Heroes of Might and Magic: Olden Era

Heroes of Might and Magic: Olden Era

Please DON'T add "Blind" spell from HOMM3
Blind spell is toxic overpowered spell that cause players to stuck in a loop when one player casts blind, and other is casting counterspell to remove it, every single turn for the rest of the combat. As soon as AI gets blind - he forgets about anything else, as well as player forgets about anything but counterspell, this is like playing without magic at all.
Ofc "berserk" is even more broken and OP, but it not as easy accesible as blind and requires more mana at least (but can be casted on multiple squads...).
So please don't add anything that forces squads to skip their turns (and players to cast counterspell 24/7).

P.S.- or make some spells to be casted along regulard spells, so we could use some spell AND counterspell something, maybe even as a hero skill.
< >
Showing 1-5 of 5 comments
darkholyPL Oct 9, 2024 @ 3:17am 
The devs already said there will be templates and a map editor.
So just like in HoMM3 now, you can make maps/templates and select which spells are allowed and which aren't, or at least you should be able to.

Many 'broken' spells get removed in templates in Homm3 pvp, like the blind you mentioned, but also other like slow and haste, ressurection, most summoning spells etc. Depends on template.
So just having that option is enough.

As for singleplayer, it's fun, don't remove it. I want to be able to mess around with all the OP spells.
BlackNyasher Oct 9, 2024 @ 7:30am 
They could give us a list of spells we can use to turn spells on/off before map start, maybe same for artifacts - so we won't have to load and spoil map in editor just for one small thnig :SBpanda:
Cadaver747 Oct 9, 2024 @ 6:13pm 
Originally posted by BlackNyasher:
As soon as AI gets blind - he forgets about anything else...
That is a good argument for HoMM 3 game, but how do you know that the new development team would use the very same AI approach after 26 years?

Also the Blind spell was there since HoMM 1 game, and Mass Blind can be cast in HoMM 2, If I'm not mistaken, and that is much more overpowered against anything except for undead and / or magic resistant units.
Last edited by Cadaver747; Oct 9, 2024 @ 6:44pm
IEatCats Oct 10, 2024 @ 6:25am 
Originally posted by Cadaver747:
Mass Blind can be cast in HoMM 2

No such spell exists, the closest to a mass control spell is Expert Berserk in HoMM3 and Cloud of Confusion in HoMM4 which are just AOE. Mass enemy spells are limited to stat debuffs
Cadaver747 Oct 13, 2024 @ 5:24am 
Originally posted by IEatCats:
No such spell exists, the closest to a mass control spell is Expert Berserk in HoMM3 and Cloud of Confusion in HoMM4 which are just AOE. Mass enemy spells are limited to stat debuffs
My bad, it feels like ages ago, probably mistook with some HoMM mod which I played at one time OR maybe it's a Mandela effect, hard to tell.
< >
Showing 1-5 of 5 comments
Per page: 1530 50

Date Posted: Oct 8, 2024 @ 8:27am
Posts: 5