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Also if you hit them on their feet the divekick is + on block and gives you a combo on hit.
You can alter your jumparc or delay your jump-in and that way beat their AA's or make them miss.
Take a look at this:
http://steamcommunity.com/sharedfiles/filedetails/?id=628525053
Also watch replays on CFN and youtube to see how higher level players use the divekick.
No matter the situation, I always get blow up when using it...
Can you specifify? I only saw one video there about dive kick and that was for instant divekick.
It gives Cammy a additional way in, while she can controll the ground very well and has realy strong defence.
You can setups the divekick after blockstrings and also use it in various ways to get in and/or start pressure.
The trick is to not be obvious with it and use it at the correct ranges for the correct uses.
If you're in st.mk range, you're in range for your divekicks as well.
Use them properly and mix them with your groundgame.
People on higher levels will often rather take the pressure after a blocked divekick, than trying to hit her out of it, because if they misstime or missspace their AA, they can lose a big chunk of health and have to deal with her pressure afterwards.
Visit the Cammyforums on SRK for more infos, the link is in the Guide as well.
try to be less static
dives are a powerful tool in any fighting games
i miss a real dive kick tho... yun where art thou ?
You use regul;ar divekicks in this way:
- Light to bait uppercut dp's(mixup regular max range distance jump with whiffed light divekicks to bait these uppercut style anti airs)
- medium and heavy angle it close to the ground and feet, you do this FAST to beat the STARTUP of non invincible anti airs, you also need to watch if you got a counterhit to optimize your damage.
- EX you can do fast to beat startup of anti airs, or delay it so the anti air whiffs, it's fast enough it can catch the recovery of the whiffed anti air. If spaced right and they'll still able to block you cna atleast continue pressure.
- VT has a clear height restriction but it's always plus, can be used in somewhat the same fashion as EX, because it's always + on block spacing isn't that important to be honest.
- Hooligan divekicks are easier to make + on block, tradeoff is the much slower startup, the hooligan gives it away.