Street Fighter V

Street Fighter V

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「AMOEBA」 5 DIC 2016 a las 16:18
I think I finally understand what Low Tier God is talking about when he calls people drones
Let me preface this by saying that Low Tier God is by far one of the saltiest Street Fighter players in the community and while yes most of his complaints about the game do spawn from his own saltiness, I think I finally get it. You honestly can't really understand it unless you play up against one, a person who would fall under his definition of a "drone". I haven't experienced it until just recently when I got deep into Platinum. And no, this is not a salt thread, but a geniune question.

I met tons of players who seemed, for lack of a better term, "roboty"; people who don't seem like they learned how to play the character, more like someone told them that's how the character is played so that's how to play them. And I don't mean they just spam LK or they're literal AI. I mean that there's no life, no character to their playstyle. They play strictly by the books.

For example, I played against a Cammy who I would perfectly describe as lifeless, everytime I EX Chariot Tackled, she would jab jab and then croutching medium kick. I would block it everytime, but she would keep doing it. Everytime I approached, everytime she was knocked down, Jab Jab, Jab Jab. The same thing, everytime, even if it didn't work, even if it was completely meaningless. This is what I mean when I say someone told them how to play the character rather than them learning how to play the character. These people play as if they look at a flow chart for whatever situation they're in and then execute on command... like a drone.

The reason why I bring this up is because on the most recent announcement [www.eventhubs.com] that ComboFiend has made regarding Street Fighter, he said "We think that by reducing each character’s similarities, we can allow players to fully express themselves through their favorite characters."

At first glance that doesn't make too much sense, it certainly didn't for me since getting to where I am right now, I played against people who tried their best to adapt to the situation in order to win, but now it's like every people is doing the same moves and moving the same way just because someone told them that's the most optimal way to move. I think that's the main reason why the AA Jab is getting nerfed, not because it's strong, but because most if not all the top tier characters can do it, and in a sense play very similar to each other.

I'll end the topic with these questions to the people who play like this, are you having fun? Is it fun playing like this? Do you geniunely enjoy playing your character, or are you only playing them because someone told you they are top tier?
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Mostrando 1-15 de 31 comentarios
Cipher Esteria 5 DIC 2016 a las 16:27 
I mean he had a point, there were tones(and still are) tones of people online who just play power flowchart and don't do anything else.
But thats basicly the only thing he was ever correct with and he wasn't much better anyway, his Nash is pure 0815 flowchart.

To the last question, I generaly play who I like and who fits my style, more who I like tho.
Legs0fSteel 5 DIC 2016 a las 16:52 
Maybe it's because they can't face the fact that they may be bad players and say ''this character is bad'' then look up a tierlist find Chun, Cammy And Ken up there look up the guide and a BnB video and there you go.

I can't complain about flowcharts though they're free points :)
「AMOEBA」 5 DIC 2016 a las 17:25 
Well I hope that Combofiend keeps his promise and actually tries to make Street Fighter a game that allow creativity and flexibility with ALL characters. Maybe then these robots will learn to have fun with the game they play
Wezilla 5 DIC 2016 a las 17:53 
Lifeless hes so right......

When I play USFIV everyone play so differently so vast...but ( sic ) in SFV they I mean almost all play exactly same just like order in robots.

I would love to see USFIV return as SF6 and bit change...

Read this thread it make me hate SFV despite addicted is too strong...
Última edición por Wezilla; 5 DIC 2016 a las 17:54
Tye Niweiner 5 DIC 2016 a las 18:15 
It sounds more to me like the Cammy you played was an MKX player that picked up SFV.
IITWLLII -ES- 5 DIC 2016 a las 18:45 
We had OS/vortex auto-pilot players and jab mash players in SFIV too, nothing new, some people develop own tactics, others simply "copy" the most effective ones.
Última edición por IITWLLII -ES-; 5 DIC 2016 a las 18:45
Krude 5 DIC 2016 a las 19:52 
Well sorry TWLL -ES- but COMBOFIEND essentially has said that people just play the same no matter what char they are on and he works for capcom lol

USFIV wether you like it or not was fully of variety.

My whole scene offline and online left out of boredem, when netcode degraded it was the last straw honestly, but before that it's just the gameplay, there wasn't much to it and it wasn't a challenge, i think coming from older fighting games we all kinda just wanted our skills to mean something as well as have something to look forward to putting a load of time in.

We wanted a fighting game that'd last us 5+ years and instead we got a fighting game we figured out in pretty much 4 months.. :/

I wish, i truly wish that they fix it as honestly right now it feels players are more going by instinct and autopiloting more than anything. not sure why tho.
Krude 5 DIC 2016 a las 19:55 
Publicado originalmente por IITWLLII -ES-:
We had OS/vortex auto-pilot players and jab mash players in SFIV too, nothing new, some people develop own tactics, others simply "copy" the most effective ones.

Oh forgot to say, SFV is ridiculously vortex outside of being pedantic about the term, for all intents and purposes the game should be called SF:Vortex
Brandon 5 DIC 2016 a las 20:15 
Publicado originalmente por Legs0fSteel and his dog:
Maybe it's because they can't face the fact that they may be bad players and say ''this character is bad'' then look up a tierlist find Chun, Cammy And Ken up there look up the guide and a BnB video and there you go.
Yeah because Chun's BnB is super easy to learn...:steamfacepalm:
jdpatch_ 5 DIC 2016 a las 21:03 
LowTierGod vs LIJoe
https://youtu.be/FYn-HuvuOgw
Enjoy :)
Última edición por jdpatch_; 5 DIC 2016 a las 21:04
Apathy 5 DIC 2016 a las 21:32 
Pink V-Necks are patriotic AF. I don't know what this scrub's talking about. Then again I've never had a high opinion of LTG.

https://www.youtube.com/watch?v=tHNRHATCavk
「AMOEBA」 5 DIC 2016 a las 21:51 
Publicado originalmente por Apathy:
Pink V-Necks are patriotic AF. I don't know what this scrub's talking about. Then again I've never had a high opinion of LTG.

https://www.youtube.com/watch?v=tHNRHATCavk
Hey man, I'm not saying everything he says is correct, I even prefaced the topic saying that
WickedRequiem 5 DIC 2016 a las 22:20 
I dunno, man.
I think cr.lp cr.lp c.rmk response to ex chariot tackles makes sense from the perspective of keeping Urien from grabbing or doing overheads (aka getting rid of pressure and gaining some breathing space). A blocking Urien is Urien not attacking, after all.

Cammy may not gain anything from it, but Cammy won't lose anything from it, either (especially since, as far as I know, ex chariot tackle is unpunishable).
Última edición por WickedRequiem; 5 DIC 2016 a las 22:21
IITWLLII -ES- 6 DIC 2016 a las 2:11 
Publicado originalmente por Sushi:
Well sorry TWLL -ES- but COMBOFIEND essentially has said that people just play the same no matter what char they are on and he works for capcom lol

USFIV wether you like it or not was fully of variety.

My whole scene offline and online left out of boredem, when netcode degraded it was the last straw honestly, but before that it's just the gameplay, there wasn't much to it and it wasn't a challenge, i think coming from older fighting games we all kinda just wanted our skills to mean something as well as have something to look forward to putting a load of time in.

We wanted a fighting game that'd last us 5+ years and instead we got a fighting game we figured out in pretty much 4 months.. :/

I wish, i truly wish that they fix it as honestly right now it feels players are more going by instinct and autopiloting more than anything. not sure why tho.

I don't care what Combofiend or LTG said, I have my own opinion, because I've played both games enough by myself and know that there were many copy cat players, who played exactly the same, or even worse, let option selects "play" the game for them in SFIV, why are you trying to deny it?

In fact most players stick to the most effective play style to maximize the damage potential and lower the risk of being hit in ANY game, especially on competitive level.

In SFV it is simply more visible compared to SFIV, because the combo execution barrier is much lower and there are less escape options for mistakes + mashing during blocking is also very punishable.

The only solution for more different play styles on higher levels
- is to go back and add more safe options
- or better other practical combos with similar damage potential + improve the practical usability of some moves/V-Skills.
Cipher Esteria 6 DIC 2016 a las 2:31 
Publicado originalmente por IITWLLII -ES-:

I don't care what Combofiend or LTG said, I have my own opinion

But your opinion isn't his opinion, therefore it's obsolent.
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Publicado el: 5 DIC 2016 a las 16:18
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