Street Fighter V

Street Fighter V

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What exactly is Necalli's downside?
What is his weak point? His block strings are safe, his normals have great range, his aa jab is amazing, he can easily confirm into CA, invincible reversal, and in V trigger he can pressure so well and just block push you out of range to do any serious punish

How are you supposed to get in vs this guy, especially after V trigger, very easy fierce meaty setups just like everyone else and a command grab to put more pressure on..what doesn't this guy have?
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Showing 1-15 of 20 comments
Funkfist May 15, 2017 @ 10:30am 
His normals dont have a good range, but thats about it.

He's been consistently top five in all tournaments since the game launched. He's just good.
#FIN Suojeluskunta May 15, 2017 @ 10:36am 
Originally posted by Funkfist:
His normals dont have a good range, but thats about it.

He's been consistently top five in all tournaments since the game launched. He's just good.
Idk maybe compared to what Urien and Karin? His normals still outrange most all of the people below top tier
Funkfist May 15, 2017 @ 10:43am 
nah most of the roster has more range, really.
Alex, Birdie, Dhalsim, Urien, Juri, Bison, Cammy, Vega, Rashid, Gief, FANG, Ibuki and Ed all outrange him.

Its not the biggest issue for him though because he can just poke with his vskill, forcing people to move in and all of his normal pokes crushcounter. ALL OF THEM.
renk2o16 May 15, 2017 @ 11:32am 
dont forget his 3 framer and fast dash!
yeah stubby normals is about it.. i think he should lose the command grab.. having all those tools plus command grab mixup is too much :steamfacepalm:. they may as well just give him an air throw too and be done with it
#FIN Suojeluskunta May 15, 2017 @ 11:36am 
Originally posted by Funkfist:
nah most of the roster has more range, really.
Alex, Birdie, Dhalsim, Urien, Juri, Bison, Cammy, Vega, Rashid, Gief, FANG, Ibuki and Ed all outrange him.

Its not the biggest issue for him though because he can just poke with his vskill, forcing people to move in and all of his normal pokes crushcounter. ALL OF THEM.
Cammy and Ibuki? really? not so sure about that, If they do it's with very unsafe moves whereas Necalli has much better mids than they do, sure Ibuki and Cammy are much better in your face but Necalli does really well at that sweet spot of distance
Originally posted by Funkfist:
His normals dont have a good range, but thats about it.
His cr. MK is one of the furthest reaching special cancellable ones in the entire game and his st. HK goes pretty much as far as Karin's st. HK
Son Samurai May 15, 2017 @ 12:57pm 
His real downsides (from someone who mains him) are:

Stubby normals that force Necalli players to ONLY use SHk and CMk to approach

3 bar v-trigger. You want to go into his V-trigger as soon as possible but his moves force him to play close range so most bars go to v-reversal which he loses after V-trigger.

No gimmicks. Most top tiers have something that irritate people (resets, easy confirms into max damage). Necalli just hits hard.

Thats about it. They aren't really downsides though except the no gimmicks part. To me, he's balanced and at the strength everyone SHOULD be at.
Last edited by Son Samurai; May 15, 2017 @ 12:58pm
Originally posted by Son Samurai:
His real downsides (from someone who mains him) are:

Stubby normals that force Necalli players to ONLY use SHk and CMk to approach

3 bar v-trigger. You want to go into his V-trigger as soon as possible but his moves force him to play close range so most bars go to v-reversal which he loses after V-trigger.

No gimmicks. Most top tiers have something that irritate people (resets, easy confirms into max damage). Necalli just hits hard.

Thats about it. They aren't really downsides though except the no gimmicks part. To me, he's balanced and at the strength everyone SHOULD be at.
I just find it funny every Necalli player I talk to says his normals are stubby but it seems like he has amazing range to me

His v trigger should be 3 bars for how good it is, it gives him such good dash speed but it does that for other characters too. One of the biggest downsides is his dash is really bad, but it is pretty decent in v trigger. I just don't understand why Capcom decided to give him a 3f jab along with an invincible reversal
WickedRequiem May 15, 2017 @ 1:25pm 
Necalli has pretty stubby normals (isn't it the worst in the game?).
Personally, my pet peeve is the motion for his charge attack (f+P) can come out as his overhead (fd+p) if you're not careful.

Necalli doesn't have anything amazing that stands out, but he doesn't have any weakness that stands out, either (besides the stubby normals, of course... which isn't quite as bad as it seems). His divekick sucks, but at least he has a divekick. His dp is average, but at least he has a dp. His command grab sucks, but at least he has a command grab. Etc etc.

Necalli is very very average (or below average) in almost everythings he does, but he can pretty much do everything.
Son Samurai May 15, 2017 @ 2:50pm 
Originally posted by Pitkä:
I just find it funny every Necalli player I talk to says his normals are stubby but it seems like he has amazing range to me

Notice that Necalli players only use SHk in general. It's his only ranged normal. The rest get beat out by everything. V-trigger gives his normals a little more range but otherwise his normals are stubby.

His only + normal is his SMk (the knee). You have to be literally touching the other person to use it. Every other normal is a trade ( I attack then you attack ).

Originally posted by Pitkä:
His v trigger should be 3 bars for how good it is, it gives him such good dash speed but it does that for other characters too. One of the biggest downsides is his dash is really bad, but it is pretty decent in v trigger. I just don't understand why Capcom decided to give him a 3f jab along with an invincible reversal

If he didn't have either option, he would get trapped easily. His command grab is the longest in the game at 7 or 8 frames so on wakeup its either jab or spend the bars for the EX.

The only complaint that I can kinda agree with is the jab AA. It's still really good and works against so many moves. I like having it if I can't uppercut but I could see it going away though.
Last edited by Son Samurai; May 15, 2017 @ 2:50pm
rudolph.henninger May 15, 2017 @ 3:12pm 
His normals are overall not amazing, even though he has a couple of very good ones. They are just not as heavily exploitable as some others, like Balrog's roundhouse, or Urien's fierce. His command grab is slow. His projectile game is limited. His divekick is meh, still better that Alex's, but that's not saying much. He relies heavily on his v-trigger, would still be at least mid tier without it, but that means that he pays a steeper price for using his v-reversal, which, incidentally, sucks.
That's pretty much it. Everything else about him is great, I think he's one of the best characters at the moment, better than Urien imo.
Barracuda May 15, 2017 @ 3:25pm 
Maybe this will be helpfull https://youtu.be/qRWn8Cbe3OI
#FIN Suojeluskunta May 16, 2017 @ 11:04am 
Originally posted by AK 101:
Maybe this will be helpfull https://youtu.be/qRWn8Cbe3OI
Not every character has the range for punishes that Chun has, that's the main problem in punishing Necalli on stubby characters
Barracuda May 16, 2017 @ 11:30am 
Originally posted by Pitkä:
Not every character has the range for punishes that Chun has
I know, but as a start you have frame data. Just need spent a time to find your own punish moves. I believe your main char has those moves.
entity May 16, 2017 @ 12:12pm 
No major weaknesses at all, he has every tool possible.
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Date Posted: May 15, 2017 @ 10:13am
Posts: 20