Street Fighter V

Street Fighter V

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Hanzo Nov 5, 2019 @ 5:39pm
Turn off Motion Blur and V-sync off?
How do I turn off Motion blur and V-sync for this game?
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Showing 1-10 of 10 comments
Catratio Nov 5, 2019 @ 7:10pm 
I believe motion blur is bundled with some other stuff in the "post-processing" option. Turning it down past a certain point removes motion blur, but it's been so long I forget what the exact setting is so just do a bit of trial and error. Mine is set to Low and has no motion blur. Can't remember if Medium does or not. If I'm wrong and it's not that it may be the "effects" option. Someone can probably come along and tell you how to edit the config file for exactly that but in-game at least that is how.
Kaed✩Wolf Nov 5, 2019 @ 7:45pm 
Motion Blur and/or Depth of Field off:
Some effects appears only when you select High or Max on Post-Processing in Graphic Settings on Options. To disable them individually and keep the value at High or Max, go to C:\Users\<USER>\AppData\Local\StreetFighterV\Saved\Config\WindowsNoEditor, open the file Scalability.ini with NotePad, and add these lines (if don't want to disable Depth of Field, just remove the line), and save the file:
[PostProcessQuality@2] r.MotionBlurQuality=0 r.DepthOfFieldQuality=0 [PostProcessQuality@3] r.MotionBlurQuality=0 r.DepthOfFieldQuality=0
Last edited by Kaed✩Wolf; Nov 5, 2019 @ 8:27pm
Midnight Meows Nov 6, 2019 @ 7:04am 
It's easier to get to the folder by using the Run box to go here:

%localappdata%\StreetFighterV\saved\WindowsNoEditor\

When you press Enter your system will automatically replace the %localappdata% with the path to the correct folder so that's a chunk of the path that you don't need to know.

edit:

and you will probably want to make Scalability.ini "Read Only" once you edit it. Right-click, choose Properties, place a check mark into the Read Only box, click OK.

edit 2:

This is my Scalability.ini. It also disables the game's blurry ugly anti-aliasing:

[PostProcessQuality@0]
r.MotionBlurQuality=0
r.PostProcessAAQuality=0

[PostProcessQuality@1]
r.MotionBlurQuality=0
r.PostProcessAAQuality=0

[PostProcessQuality@2]
r.MotionBlurQuality=0
r.PostProcessAAQuality=0

[PostProcessQuality@3]
r.MotionBlurQuality=0
r.PostProcessAAQuality=0
r.AmbientOcclusionLevels=0
r.AmbientOcclusionRadiusScale=1.0
r.DepthOfFieldQuality=0
r.RenderTargetPoolMin=400
r.LensFlareQuality=0
r.SceneColorFringeQuality=1
r.EyeAdaptationQuality=0
r.BloomQuality=5
r.FastBlurThreshold=7
r.Upscale.Quality=3
r.TonemapperQuality=1
r.LightShaftQuality=1

[AntiAliasingQuality@0]
r.PostProcessAAQuality=0
r.MSAA.CompositingSampleCount=0

[AntiAliasingQuality@1]
r.PostProcessAAQuality=0
r.MSAA.CompositingSampleCount=0

[AntiAliasingQuality@2]
r.PostProcessAAQuality=0
r.MSAA.CompositingSampleCount=0

[AntiAliasingQuality@3]
r.PostProcessAAQuality=0
r.MSAA.CompositingSampleCount=0
Last edited by Midnight Meows; Nov 6, 2019 @ 7:07am
Catratio Nov 6, 2019 @ 8:35am 
What are the optimal settings to use for Akuma's stupid Temple of Ascension stage? I could run this game on max settings if not for that one stage that for some reason lags when supers or v-triggers are activated if post-processing or effects are set too high. It sucks that one level holds the rest of the game back. I don't even know what effects does to be completely honest. I set it from low to max and notice no change, other than slowdown at the temple somtimes.
ShadowSplit Nov 6, 2019 @ 11:42am 
Originally posted by Celtic Viking:
This is my Scalability.ini. It also disables the game's blurry ugly anti-aliasing:

[PostProcessQuality@0]
r.MotionBlurQuality=0
r.PostProcessAAQuality=0

[PostProcessQuality@1]
r.MotionBlurQuality=0
r.PostProcessAAQuality=0

[PostProcessQuality@2]
r.MotionBlurQuality=0
r.PostProcessAAQuality=0

[PostProcessQuality@3]
r.MotionBlurQuality=0
r.PostProcessAAQuality=0
r.AmbientOcclusionLevels=0
r.AmbientOcclusionRadiusScale=1.0
r.DepthOfFieldQuality=0
r.RenderTargetPoolMin=400
r.LensFlareQuality=0
r.SceneColorFringeQuality=1
r.EyeAdaptationQuality=0
r.BloomQuality=5
r.FastBlurThreshold=7
r.Upscale.Quality=3
r.TonemapperQuality=1
r.LightShaftQuality=1

[AntiAliasingQuality@0]
r.PostProcessAAQuality=0
r.MSAA.CompositingSampleCount=0

[AntiAliasingQuality@1]
r.PostProcessAAQuality=0
r.MSAA.CompositingSampleCount=0

[AntiAliasingQuality@2]
r.PostProcessAAQuality=0
r.MSAA.CompositingSampleCount=0

[AntiAliasingQuality@3]
r.PostProcessAAQuality=0
r.MSAA.CompositingSampleCount=0
I tried this one and it seems the game runs better than ever (even if looks a bit rough around the edges). It is noticeable smoothness in motion. I used some dated Scalability setting, but they did not work as good as this one. Tnx.
Kaed✩Wolf Nov 6, 2019 @ 12:18pm 
Something that also decrease the graphic quality is the black border around objetcs and characters. Using this mod improves the image quality, specially if you are using lower resolutions like 1280x720:
https://www.deviantart.com/robhal/art/No-Black-Borders-Around-Objects-776003014
Midnight Meows Nov 7, 2019 @ 5:36am 
Originally posted by NorthWind:
I tried this one and it seems the game runs better than ever (even if looks a bit rough around the edges). It is noticeable smoothness in motion. I used some dated Scalability setting, but they did not work as good as this one. Tnx.

Huh. That's an unexpected but pleasant result.

I turn on anti-aliasing in the driver control panel. It looks so much better than the mushy AA that the game uses, IMO, it and runs very well on my machine. Maybe check that to see how well it runs for you and how it looks to your eyes?

Originally posted by Kaed✩Wolf:
Something that also decrease the graphic quality is the black border around objetcs and characters. Using this mod improves the image quality, specially if you are using lower resolutions like 1280x720:
https://www.deviantart.com/robhal/art/No-Black-Borders-Around-Objects-776003014

I use that too. It's great! However prior to running a Vega 64 this mod caused a significant FPS drop for me. That was on an RX 580 XXX Edition. Someone may want to test that on their system before they play online with it.

I've no idea why this mod in particular hit performance as hard as it did. OTOH it could have just been the GPU drivers at the time too. But anyhow.
ShadowSplit Nov 7, 2019 @ 7:17am 
Originally posted by Celtic Viking:
Originally posted by NorthWind:
I tried this one and it seems the game runs better than ever (even if looks a bit rough around the edges). It is noticeable smoothness in motion. I used some dated Scalability setting, but they did not work as good as this one. Tnx.

Huh. That's an unexpected but pleasant result.

I turn on anti-aliasing in the driver control panel. It looks so much better than the mushy AA that the game uses, IMO, it and runs very well on my machine. Maybe check that to see how well it runs for you and how it looks to your eyes?
So, I tested with some AA settings changed from my usual usage:
- in-game AA set to low
* Nvidia settings AA set to Enhance/8x
* Anisotropic filtering set to 16x
* Test performed at 1920x1080 - 59/60/61 FPS during the fight (animation before and after the fight dropped to 55 FPS - don't know how much impact this could have online)
* 4K game runs around 30 FPS which is increase of 5-11 FPS than before
Test was conducted on Union Graveyard stage; R.Mika Battle costume (I know that costume is resources demanding) vs Ken default.

Overall, I can see the improvement. After last two patches game started to perform poorly even tho I used the same settings as before.
Sheap Nov 8, 2019 @ 4:20am 
Don't turn V-sync off, it will destablize the game. The game needs to run locked at 60FPS in order to work correctly. If you can't maintain *solid* 60FPS in-game with v-sync on, you need to lower your settings somehow.

For testing, Necalli during V-trigger is the laggiest character because he has lights in his hair. The stage matters too: Christmas stage, waterfall stage, Temple of Ascension, any of the CPT stages, and casino stage are all very laggy.

Fully endorse the rest of the suggestions though.
Catratio Nov 8, 2019 @ 8:40am 
For what it's worth, English Manor is also laggy, for me at least. Not during the fight, but character intro and __ WINS have a tendency to produce slowdown. Most noticeable for me with Blanka's intro where it slows down when he walks in. No idea why. I've changed every value for pp@3 in the scalability to mimic @1 and it still does it, so it must be a combination of values.
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Date Posted: Nov 5, 2019 @ 5:39pm
Posts: 10