit you with a button instead or anti air you if he saw it coming. Mashing reversal is another option, but he can bait those.
One thing to remember though is that light SPD leaves him at a range where he can't dash up and continue, it has to be EX or heavy SPD if he wants to dash forward and continue bullying you. The charged standHP is weak to low attacks, or if you hit him twice to break the armor. V-reversal it if you otherwise blocked it so he's not plus in your face.
- If Zangief escapes with Lariat, wait a little and see the direction, whether forwards or backwards. If he goes forward, quickly advance forward and aim a strong creep. If he goes back, keep your distance.
- To attack Zangief, be aware of his V-Trigger 1. If it is full, avoid being near Zangief and stay in the game neutral and patient. If you let go of the fireball and Zangief trigger V-Trigger 1, it will suck you up and make the sequel with EX Screw Pile Driver. Be careful.
- Avoid using your V-trigger and always reserve to use V-Reversal to avoid Zangief's V-Trigger 1.
- Avoid jumping in the direction of Zangief. He will cancel with Lariat or jump with Air Screw Pile Driver.
- If you have a character that does not use Fireball, you will have to use pokes, but you must be a very good co-ordination to avoid Siberian Express. It is very fast, but you can still see when the movement starts. When he gets close, jump and drop the approaching by applying a good combo.
- If Zangief comes close and you are cornered, you will confront the 50/50 situation when you are down. In these cases, you will have to evaluate how your opponent plays, but in general, the variations that the most people use are:
1-strong blow with a butt, knee with a medium kick or a smack, and then Screw Pile Driver - in this case, you can escape with an EX-DP, or, if you have a lot of agility, defend the first blow and before your opponent finishes the move of the Screw Pile Driver, you must jump.
2-Screw Pile Direct Driver. In that case, just skip, then punish.
3-Strong kick or strong punch with charge - use an EX-DP or V-reversal. If you defend, Screw Pile Driver will be applied.
4-Normal grab - jump. If it is tick throw, be ready for a late tech. But this is rarely used by Zangief users.
https://youtu.be/2Yy0qYJ5Bo4
Dont get knocked down and you'll do fine.
https://www.youtube.com/watch?v=zjfP9ta8WZ0
Grapplers have hard time to get in but once they are in optimal range you are at big disadvantage.
In last Killer instinct nobody were calling General Raam strong character but if he were good at approaching enemies he would be easily strongest.