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번역 관련 문제 보고
This! +1...
Great! I agree with the boxer's comeback thing, his damage potential is ridiculously above every other character in the cast. But that should be a "warning" factor when playing against Balrogs;
I mean, I would never stop jumping when playing against Mika/Zangief. I would never hit a button on Ryu/Ken/Akuma/Karin wake up... I believe this "cheap" boxer's comeback should not be a frailty of the people who play Balrog, instead people who play against Balrog should pay attention to that and not turn a blind eye to this destructive stomp.
I can translate it for you: "every character that I don´t use is broken and braindead".
He's far from braindead, and the lack of overhead/command grabs is overrated as "weaknesses".
I think all Capcom really needs to do is invert the crush counter properties on St. HK and St. HP. St. HK is a whoping +3 on block and gives the spin around crush for a full dash in combo or a walk-up Cr. HP xx H Screw Smash juggle nonsense for big damage. St. HP is -3 on block and is a lanuch back that combos into CA only. Invert those CC properties around and I think Balrog would still be strong but that rediculous St. HK loses a chunk of its bite because you can't get so much off of it anymore by landing it as a CC. If you want the full dash in combo off a CC you have to bet your turn at least and a potential punish if blocked.
Balrog is all about getting high damage from punishable moves, currently Balrog's highest damage potential CC is also one of his safest normals and the risk/reward factor for it is off balance because of it. You could also invert the frame (dis)advantage between the two moves but St. HK is stubby and St. HP is far reaching so I think that would be the lesser option.
Great analysis. What about mista Bison?
Bison is balanced once you learn when it's save to push buttons. Push a button out of turn and Dicator will punish you hard for it. Most people who think he's cheap are either mashing for their life and getting meatied or don't play SF5.
Analysis - he's a scrub killer.
IIRC a 4F move can beat St. HK used more than once in succession the issue is that if Rog goes for something like Cr. MP you'll get counter-hit so you still have to respect it to some extent. A reversal meterless DP can actually get you out of it as well as long as Rog doesn't go for a light attack after St. HK, obviously don't do that every time though.
Again I think the main problem with St. HK is the damage potential on CC. Because it's such a safe move it should have a lesser payoff and should be a launch back for screen space not a spin around dash in for full combo. Put that spin around CC on St. HP since St. HP is unsafe.
Urien's St. HP is actually +5 on block which is why its frame data is actually getting nerfed in the patch. Again a move that safe should not have a full dash up combo payoff.
I know, right? ♥♥♥♥♥♥♥ MIKA! blatantly broken.