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It's all frame data. The throw doesn't even have to be meaty to beat a jab, it just needs to come out a few frames sooner. Start up on a throw is 5 frames while the best jabs are 3 frames. So if you wake up into the last 2 frames a throw's startup, your jab is going to lose.
Well especially when you see flickery opponents light attacks become rather strong. Online I see people use lights to get out of many things...if you're nearby to someone jab gets mashed.
And then I end up using mostly lights myself and sometimes win just using lights.
But other times I get throws on people's wakeup's...it's a timing and frame thing for sure, though I just kinda wing it and see what happens since every fight can vary so much as to what works and what doesn't.
A big part of my gameplay is pressuring/beating people's wakeup's in different ways...but I can't guarantee a lot. I'm really banking on them just making a bad guess and hopefully I can do something.
And meaties are ridiculously easy to do in this game. There are way better meaties than throw that will confirm or CH confirm into a combo. If someone habitually mashes jab on wake up, there is really no reason you couldn't time a meaty to punish. The game would have to skip at least 5 frames for you to mistime that.
Oh I don't think they have strategy around a bad connection...on their end it probably looks normal.
So like if you knock someone down and they are instantly, like, blink hitting you or like blink jumping up, they are just seeing something normal like and something that works.
If they do it too much you might get a pattern and a new timing...and beat them maybe, but if they got other wakeup tools and mix it up, well.
And yeah they are looking for light based combos too.
Oh they can be...I sometimes have dominated people with them, other times just doesn't gel right.
Throwing on someone's wakeup is the least thing I try, sure.
Thanks.
Just watched it.
....don't do anything! <--- actually explained a lot on what was going on during pro tournaments.
https://youtu.be/EnklWtcAfeA
There's no such thing as an unavoidable normal throw.
1. hitting someone on the late frames of a move
2. hitting someone on the first frames of their wakeup
In the case of throws, any situation where you can end up at +2 or more in the face of your opponent on wakeup will allow for a meaty throw, because in that case the throw will beat anything that doesn't have throw invincibility from frame 1-2.