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But everything else leads to a very controverse discussion, because Akuma is definitely not the easiest opponent to deal with.
Fact is that he will be buffed in the next balance update 2.1
Akuma feels slower than in SFIV, I've had a lot of fun playing him in SFV nonetheless.
Bison is still enough powerful to be a final boss, but Akuma (who in his origins was even more powerful than Bison) is clearly not.
Few examples of an incredibly nerfed classical moves of Akuma: The Ashura Shenkuu is not a true teleport anymore (the opponent can grab him), and out of his V trigger the air fireball and normal go hadoken are useless.
I somewhat agree: he is not the most powerful character in Third Strike, but is one of the three most powerful, I think. In any case is a very worthy Akuma.
This might interest you: https://www.reddit.com/r/StreetFighter/comments/69b9h7/master_rank_character_usage_as_of_542017/
I know what you mean but that's the price for making character changes and balancing them in multiplayer.
No one would want to fight a supercharged boss character online.
Bison is also not perfect, he has a very strong block stun pressure game, but has no overhead attacks and is weak on knockdown against air attacks/meaties (no real invincible reversal, aside from his Critical Art). He also has no psycho crusher or a classic teleport any longer.
End rant
http://compete.kotaku.com/street-fighter-v-fans-are-proving-akuma-sucks-by-oblite-1793775494
^ Was about to say, do we really want to see a character running amock online and in the competetive scene in all of his Lore glory? Please don't!
That said, throughout the games Akuma's always been plenty powerful in his own right.
I think that Akuma is objectively one of the weak characters of SFV. And to be a minimum of lore-wise for what is this character, Akuma always need to be one of the four or five most powerful chars in any SF game. If not, if you are going to make a parody of Akuma, doesn`t include him in the game (a game clearly focused in the online) and it would be better.
If there's anything that needs to be contested with it's growing accustomed to his movement speed. Whenever I pick him up I am blown away with by how damn slow he feels. Yet at the same time once you get a bit of momentum it's just as staggering to see how much damage you can deal in a relatively easy fashion. The problem is the amount of work that must be put in to get a good outcome. As the OP stated "In the hands of a good player," That logic seems to be the catch all argument shut down as it places all responsibility on the player. Unfortunately not every player has the ability to spend 18+ hours a day mastering a character. However a lot of the player base has 4 hours to spend mastering others. The gap between characters so far is apalling. Akuma's damage is a tremendous threat but it's a solid fight if you manage to pin him down. The other top tier characters are top tier because the mechanics of the game favor them far too much.
Ultimately Street Fighter V is still very new and doesn't have the years behind it that Ultra did. Maybe in time we'll see some better balancing. I imagine a lot of your frustration with Akuma is that you work your ass off only to be stomped by a Balrog, or Urien or Laura who plays with complete abandon and a tremendous amount of life that makes each bout an exercise in frustration. Just a guess.
I see the link you posted. Have you seen mine?