Heroes of Might and Magic: Olden Era

Heroes of Might and Magic: Olden Era

steelwork 10 set. 2024 às 7:02
i hope there will be some kind of limit to one's army.
song of conquest did it rigth by limiting the number of troops inside an army.
the one man army with many mules is what makes homm3 frustrating.
it was always an all in with your main character. losing him would mean losing the game.
i hope this issue will be resolved in this game.
same goes for the catapult randomly targeting walls.
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A mostrar 46-60 de 96 comentários
IEatCats 11 set. 2024 às 1:03 
Originalmente postado por sandman25dcsss:
They should also remove random chance to get neutral creatures join you, and remove diplomacy skill of course.

In Heroes 4, Diplomacy was toned down to 70% max, and 600 xp worth of creatures + 10% per level of the hero, also requires at least level 10 (assuming no other skill ups used) before you can hit grandmaster

Heroes 5 reduces it further, can't remember the exact numbers. In both versions it is tied to the Nobility/Leadership skill so it is no longer a separate secondary
sandman25dcsss 11 set. 2024 às 1:40 
Originalmente postado por IEatCats:
Originalmente postado por sandman25dcsss:
They should also remove random chance to get neutral creatures join you, and remove diplomacy skill of course.

In Heroes 4, Diplomacy was toned down to 70% max, and 600 xp worth of creatures + 10% per level of the hero, also requires at least level 10 (assuming no other skill ups used) before you can hit grandmaster

Heroes 5 reduces it further, can't remember the exact numbers. In both versions it is tied to the Nobility/Leadership skill so it is no longer a separate secondary
And it still was broken in homm5.
Elveone 11 set. 2024 às 2:47 
Originalmente postado por Butcher:
Originalmente postado por Elveone:
AI? Weren't you talking about PvP?
PvP still includes clearing out mines, dwellings, artifacts and such. Or my memory is wrong?
If those take that long then something is wrong. And in any case you kind of wish them to take even longer...
steelwork 11 set. 2024 às 7:10 
games are more interesting when you have several fights rather than pve preparation for one final battle that decide it all.

and i haven't even talked about how hero equipment can just throw out tactics out of the window. what's the point of carefully choosing units when your hero stats are just too much for the opponent to handle?
wetbandit1986 11 set. 2024 às 9:13 
In soc stack limit is so low you max it pretty quick and then you need to constantlikeep it maxed to have chance to do something in final battle. Its just dumb
steelwork 11 set. 2024 às 9:46 
Originalmente postado por wetbandit1986:
In soc stack limit is so low you max it pretty quick and then you need to constantlikeep it maxed to have chance to do something in final battle. Its just dumb
that's not true. you win with superior strategy instead of number.
MaceLupo 11 set. 2024 às 9:58 
Originalmente postado por steelwork:
Originalmente postado por MaceLupo:
By saying this you showed your true face. You do not give a damn about HoMM. You just want control.
earth is not flat you know...
Congratulations for saying something not wrong.
Última alteração por MaceLupo; 11 set. 2024 às 10:11
RamboRusina 11 set. 2024 às 12:52 
Originalmente postado por steelwork:
you win with superior strategy instead of number.

What strategy? Game literally becomes rock, paper and scissors. We've seen from videos that it lacks basic tactical elements like cover systems, back attacks, flanks, joint attacks, attacks of opportunity, terrain effects, etc(or they haven't been implemented at least yet as basic features). We know from devs that creatures will have less abilities than h5 so there is gonna be less layers in that regard enforcing the rock, paper and scissors style of you happening to have the more suited creatures since numbers wouldn't be a factor. Odds are AI is gonna be just as dreadful as always to boot so you'll be able to cheese it easily with dumb single stacks with your hero slaying everything which becomes even worse if stacks are limited in size or you'll have to nerf heroes too to make this more reasonable option so we'd remove another power fantasy part.

Fun of HoMM -games at least to me is about struggling and pushing through the early game with what little you got being the most challenging part and then getting few epic fights late. If we're stuck with boring mid game as also end game then what's the point of even playing ever beyond first few weeks if there is never gonna be anything fun to look forward to? You'd take away the power fantasy and say to just grind it out like a chore with no reward ever in sight. I can't see why I would ever buy a game like that.

You can help fix mid game by creating better scaling for enemies in locations, maybe add occasional natural heroes you face in locations. Create natural garrison to towns. Some form of Area of Control(but not as instant) like h6 had to lessen game of tag with small heroes(garrison type solutions could help for this also). Something to prevent weekly creatures from blocking caravans to speed up the game from unnecessary busy work that adds nothing(without going to the awful global recruitment levels of over simplification from h6).
MaceLupo 11 set. 2024 às 12:58 
Originalmente postado por RamboRusina:
Originalmente postado por steelwork:
you win with superior strategy instead of number.

What strategy? Game literally becomes rock, paper and scissors. We've seen from videos that it lacks basic tactical elements like cover systems, back attacks, flanks, joint attacks, attacks of opportunity, terrain effects, etc(or they haven't been implemented at least yet as basic features). We know from devs that creatures will have less abilities than h5 so there is gonna be less layers in that regard enforcing the rock, paper and scissors style of you happening to have the more suited creatures since numbers wouldn't be a factor. Odds are AI is gonna be just as dreadful as always to boot so you'll be able to cheese it easily with dumb single stacks with your hero slaying everything which becomes even worse if stacks are limited in size or you'll have to nerf heroes too to make this more reasonable option so we'd remove another power fantasy part.

Fun of HoMM -games at least to me is about struggling and pushing through the early game with what little you got being the most challenging part and then getting few epic fights late. If we're stuck with boring mid game as also end game then what's the point of even playing ever beyond first few weeks if there is never gonna be anything fun to look forward to? You'd take away the power fantasy and say to just grind it out like a chore with no reward ever in sight. I can't see why I would ever buy a game like that.

You can help fix mid game by creating better scaling for enemies in locations, maybe add occasional natural heroes you face in locations. Create natural garrison to towns. Some form of Area of Control(but not as instant) like h6 had to lessen game of tag with small heroes(garrison type solutions could help for this also). Something to prevent weekly creatures from blocking caravans to speed up the game from unnecessary busy work that adds nothing(without going to the awful global recruitment levels of over simplification from h6).
There is a difference between strategy and tactics. You talked about tactics and called it strategy. But what you say is still correct in the context of the game. Strategy would be stuff like the build order for your cities and what you do first or second with your heroes. Strategy is more about the big picture and tactics are more about adapting to the situation at hand.
sandman25dcsss 11 set. 2024 às 13:01 
Strategy is about having multiple heroes with significant armies and choosing where to attack, it basically does not exist in homm where a single hero is used and there is no fog of war.
Última alteração por sandman25dcsss; 11 set. 2024 às 13:03
MaceLupo 11 set. 2024 às 13:06 
Originalmente postado por sandman25dcsss:
Strategy is about having multiple heroes with significant armies and choosing where to attack, it basically does not exist in homm where a single hero is used and there is no fog of war.
Seems like you talk about a different game. HoMM always had fog of war and you always could have multiple heroes. Also strategy has nothing to with one or multiple units or whatever. Startegy as a concept works also with just one object.
Última alteração por MaceLupo; 11 set. 2024 às 13:16
sandman25dcsss 11 set. 2024 às 13:23 
Originalmente postado por MaceLupo:
Originalmente postado por sandman25dcsss:
Strategy is about having multiple heroes with significant armies and choosing where to attack, it basically does not exist in homm where a single hero is used and there is no fog of war.
Seems like you talk about a different game. HoMM always had fog of war and you always could have multiple heroes. Also strategy has nothing to with one or multiple units or whatever. Startegy as a concept works also with just one object.
Homm don't have fog of war: after you explore an area it stays visible forever. Also I was talking about multiple heroes with real army, not heroes as scouts, resource pickers and army bringers. Strategy with single object is almost non-existent comparing to strategy with multiple objects.
Última alteração por sandman25dcsss; 11 set. 2024 às 13:25
MaceLupo 11 set. 2024 às 13:25 
Originalmente postado por sandman25dcsss:
Originalmente postado por MaceLupo:
Seems like you talk about a different game. HoMM always had fog of war and you always could have multiple heroes. Also strategy has nothing to with one or multiple units or whatever. Startegy as a concept works also with just one object.
Homm don't have fog of war: after you visit an area it stays visible forever. Also I was talking about multiple heroes with real army, not heroes as scouts, resource pickers and army bringers.
Ok, I see that but to say that for that reason it has no strategy at all is a bit unfair. You also can have another functional army or two because of the use of the cities of other factions.
Última alteração por MaceLupo; 11 set. 2024 às 13:26
sandman25dcsss 11 set. 2024 às 13:26 
Originalmente postado por MaceLupo:
Originalmente postado por sandman25dcsss:
Homm don't have fog of war: after you visit an area it stays visible forever. Also I was talking about multiple heroes with real army, not heroes as scouts, resource pickers and army bringers.
Ok, I see that but to say that for that reason it has no strategy at all is a bit unfair.

Yes, I was wrong. It has trivial strategy.
MaceLupo 11 set. 2024 às 13:29 
Originalmente postado por sandman25dcsss:
Originalmente postado por MaceLupo:
Ok, I see that but to say that for that reason it has no strategy at all is a bit unfair.

Yes, I was wrong. It has trivial strategy.
You also can have another functional army or two because of the use of the cities of other factions. The strategy aspect is not that deep and that is ok. It does well what it does and that is sometimes enough.
Última alteração por MaceLupo; 11 set. 2024 às 13:29
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Postado a: 10 set. 2024 às 7:02
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