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I just don't understand how this character makes sense. Hope season3 has some serious nerfing coming for this goof.
It's the responsibility of the player to learn how to deal with Guile's abilities. Learn to bait out flash kicks and punish them, or use a character with easier to use or better zoning tools than Guile.
I hate facing down Guiles with a passion. I hate the turtling Guiles that force me to take action and capitalize on my mistakes. I also hate Guiles who manage to be super aggressive behaving like a rush-down character.
That doesn't mean Guile is necessarily OP, it just means I am currently unable to deal with his tool set in an appropriate manner.
If I have to learn to beat Guile using Ed's tool set (my current main), then everyone else should learn to deal with him using the respective tool sets of their mains as well. And I'm only barely getting the hang of Ed's abilities since his launch. I'd say my win rate against Guile in general is about 30% at best.
Don't ♥♥♥♥ on PANYC.
I agree, but some characters are easier to be efficient with than other characters - low learning curve vs high learning curve.
I absolutely don't mind facing Guiles all day though (or any character for that matter). Forces me to lay down on the rush and play more thoughtfully.
Compare him to Ryu. Ryu's supposedly the "jack of all trades, master of none", and he feels very balanced and fair to me in that regard. Guile on the other hand is straight up "master of all trades", and feels insanely imbalanced by comparison.
Guile really isn't that good.
Most people try to rush Guile and they get blown up for their efforts. You have to make Guile do unsafe things.
Crouching Guile means no Sonic boom so wait on him to move or try to throw him if you're ballsy.
Retreating Guile means no flash kick so jump on him or rush him down.
If he starts pushing buttons, go for the crush counter.
At least Capcom let us be able to punish Bazooka knee now. Before the 2.5 patch the knee was basically unpunishable.
All Guile's fight the same. Just don't stand across the screen from him and he's beatable.
?
I didn't unlock Guile myself yet, but I'm pretty sure you can charge down and back at the same time.
That's the problem with Guile. You have to make him make a mistake instead of being able to just exploit a character weakness. It's not fair that other characters have to put it in so much work to get guile to mess up and do "unsafe" things. When if the opponent played against any other character they wouldn't have to worry about that bs.
The reason why Guile is so good in SF V is that his basically a turtle with an unstoppable shell and the only way to beat him is by making the turtle get out of his shell with baits. And that's ♥♥♥♥♥♥♥ stupid and unfair and guile should be removed if they can't give him a real exploitable weakness.
No one should have to put in that much work and effort into beating a character when all the other characters are much easier to beat.
It's the rushdown and pressure he has that peeves me. I don't see why he gets to do that when they want him to be about defense.
Because people bring this up every time, you want him to Sonic boom over a flash kick. You can jump punish a boom easily.
The key is to wait on him to get bored or throw him if he's truly playing turtle.
Experience - I'm super plat. Kinda have some experience with how characters play and how to beat them.
So one character isn't rushdown and that's bad? Guile has had the same gameplan since sf2.
The timer is 99 seconds or ticks. You don't have to beat everyone in 20.