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As far as Ed goes, I think he actually requires good spacing and hit confirms to use effectively and none of his specials by themselves are really even good enough to abuse imo.
His EX uppercut is probably the most annoying thing but even then it's pretty ez to bait out on wake up.
Execution was lowerd for a reason, Ed having (even easier) easier execution doesn't give him an advantage.
So sometimes its just hard to deal with him online, like a lot of the characters.
If you're going to cite pros droppping combos as an argument against those who don't think the execution is demanding then it has to be pointed out that they're dropping combos because of other factors like nerves, not the level of execution.
I don't think anyone is saying they never miss a combo but the level of execution in SFV compared to SFIV is night and day, which is why I say it's pretty much non-existent.
Actually the guy that posted right after you claims he never misses Guile's loops lol. I mean what you can do under pressure is what should count, if you can do something easily in training mode but mess it up often when it matters in actual competition, then I guess execution is actually still an issue.
But that is beside the point, the main point of my post you quoted is that I wrote my original post from a fighting game beginner's perspective, not from someone with thousands of hours of fighting game experience already,
Yeah, as a Guile player that is an insane claim.
I see what you're saying but execution is extremely lax in this game, period.
Two weeks of goofs who went to training, looked up real quick how to do the EX psycho upper, and then went searching for matches. Drop combos for throws, keep jumping, ex upper worth every trickle of meter. What fun.
He has extremely awkward special cancel ranges, everything about him is finnicky as hell up to the point where people say he is useless because of that. People fall out of his combos all the time and it exposes him greatly.
His easy input specials also all have glaring flaws to them by design. Ex Psycho Upper has really slow startup so you can actually bait it out with a jab on Eds wakeup.
His anti air kick special is a move you can actually crush counter even though it has no real invincibility. The HP charge is extremely negative on block.
And generally speaking games shouldnt be balanced around the lowest ranks. If they were Capcom would have to nerf Bison HARD even though he's not considered amazing in general.
Actually ranking up with Bison early on is much easier than with Ed. Frametraps just ruin beginners much more.
Ed honestly only has a proper advantage on the earliest of the earliest levels. I'm talking about guy touching the game for the first time level.
With the slightest bit of effort put in you get much more out of characters like Bison, Balrog or Laura if you want cheap wins, while the Eds will run into a wall rather quickly because ease of execution only goes so far and ultimately he's still a very fundamentals based character.
Edd still has links and some of his moves only combo at specific distance which has to be remembered at all times otherwise you can do worse than drop a combo.
2. Combos are only a fraction of the game and like I just said Eds combos might be easy to input but require good awareness or you are gonna whiff and get punished for 30% of your health.
Overall as a player who plays Ed casually every once in a while he is different and has a quite fun toolkit and the easy to do inputs that lead into easily punishable moves is a nice concept. Now do i wish the will be more characters like Ed? no. Is he a bad character to have in the roster? hell no, if he had regular motions and the same specials he would be boring.