Street Fighter V

Street Fighter V

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tamich Jun 30, 2017 @ 10:26am
Ed one month later: that character is a mistake
While Ed will probably never be that good at the highest level, after a month of his release I feel quite certain he was a mistake to include in the SF universe. While all you Diamond and Master players don't think execution is demanding at all in SFV (which is weird since even seasoned pros drop combos every now and then), for me in the silver league and working my way up it's another matter.

I put time and effort just about daily to get my execution down on my specials and to get them out faster, but meanwhile Capcom dumped a char into the game that require all specials to be just button combinations without any charge or movement. That really makes it one single character that is by far the easiest to move up in ranks with for beginners, while leaving the rest behind for people that are not already seasoned fighting game players.

I've seen quite a few Ed players around my league that I recognize from when they used to play other chars and while I used to be even and often beat them before Ed was released, now it's suddenly become quite a struggle. I feel it's just dumb to have a single char that requires a lot less training to get good with and wish Capcom would do something about it. But then again I wish Capcom would give SFV a decent netcode too lol. Anyway it's just Ed from my perspective, that is all.
Last edited by tamich; Jun 30, 2017 @ 10:27am
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Showing 1-13 of 13 comments
jackjackjackNcoke Jun 30, 2017 @ 2:29pm 
Eh, the execution in this game is pretty much non-existent. There are very few truly difficult inputs to execute and the only reason pros drop stuff is 99% because of nerves, not difficulty.

As far as Ed goes, I think he actually requires good spacing and hit confirms to use effectively and none of his specials by themselves are really even good enough to abuse imo.

His EX uppercut is probably the most annoying thing but even then it's pretty ez to bait out on wake up.
Cipher Esteria Jun 30, 2017 @ 2:33pm 
Execution? I did Guiles Sonic Boom Loops after two trys and always hit them afterwards and thats one of the hardest to execute things in the game.
Execution was lowerd for a reason, Ed having (even easier) easier execution doesn't give him an advantage.
Xerus Jun 30, 2017 @ 2:38pm 
Im no pro by any mean im sitting at 5klp atm, but i know where you are coming from and its hard to punish a couple of things because of the rollback, so people get used to abuse things like the psyco knuckle even though its -2 on block i get punched in the face when trying to jab, etc etc.

So sometimes its just hard to deal with him online, like a lot of the characters.
Last edited by Xerus; Jun 30, 2017 @ 2:38pm
tamich Jul 1, 2017 @ 9:38am 
LOL well as I expected some of the "I'm so good I never miss a combo" crowd came out. Just try and think back to when you just started playing a fighting game and had to really practice to get the inputs down, and then read my post again.
Last edited by tamich; Jul 1, 2017 @ 9:42am
jackjackjackNcoke Jul 1, 2017 @ 10:05am 
Originally posted by tamich:
LOL well as I expected some of the "I'm so good I never miss a combo" crowd came out. Just try and think back to when you just started playing a fighting game and had to really practice to get the inputs down, and then read my post again.

If you're going to cite pros droppping combos as an argument against those who don't think the execution is demanding then it has to be pointed out that they're dropping combos because of other factors like nerves, not the level of execution.

I don't think anyone is saying they never miss a combo but the level of execution in SFV compared to SFIV is night and day, which is why I say it's pretty much non-existent.

tamich Jul 1, 2017 @ 10:14am 
Originally posted by jackjackjackNcoke:
Originally posted by tamich:
LOL well as I expected some of the "I'm so good I never miss a combo" crowd came out. Just try and think back to when you just started playing a fighting game and had to really practice to get the inputs down, and then read my post again.

If you're going to cite pros droppping combos as an argument against those who don't think the execution is demanding then it has to be pointed out that they're dropping combos because of other factors like nerves, not the level of execution.

I don't think anyone is saying they never miss a combo but the level of execution in SFV compared to SFIV is night and day, which is why I say it's pretty much non-existent.

Actually the guy that posted right after you claims he never misses Guile's loops lol. I mean what you can do under pressure is what should count, if you can do something easily in training mode but mess it up often when it matters in actual competition, then I guess execution is actually still an issue.

But that is beside the point, the main point of my post you quoted is that I wrote my original post from a fighting game beginner's perspective, not from someone with thousands of hours of fighting game experience already,
jackjackjackNcoke Jul 1, 2017 @ 10:33am 
Originally posted by tamich:
Originally posted by jackjackjackNcoke:

If you're going to cite pros droppping combos as an argument against those who don't think the execution is demanding then it has to be pointed out that they're dropping combos because of other factors like nerves, not the level of execution.

I don't think anyone is saying they never miss a combo but the level of execution in SFV compared to SFIV is night and day, which is why I say it's pretty much non-existent.

Actually the guy that posted right after you claims he never misses Guile's loops lol. I mean what you can do under pressure is what should count, if you can do something easily in training mode but mess it up often when it matters in actual competition, then I guess execution is actually still an issue.

But that is beside the point, the main point of my post you quoted is that I wrote my original post from a fighting game beginner's perspective, not from someone with thousands of hours of fighting game experience already,

Yeah, as a Guile player that is an insane claim.

I see what you're saying but execution is extremely lax in this game, period.
Pege Jul 1, 2017 @ 2:35pm 
Originally posted by Cipher:
Execution? I did Guiles Sonic Boom Loops after two trys and always hit them afterwards and thats one of the hardest to execute things in the game.
Execution was lowerd for a reason, Ed having (even easier) easier execution doesn't give him an advantage.
Don't brag. Looks weak.
Washing Machine Jul 1, 2017 @ 2:39pm 
I'm just happy he's died down on the versus screens.

Two weeks of goofs who went to training, looked up real quick how to do the EX psycho upper, and then went searching for matches. Drop combos for throws, keep jumping, ex upper worth every trickle of meter. What fun.
Funkfist Jul 1, 2017 @ 3:06pm 
The character is an actual issue because his execution is TOO HARD rather than too easy.

He has extremely awkward special cancel ranges, everything about him is finnicky as hell up to the point where people say he is useless because of that. People fall out of his combos all the time and it exposes him greatly.
His easy input specials also all have glaring flaws to them by design. Ex Psycho Upper has really slow startup so you can actually bait it out with a jab on Eds wakeup.
His anti air kick special is a move you can actually crush counter even though it has no real invincibility. The HP charge is extremely negative on block.

And generally speaking games shouldnt be balanced around the lowest ranks. If they were Capcom would have to nerf Bison HARD even though he's not considered amazing in general.
Actually ranking up with Bison early on is much easier than with Ed. Frametraps just ruin beginners much more.

Ed honestly only has a proper advantage on the earliest of the earliest levels. I'm talking about guy touching the game for the first time level.
With the slightest bit of effort put in you get much more out of characters like Bison, Balrog or Laura if you want cheap wins, while the Eds will run into a wall rather quickly because ease of execution only goes so far and ultimately he's still a very fundamentals based character.
Last edited by Funkfist; Jul 1, 2017 @ 3:11pm
KaizokuNinja Jul 1, 2017 @ 6:26pm 
Ed is new...so far he's been kinda meh in my opinion. I'm just noticing the trend of the newest guy gets a lot of play. So far Ed has been less a pain than the Akuma players were. :P
DJukor Jul 2, 2017 @ 6:07am 
Pros uusaly drop links not special inputs.
Edd still has links and some of his moves only combo at specific distance which has to be remembered at all times otherwise you can do worse than drop a combo.
tosei-91 Jul 2, 2017 @ 2:54pm 
1. Ed might have easier inputs than rest of the motion characters but his combos require a good understanding of spacing and good hit confirms since many of his specials whiff close to max range situations but honestly for a decent player pressing PPP is as hard as doing a DP so I'd say Ed is at a disadvantage here.
2. Combos are only a fraction of the game and like I just said Eds combos might be easy to input but require good awareness or you are gonna whiff and get punished for 30% of your health.

Overall as a player who plays Ed casually every once in a while he is different and has a quite fun toolkit and the easy to do inputs that lead into easily punishable moves is a nice concept. Now do i wish the will be more characters like Ed? no. Is he a bad character to have in the roster? hell no, if he had regular motions and the same specials he would be boring.
Last edited by tosei-91; Jul 2, 2017 @ 2:55pm
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Date Posted: Jun 30, 2017 @ 10:26am
Posts: 13